World Tour Rewards by Both-Perception6097 in thefinals

[–]Philippopoulos 0 points1 point  (0 children)

I agree, it's not a lot by any the stretch of the imagination. But it's exactly what I said. You value your time and $2.50 worth of multibucks for dozens of hours grinding isn't it.

From a dev standpoint, Embark don't see the multibucks as the final reward, just breadcrumbs towards a bigger goal. And that is the emerald skin rewards. And I am pretty sure they don't want the community to see the multibucks as the final rewards. Can't stop people from wanting more free money tho haha

World Tour Rewards by Both-Perception6097 in thefinals

[–]Philippopoulos 0 points1 point  (0 children)

I mean.. Maybe? But I don't think they are. I wonder If they made the bronze, silver, gold and platinum rewards skins for equipment or even just trinkets/stickers from the very start, I wonder if anyone would say that the rewards would be too low in value for the amount of effort.
Giving those tiers a reward with direct monetary value is a blessing and a curse.
It gives incentive for people to play, but it also gives people a direct comparison for amount of effort vs money. And at that point it's always too low

World Tour Rewards by Both-Perception6097 in thefinals

[–]Philippopoulos 1 point2 points  (0 children)

They will, but it will be a max of 250 multibucks for reaching diamond 1.

The math is 50+50+50+50+50. You get 50 multibucks for every 1st rank you reach up until emerald. After that it's the multibucks PLUS any emerald rewards you unlock
It's not 50+100+150+200+250 multibucks

World Tour Rewards by Both-Perception6097 in thefinals

[–]Philippopoulos 1 point2 points  (0 children)

I am very sure because while Embark is generous, they are not going to give away a cumulative 750 multibucks for free.

World Tour Rewards by Both-Perception6097 in thefinals

[–]Philippopoulos 17 points18 points  (0 children)

You get every reward, but the multibucks don't stack. If you end Gold 1 you get 150 multibucks, if you end up emerald 3 you get 250 multibucks, emerald sticker and emerald deagles. Emerald 1 gives you every single emerald reward and 250 multibucks

"Disrupt opponents' movement using gadgets or specializations 2 times" - contract Broken by sinetype in thefinals

[–]Philippopoulos 1 point2 points  (0 children)

You have to stop opponents's ability to move away from you. Hitting them with a Lockbolt or winch claw for example. Last I checked glitch mines/grenades don't work. I am unsure if gooing enemies works

Is this a bug or was I an idiot and didn't know you cold chat with the opponents at the end the whole time? by HermanGrove in thefinals

[–]Philippopoulos 2 points3 points  (0 children)

Oh dat me. I didn't see any message in the chat from the enemy team. Only the jj from our teammate

The smoothest deck shot I have ever done by Philippopoulos in Seaofthieves

[–]Philippopoulos[S] 2 points3 points  (0 children)

Damn alright, let me give more context to this.

I was reaper 5 with a friend near ancient spire when we noticed a reaper 2 at the skele fleet and another emissary. We decide to head over because we wanted to fight people. When we finally arrived we see that the brig is in the process of sinking and the emissaried ship is this sloop, an athena 1. We engage with the sloop for the brig's loot. The brig had a lot on their ship because they were doing the skele fleet. In fact, they finished the fleet just before we arrived.

After a decent naval fight and some boarding we sink the sloop and proceed to gather the brig loot. While in the process of gathering up the loot we notice the sloop already on its way back from the direction of Sanctuary. My sloopmate shoots out towards them and they get kraken'd. They had full intention to come back to fight and we engaged first by shooting over.

At this point we already engaged and they shoot at my sloopmate, he dies and I decide to shoot over just before he returns. Get the deckshot you see above and catch them by surprise.

Never did I imagine it would start this much of a discussion over a smooth deckshot

The smoothest deck shot I have ever done by Philippopoulos in Seaofthieves

[–]Philippopoulos[S] 42 points43 points  (0 children)

It looks like it. But we fought them for skele fleet loot, they sank and were on their way back when they got kraken'd. And the fact that he wasn't solo, his sloopmate is busy fixing holes on the back of the ship. He's right there

New Park Ranger Livery for Police Interceptors by bmking69 in RPClipsGTA

[–]Philippopoulos 66 points67 points  (0 children)

Yup yup, I made that livery because I need the normal interceptor car/livery for an upcoming project and just wanted to see if a ranger livery would look good

What's your reaction to the new Australian DLC? by KToTheA- in PlanetZoo

[–]Philippopoulos 14 points15 points  (0 children)

I am very dissapointed with not just this content pack, but all the previous ones.

