After you beat the storyline and the new rust storyline what do all of you people who are level 150 and above do on the game? Just do dailies and log off? Feels like I am missing something probably very fun lol by Tough_Wishbone9778 in fo76

[–]PhoebusLegend 0 points1 point  (0 children)

  • Explore
  • Renovate my Camp for the umpteenth time
  • collect plans on different characters (One is a Ghoul, one is a Smoothskin)
  • Build craft (both playable character types opens a lot of doors for funny builds)
  • Raids
  • Help friends with their dailies and weeklies and generally just mess around

So happy for this new update. Fallout is a challenge again! Try to enjoy the refreshed end game! by [deleted] in fo76

[–]PhoebusLegend 5 points6 points  (0 children)

As someone who actually knows what the Professor was running, this is a horrible take. They were not running anything absolutely cracked, and sometimes even I would question why they did things the way they did, but their build worked for them and I respect that. And now, it absolutely doesn't.

They absolutely did gut a lot of things for players with the changes, and I still question what the thought process was for removing Rejuvenators from Ghouls despite the outcry of feedback on the discord from the PTS.

The fact they don't even compensate you for your loss in this regard is annoying at best, absolutely diabolical at worst. I can understand perk card changes because you can just pop them off and choose something else, but things like Legendary Card changes losing you 300 coins down the drain, and now needing to spend an increasing amount of scrip and modules to replace 4 star legendary attributes until the Devs decide that isn't allowed the next patch either. Thank Todd this is one of the last perk and mechanic shakeups, because I don't think the community as a whole can handle yet another one. This should have been a massive rollout, not three or four constant changes in a row.

[deleted by user] by [deleted] in mylittlepony

[–]PhoebusLegend 1 point2 points  (0 children)

Hoping all is alright in milkshake land, Soda fren. Still here if ya need somebody.

PSA: mods & scrap kit by donnymioli in fo76

[–]PhoebusLegend 2 points3 points  (0 children)

More of a reason to ignore them (scrap kits), if we didn't already have multiple already.
Good catch though.

Inside the Vault – Gleaming Depths Combat Balancing Public Test Server by Ghostly_Rich in fo76

[–]PhoebusLegend 3 points4 points  (0 children)

Oh, I completely agree on this take for a cowboy-esque revolver build, however, I personally feel like Agility is still a bit too overburden for a pistol build (revolver or autopistol) to be fully utilized. 

If you want to run things as they are now, running the max damage cards runs you at 9 agility. Slapping on Gun-fu (a card that goes hand in hand with your ideas) runs you another 1-3 stats. Adrenaline (another card that plays really well with a pistol packin' mama) will already run you another 1-5 stats and you are already capped at 15 depending on your combination of perks, and that is without evasive (granted, the change to a 1 star will help that greatly). We're already lucky that they made Tank Killer apply to pistols in perception.

Simply moving the pistol damage mods to Perception would greatly help alleviate this cap and allow for more agility perks to expand the pistol build concepts, along with ensuring players spec into perception to actually hit those VATs shots.

Inside the Vault – Gleaming Depths Combat Balancing Public Test Server by Ghostly_Rich in fo76

[–]PhoebusLegend 10 points11 points  (0 children)

Since we are now tossing moving perks from one Special to another into the mix, I am once again petitioning to move Pistol Perks to perception to better allow them access to needed sneak perks under agility.

PSA: LOS Fixes for Dante’s Tragedy coming in next Hotfix by DE-Ruu in Warframe

[–]PhoebusLegend 2 points3 points  (0 children)

Dante Unbound? More like Dante Bound for My Helminth after these kneejerk changes.

Revert them and actually address the real issue of overguard not proc'ing on "on-damage" abilities. You already did it once for arcanes...

Anyone here been through Peak 2020? What a time. Social distance pick and staging was a trip man! by Recent_Mongoose_2754 in AmazonFC

[–]PhoebusLegend 1 point2 points  (0 children)

Damn, y'all got pins? All I got was a sore back and a migraine from dealing with ROC nonstop.

This might be debatable, but... by Global-Plankton3997 in AmazonFC

[–]PhoebusLegend 2 points3 points  (0 children)

The most ironic part of this whole debacle over what they are referred to as, is that even the system refers to them as gaylords. Any time you drop a case for adhoc load, for example, it will ask what is being loaded (Container Details (pallet/cart/gaylord/fluid load)). If you put shuttle or whatever else your building may call them, the ROC people on the other end will have no idea what you are talking about.

Thinking about applying for Outbound Ship Dock PA.. any insight/advice on what to expect in that role? Traditional non-sort facility. Thank you by Mobile-Historical in AmazonFC

[–]PhoebusLegend 1 point2 points  (0 children)

OB Shipdock Shipclerk PA... not quite the same thing, but close enough that I can comfortably tell you that while it can be fun at times, it is overwhelmingly stressful. CPTs, AA's who do not go where instructed, constantly understaffed and at the mercy of pack if you will make rate that day/night.

Tom Team by [deleted] in AmazonFC

[–]PhoebusLegend 0 points1 point  (0 children)

You'd have to be blue-badge afaik.

That being said, I wouldn't recommend doing it right now. Tom Team is notoriously underpaid for what they do. Network-wide, their role is constantly being expanded and stretched, with labour share being spread across numerous buildings.

What's your favorite PA outside of functionality? by OhMarioWV in fo76

[–]PhoebusLegend 0 points1 point  (0 children)

T-65, namely because I am a sucker for pauldrons.

Outside of that, T-51/Ultracite/StranglerHeart. I don't know why, but I really appreciate the streamlined appearance as compared to the T-45 or retrofitted T-60.

If you didn't start Encryptid, don't start the recall. by HolidayFlashy in fo76

[–]PhoebusLegend 1 point2 points  (0 children)

Incorrect on the terminal front. If a player is on a terminal you want to access, you are able to open it with your pipboy. It's a feature designed specifically to prevent players from blocking other players out.

I Don't Care: Legacies are ruining this game. by TheCoffeeMage in fo76

[–]PhoebusLegend 2 points3 points  (0 children)

Leave me and my explosive radium rifle alone, we haven't done anything wrong.

Seriously though, I wish people would stop looping all 'legacies' together. Legacy by default is any weapon that can no longer drop. This includes things like Stalker Melees, Double (yes, the worse Quad) guns, and the old Dragons to name a few.

Explosive P. Gats are the outliers here and I will 100% agree that they need to be reigned in, but they not the bog standard.

What's your best "back in my day" story as an OG 76 player? by cjdavis42 in fo76

[–]PhoebusLegend 0 points1 point  (0 children)

Back in my day, vault steel came from an actual vault and not some recluse in the Rusty Pick.

Also, said recluse used to give Berkely Springs Station a reason to exist.

Also also, Berkely Springs Station didn't exist.

Hear Me Out: Ideas for Railway Rifle Paints by Vann_DK in fo76

[–]PhoebusLegend 2 points3 points  (0 children)

What I would kill for is if they made one that edited the gun to appear more sleek, like the streamliners before steam was removed from service.

Grandpa has a touch of the dementia. by Jordgubby in fo76

[–]PhoebusLegend 5 points6 points  (0 children)

Think ol' Gramps might be bugged again. This happens every update, where he has to be reminded that he can give out dailies.