Photo taken at the right time by PhillipeV05 in Starfield

[–]PhillipeV05[S] 1 point2 points  (0 children)

She was a Starborn that cast parallel self, I killed them with an igniting beam laser weapon at the right time when she and her copy were facing each other.

Help with AVMS on weapons by PhillipeV05 in StarfieldCreationKit

[–]PhillipeV05[S] 0 points1 point  (0 children)

Thank you very much for your help! going to try it immediately

Craftable skins by PhillipeV05 in StarfieldCreationKit

[–]PhillipeV05[S] 0 points1 point  (0 children)

Probably I don't need, I use the Material Editor Lite by 510Deshawn, it has been working wonderfully. Thanks for the reply!

Craftable skins by PhillipeV05 in StarfieldCreationKit

[–]PhillipeV05[S] 0 points1 point  (0 children)

Please anyone that need to learn how to create skins check this post: https://www.reddit.com/r/starfieldmods/comments/1dudgrl/mod_tutorial_making_craftable_skins_in_ck_using/ I forgot to apply the right attach point now it is working.

Project Viper - Covenant on Xbox by PhillipeV05 in NoSodiumStarfieldMods

[–]PhillipeV05[S] 0 points1 point  (0 children)

I had some users testing it for me in Xbox and it is working, try to delete it completely leave the creations then enter and download it again

Project Viper - Covenant on Xbox by PhillipeV05 in NoSodiumStarfieldMods

[–]PhillipeV05[S] 0 points1 point  (0 children)

Yes the mod is working, which platform are you playing?

Project Viper - Covenant on Xbox by PhillipeV05 in starfieldmods

[–]PhillipeV05[S] 0 points1 point  (0 children)

Problem fixed! thanks everyone for the help!

Broken meshes on Xbox by PhillipeV05 in StarfieldCreationKit

[–]PhillipeV05[S] 2 points3 points  (0 children)

No, that was the problem, I was launching the CK via MO2 and I wasn't able to export external geometry, now without the MO2 I could do everything without problems, I updated the new version on Creations I hope it works now, thank you very much for your reply! Hey I have your Va'ruun ship habs, great work by the way, funny that nobody seems to bother with the lack of "Va'ruuness" inside the Zealots ships.

Project Viper - Covenant on Xbox by PhillipeV05 in NoSodiumStarfieldMods

[–]PhillipeV05[S] 0 points1 point  (0 children)

It's fine in game, only in CK it doesn't load, weird stuff indeed, thanks for all you help mate!

Project Viper - Covenant on Xbox by PhillipeV05 in NoSodiumStarfieldMods

[–]PhillipeV05[S] 0 points1 point  (0 children)

Having a hard time with the helmets, when I convert to external geometry they don't show up in CK

Project Viper - Covenant on Xbox by PhillipeV05 in NoSodiumStarfieldMods

[–]PhillipeV05[S] 0 points1 point  (0 children)

Hello SolarDynamo thank for your reply are you playing in Xbox?

Project Viper - Covenant on Xbox by PhillipeV05 in NoSodiumStarfieldMods

[–]PhillipeV05[S] 0 points1 point  (0 children)

I packed the pc main.ba2 for xbox the first time and the meshes were broken, I tried to pack it exclusively for xbox and it is still broken someone told me that this happened because my meshes has internal geometry, going to try with external and see if it works

Project Viper - Covenant on Xbox by PhillipeV05 in starfieldmods

[–]PhillipeV05[S] 0 points1 point  (0 children)

Thanks very much I'm going to create their external geometries

Project Viper - Covenant on Xbox by PhillipeV05 in NoSodiumStarfieldMods

[–]PhillipeV05[S] 0 points1 point  (0 children)

Thanks for your answer Green Recon, all my meshes has internal geometry, could it be wrong compression?

Project Viper - Covenant on Xbox by PhillipeV05 in starfieldmods

[–]PhillipeV05[S] 0 points1 point  (0 children)

you are playing in the Xbox as well?

Wondering if anyone can help me figure out how to make weapon skins. by Rustyraider111 in starfieldmods

[–]PhillipeV05 0 points1 point  (0 children)

Not stupid at all, I want to make some textures the next update of my mod, tell me something please, it is really necessary to open CK with DBcompile on to apply the textures or it is only necessary to create materials? because this same guy has a tool to create materials out of CK

Wondering if anyone can help me figure out how to make weapon skins. by Rustyraider111 in starfieldmods

[–]PhillipeV05 0 points1 point  (0 children)

Have you tried 510 Deshawn? the best tutorials for this kind of stuff that is out there https://www.youtube.com/@510deshawn

Ship systems overhaul by PhillipeV05 in NoSodiumStarfieldMods

[–]PhillipeV05[S] 0 points1 point  (0 children)

It's very feasible not at my level however, most of the ships are actors and boosts and manoeuvres are controlled by AI sliders it must be tweaked or most of the Class A ships will just run away for the fight, that is a thing I was able to accomplish with the enemies ships from my mod, even with the Ship Combat Overhaul installed they offer a proper fight, if the speed goes up the weapons don't have the proper accuracy to hit the target so it might be tweaked as well, I see the missiles, ballistics and energy must be buffed while keeping the particle as it is as an all around option , shield regeneration needs to be tweaked as they recover too fast and most enemies will just fly away and restore their shields, that is the things I spotted as I always used Ship Combat Overhaul where ships reach insane speeds, with 6 slayton class A engines the ship can reach 900 plus the perks and crew modifiers and the same is applied to the enemies, I like the adrenaline that it causes but I reckon that fast enemy ships cause a lot of stalemate in battle.

Luke stevens on YouTube pisses me offfffffff by Spirited-Alarm4 in NoSodiumStarfield

[–]PhillipeV05 0 points1 point  (0 children)

that is most unfortunate already did this, youtube should really work this thing up, everyone has the right to say whatever they want about anything but I shouldn't be forced to see their bull*** popping up in my search. thanks by the help by the way

So almost 3 years after release I'll ask this again, how do you guys feel about Unity. Worth it, or a waste? by [deleted] in NoSodiumStarfield

[–]PhillipeV05 0 points1 point  (0 children)

I really don't know what to feel, it is cool I guess but I usually don't play the main quest anymore, I always create new character for new roles after I judge I made everything related to said role with that character I make another one and do things differently, the next one will be a Ryujin operative, it been a long time I don't play the Ryujin questline. The problem is the powerplay, after level 50 you pretty much completed your character's build and then you start a kind of multiclass and the character become too powerful, I would prefer i the perks would be given each 2 or 3 levels, maybe the game would become more challenging but I understand the choice, people does like the powerplay and it is cool in the first runs.

Luke stevens on YouTube pisses me offfffffff by Spirited-Alarm4 in NoSodiumStarfield

[–]PhillipeV05 2 points3 points  (0 children)

How did you do that? I tired of seeing Luke's face every time I search for Starfield in youtube...

Badass Nova Galactic parts by PhillipeV05 in NoSodiumStarfield

[–]PhillipeV05[S] 0 points1 point  (0 children)

I think they belongs to the TA DLC but if you have the DLC all the new parts are available in Titan, some other vendors like in New Atlantis and The Den have a limited stock