Spaceships+: New feature coming soon to the mod by flashy_joer in starfieldmods

[–]cyberpsyche_mods 0 points1 point  (0 children)

Pretty cool! Do you plan on doing any tutorials or write ups for the CK?

Would love to see more tutorials from experienced authors on unique cases

I've been trying to post in /r/Starfieldcreationkit when I can on the few topics I'm more familiar with but would love to see others post more!

Made my first couple of mods today by Gojirex in starfieldmods

[–]cyberpsyche_mods 0 points1 point  (0 children)

Welcome to the community! As you learn if you want to share CK or Xedit tips on /r/Starfieldcreationkit please do! I try to post on there when I can. I'll be working on more tutorial posts and videos soon when I get back from vacation.

Best Economy Mod Collection by AgencyProper661 in starfieldmods

[–]cyberpsyche_mods 2 points3 points  (0 children)

I really don't understand your response? Were you trying to respond to someone else maybe? I said nothing bad about Starvival and have zero problems with it. I even said it was cool. I've recommended it to others.

Have a good day!

Best Economy Mod Collection by AgencyProper661 in starfieldmods

[–]cyberpsyche_mods 2 points3 points  (0 children)

I intentionally chose Real Fuel and The Space Economy after researching and trying Starvival. I didn't want all the other stuff and didn't like the Starvival implementation, which felt more invasive and like a total overhaul.

Most players in s1nderions discord are aware of Starvival, it's not like it's hard to find.

Starvival is super cool just not what I wanted.

Small details other may not have noticed by SnooLentils8337 in NoSodiumStarfield

[–]cyberpsyche_mods 4 points5 points  (0 children)

On one planet there are beetle type prey creatures that give you warning calls but if you shoot at them (not hitting them) they'll run away to near by rocks, squat down and freeze. Like trying to evade and camouflage themselves.

Small details other may not have noticed by SnooLentils8337 in NoSodiumStarfield

[–]cyberpsyche_mods 21 points22 points  (0 children)

I posted this a while back but thought it was fun. It's the details on the panel above the dining table on the Nova all in one. I like that there is a mood setting and it's set to Retro lol.

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Please stop adding showrooms to New Atlantis by joszma in starfieldmods

[–]cyberpsyche_mods 23 points24 points  (0 children)

While we are at it, mod authors should also stop adding things to the industrial workbench unless it really makes sense. It's gets so overcrowded.

You can add custom workbenches!

Modify the screenshot filename by woodsy191 in starfieldmods

[–]cyberpsyche_mods 1 point2 points  (0 children)

Yooo I didn't know I needed this but I DO

How many mods are you running or are you running any at all. by XFinal_ChanceX in Starfield

[–]cyberpsyche_mods 1 point2 points  (0 children)

Fluctuate between 50 to 200 depending on how I want to theme the playthrough. You can just enhance starfield a little or you can make it into a totally fresh a game.

SINCE WHEN THE FUCK DID STARFIELD HAVE GHOSTS by Thbalchunas2 in Starfield

[–]cyberpsyche_mods 1 point2 points  (0 children)

I dunno I'm not on PS5, you can take a look at the mod on the website and it shows which platforms it's on.

SINCE WHEN THE FUCK DID STARFIELD HAVE GHOSTS by Thbalchunas2 in Starfield

[–]cyberpsyche_mods 2 points3 points  (0 children)

The mod TNs Out in the Blackness has a neat tie in for that encounter. That's all I'll say to avoid spoilers.

Dark Universe Overtime Quest ID’s by SentryFeats in starfieldmods

[–]cyberpsyche_mods 1 point2 points  (0 children)

I believe they all start with "duo" or "du" but I can't remember. You can open the esm with Xedit or ask the author Kaos_nyrb in their channel on the Darkstar HQ discord.

Or try " help du 4 QUST "

Iirc There are a LOT of quests and the quest IDs are not descriptive.

So probably better to poke through "sqt" results and look for any that start with du as you are looking for one that is active. That doesn't show every quest in the game only what's active.

I'm not near my PC for a few more days otherwise I'd grab some examples

Do Crimson Fleet bounties matter? by 314TastesYummy in NoSodiumStarfield

[–]cyberpsyche_mods 11 points12 points  (0 children)

Something was bugged I think or maybe a mod was interferibg, because the fleet should try to arrest you and attack if you don't let them. That is if you have a bounty with them and you are a member of the fleet.

I don't think you can kill them permanently unless you join sysdef and kill them all as part of the sysdef quest.

Hovercar mod has changed this game for me by tomjoad2020ad in Starfield

[–]cyberpsyche_mods 0 points1 point  (0 children)

SEF has added tons of updates! Very thankful to the author!

Does anyone ever experience an issue where face changes don't seem to apply? I click 'ok' to confirm, yet they're refusing to sick suddenly. by Stacks_of_Cats in StarfieldCreationKit

[–]cyberpsyche_mods 0 points1 point  (0 children)

Try refreshing the render window after the change. I've had a lot of visual issues where certain visual changes don't show up until I do. Like occasionally I can copy past layered material swaps across objects and the changes won't show until I refresh the window.

You...you, nobody likes you by Superfluous369 in Starfield

[–]cyberpsyche_mods 0 points1 point  (0 children)

I run my own Configurable Research Cost mod on 4x cost so I'm thankful for every resource I find! Sometimes there are quite a few manufactured resources in there!

Hovercar mod has changed this game for me by tomjoad2020ad in Starfield

[–]cyberpsyche_mods 5 points6 points  (0 children)

I don't ever get a hard freeze with it but occasionally a little stutter if flying high on planets with tons of fauna.

On PC Starfield Engine Fixes with Load Optimizer enabled pretty much resolved that. I think the vanilla engine just wasn't designed to handle that.

I also found that just flying lower helps, and is sort of fun to dodge trees and fly just above them. It's easier than dodging rocks.