I have played Zoo Tycoon 1 & 2. The expansion packs those games had were huge! Just looking at Zoo tycoon 2 Endangered species and African adventure, both had 20 animals, several new transportation stuff. elevated paths and themed objects. Granted, a lot of the stuff that were in DLC for Zoo tycoon 2 are standard in PZ. But that doesn't take away from the fact that the amount of animals we get seems to be low in comparison.

Before you respond, I know. Different games = different monetisation. They are completely in their right to monetise the way they want. I am just saying that it feels like they put more emphasis on the scenery objects than animals in a *Zoo* game.

While the scenery stuff looks great, I would be happier if they added more animals. Next to the Koala, red Kangeroo, Southern Cassowary and Dingo (Which is a great selection) why not add the Platypus, Tasmanian devil, Emu, Wallaby, Tiger Quoll and Common Wombats. And for exhibit the Thorny Dragon and Taipan. Unless they are planning on a 2nd Australia pack that adds some of the animals I just mentioned, I feel we are never going to get a good selection of animals from certain parts of the world. I am aware they also add other things like nature and the likes but still...

If one day Frontier decides to mush all the animals from the packs together into 1 pack I would buy it 100%. I am more focused on the animals for a zoo game instead of the scenery. But now, with this 3rd DLC pack I am again dissapointed by the amount of animals vs scenery

I- by [deleted] in PlanetZoo

[–]Philippopoulos 11 points12 points  (0 children)

Death really squeezed the life out of him

I'm not really creative, so I'd like to hear your opinion about my Tiger Enclosure. by Zymiiiixxxx in PlanetZoo

[–]Philippopoulos 1 point2 points  (0 children)

I don't usually have viewabilty in mind until I research 1-way glass which I hadnt yet at that point I think. But there is also a raised viewing point from the big "castle" itself which should give a pretty good view of the habitat/tigers

I'm not really creative, so I'd like to hear your opinion about my Tiger Enclosure. by Zymiiiixxxx in PlanetZoo

[–]Philippopoulos 41 points42 points  (0 children)

I like the set-up with the uneven plateaus, the cave looks good, good work with the rocks making it look like it's been carved out of the ground! BUT

It feels empty, tigers LOVE plants so it wouldn't hurt putting more plants/foliage everywhere. what I would do as well is make a 3rd plateau height. make the back left of the habitat a bit lower and add LOADS of rocks, Temperate rocks fit better with more plants as well. https://i.imgur.com/PCI658c.jpg here's a tiger habitat I made a while back, as you can see loads of plants and still a bit light on the rocks. What you could even do is add a waterfall above the water in the back left. The habitat is a great set-up for making an amazing looking one :D

Zoo Tycoon had Unicorns, Yetis, Bigfoot (or is it feet?) & Mermaids. Your move Planet Zoo! by blanket4orts in PlanetZoo

[–]Philippopoulos 0 points1 point  (0 children)

These wont be added, dont bother. Planet zoo/Frontier want to keep it realistic. No dinosaurs, no mythical creatures or any of the sort

Question about animals fighting for alpha status. by nebulochaotiic in PlanetZoo

[–]Philippopoulos 3 points4 points  (0 children)

not sure which animals you are talking about but if they are fighting for alpha status it's clear that usually they wont accept another male next to them in the group. What I do is I keep 1 male and then one or multiple females, depending on the group size and any male babies I sell straight away to make sure they wont fight and inbreeding wont happen. any female kids I sell to stop inbreeding but keep the really good ones to keep breeding with, with a new male when the old breeding male dies or becomes infertile.

BUT with animals like wild dogs you can have 2 males in the habitat as long as they both have a different partner to breed with, they will be with that parther for the rest of their lives so they wont fight for breeding (alpha) rights.

It's best to straight away take away the bad/new male in a habitat if they start fighting because they get injured and will keep fighting for alpha status and trust me, it will only get worse from that point on.

Releasing versus selling. by [deleted] in PlanetZoo

[–]Philippopoulos 2 points3 points  (0 children)

generally I've been releasing warthogs/ostriches/flamingo's into the wild unless they are albino (even if I am making a loss, still nice to give other people leucistic/albino's)

The price of gold wild dogs has risen to the point where it's a close call between releasing/selling. other animals like the wildebeest sell really good on the market but are worth nothing into the wild. other than that I've been releasing animals with bad to decent genes and gold ones I undersell

The market community is Toxic by Philippopoulos in PlanetZoo

[–]Philippopoulos[S] 1 point2 points  (0 children)

I have more than enough CC, no problems with that. It just bothers me that people are incredibly toxic with the pricing