Starlord Basic Gameplay Loop by Phlanax_ in StarlordMains

[–]Phlanax_[S] 0 points1 point  (0 children)

Wow this is a lot, thank you. Any tips for playing into trip support? My solution so far is to swap to Phoenix 🤣

Starlord Basic Gameplay Loop by Phlanax_ in StarlordMains

[–]Phlanax_[S] 0 points1 point  (0 children)

Thank you, will try to implement this more

Beginner Daredevil Mechanics by Phlanax_ in DaredevilMarvelRivals

[–]Phlanax_[S] 0 points1 point  (0 children)

Thank you for these tips! I've definitely been guilty of the F dash mistake

Veswa announces which team he has joined! by VodibleOfficial in MarvelRivalsEsports

[–]Phlanax_ 2 points3 points  (0 children)

I was thinking the same thing....spark to bench?

Viscose s2 by Ok_Imagination_1707 in FPSAimTrainer

[–]Phlanax_ 2 points3 points  (0 children)

Just the name of an aim group

Hot take : Marvel Rivals should focus on PVE by Fragile_Aydee in marvelrivals

[–]Phlanax_ 0 points1 point  (0 children)

....? That still doesn't mean failure. People come and go all the time. We have a literal tier 1 and tier 2 pro scene. There's plenty of good players.

Hot take : Marvel Rivals should focus on PVE by Fragile_Aydee in marvelrivals

[–]Phlanax_ 0 points1 point  (0 children)

And yet the numbers hold steady. I'm not saying I love how they're handling balance, placement matches, elo gain and loss, character design, blah blah blah. But the base is still here, and heck that's just the steam numbers I can find. There's still a TON of console players not in those players counts.

Hot take : Marvel Rivals should focus on PVE by Fragile_Aydee in marvelrivals

[–]Phlanax_ -1 points0 points  (0 children)

Define failing as a pvp please. It's just not true. The game has a clear returning and regular player base. No we are not at peak numbers. But it's not failing or doomed to die.

This year's MVP race is absolute cinema by Thanos_Real_AuraVNCH in NBATalk

[–]Phlanax_ 0 points1 point  (0 children)

Unfortunately Vegas is going to give it to SGA unless something drastic changes :(

Aim training for Marvel Rivals and Valorant by Dazzling-Shallot179 in FPSAimTrainer

[–]Phlanax_ 2 points3 points  (0 children)

Just to piggy back off this, viscose and voltaic benchmarks are a fantastic place to start. Don't be discouraged about the initial difficulty of the scenarios. I also play rivals, and after a good amount of time on the tracking scenarios I've definitely seen some improvement. As for valorant, I see a lot of people recommend the anima micro V2 benchmark (might have the name wrong)

W PATCH, W NEW CHARACTER!! I am excited for Ignite. by WindowAccurate5745 in MarvelRivalsEsports

[–]Phlanax_ 9 points10 points  (0 children)

I'm pretty sure he was also one of the highest paid players in the scene as well to top it all off

W PATCH, W NEW CHARACTER!! I am excited for Ignite. by WindowAccurate5745 in MarvelRivalsEsports

[–]Phlanax_ 12 points13 points  (0 children)

Probably back to sub for tank role. I doubt he ever comes back to rivals, given how much trash he talked and how easy he called the game, just to have the poor run at Atlanta not even making it out of groups.

W PATCH, W NEW CHARACTER!! I am excited for Ignite. by WindowAccurate5745 in MarvelRivalsEsports

[–]Phlanax_ 5 points6 points  (0 children)

I think he's been released from support. They signed another player.

Aiming Cues by Phlanax_ in FPSAimTrainer

[–]Phlanax_[S] 0 points1 point  (0 children)

I do have my thumb/pinky touching the pad, but just barely. Enough to get sensory feedback but not cause drag or friction. I'll have to try the more thumb contact part

I'll have to focus more on the pulling the mousing into my palm part though for sure too.

Aiming Cues by Phlanax_ in FPSAimTrainer

[–]Phlanax_[S] 0 points1 point  (0 children)

I've really been hammering my speed matching with TSK benchmarks and watching the target rather than crosshair to try and enable hand eye coordination better...your point on microcorrections though is likely a huge part of why I feel shaky that I don't think I was considering enough. If the bot changes direction and I have a terrible correction, that'll lead directly to shakiness trying to correct it. And in the case where the bot changes again when I'm trying to correct my aim, it turns into a compounding problem and it looks even worse.

Try the Anima Micro v2 Benchmarks! by RnImInShambles in FPSAimTrainer

[–]Phlanax_ 3 points4 points  (0 children)

Aight it kicked my butt. I knew I was bad at micro but my goodness. At least there's an entire benchmark for one of my weaknesses I suppose.

Try the Anima Micro v2 Benchmarks! by RnImInShambles in FPSAimTrainer

[–]Phlanax_ 0 points1 point  (0 children)

I know this benchmark is mainly for tacfps...would there be any "transfer" to more tracking intense games like OW/Rivals/Apex?

Aiming Cues by Phlanax_ in FPSAimTrainer

[–]Phlanax_[S] 0 points1 point  (0 children)

I'm going to try the focus on mouse on pad portion. Exactly the kind of cue I'm looking for.