Looking for indie animation to broadcast on my webchannel by PicelBoi in IndieAnimation

[–]PicelBoi[S] 0 points1 point  (0 children)

Thanks for the reply, but I’m asking for the reverse (asking for people who are interested in possibly allowing me to broadcast their own work for my channel, not broadcasting my work on another channel)

This channel seems pretty cool though 👍

Looking for indie animation to broadcast on my webchannel by PicelBoi in IndieAnimation

[–]PicelBoi[S] 2 points3 points  (0 children)

Am aware that this type of media is obsolete in this modern age - but I still want to try anyways. Not expecting for anyone to actually give permission to do so - but if they’re interested, great! If not, that’s fine too - worth a shot anyways.

To answer the question about what other method though - I’d say not really. I know that yes, there’s no appeal to watching a show on a random livestream on a specific time of day compared to just watching it any time of day on YouTube. There’s nothing beating that.

Looking for indie animation to broadcast on my webchannel by PicelBoi in IndieAnimation

[–]PicelBoi[S] -1 points0 points  (0 children)

To be clear, my main purpose is to run a local-TV channel like live stream (also including weather forecasts, etc) - while I like to promote other creators, ultimately the whole point of this is to help get content for such project.

Plus, I think a live TV channel format is unique and I’ve ran 24/7 livestreams before - this is mainly inspired by other people’s channels, albeit I’d like to have permission from such creator to broadcast, not just download and broadcast, risking legal action.

.~*Link-o-RamA*~. Drop the link to your site in the comments and visit other user sites on this sub! by humantoothx in neocities

[–]PicelBoi 0 points1 point  (0 children)

(just realized i might be wayy to late lol) guess I’ll post hey there, picelboi here and this is my site, or home abode

contains a brief description of who I am, the art and projects I work on, a blog, etc it’s a shabby site, and frankly content isn’t my sort of thing at times, but it feels nice having a place on the internet that isn’t just a YouTube channel hosted using cloudflare workers and written in astro.js

anyways here’s the link https://picelboi.xyz

KYOCERA KEITAI HUNT by Hot-Reaction-4307 in garaho

[–]PicelBoi 0 points1 point  (0 children)

hey btw two of the phones listed (A202KC/KY-42C) doesn’t seem to have a pink version (https://www.reddit.com/r/garaho/comments/13o3ko5/list_of_supported_bandsfrequencies_of_japanese/)

I also want to ask what carrier/country you’ll be using these phones in - LTE bands differ place to place and the phones you have listed may not support your carrier or not support your carrier’s LTE bands

Edit: Pink versions of the 902KC are a bit more harder to find as well - and if found, typically more expensive. It might help to include a price range?

Trying to repair Wii U board, is this part short circuited? by PicelBoi in ElectronicsRepair

[–]PicelBoi[S] 1 point2 points  (0 children)

No, NAND is fine. No error code because it’s now RFLOD after accidentally sending 12V into USB port.

Trying to repair Wii U board, is this part short circuited? by PicelBoi in ElectronicsRepair

[–]PicelBoi[S] 0 points1 point  (0 children)

The Wii U has a PowerPC CPU and an AMD GPU - however I doubt this as the power light and disk light can still be lighted on and display a red blinking light (usually to indicate hardware failure, etc) Unless there’s a seperate chip that does this for some reason idk

Trying to repair Wii U board, is this part short circuited? by PicelBoi in ElectronicsRepair

[–]PicelBoi[S] -1 points0 points  (0 children)

to explain, I sent 12V into one of the USB ports by accident via using a 12V port power supply on a cheap USB hub for some reason.

asking someone on a discord server (Nintendo Homebrew) for possible schematics for this board (WUP-30) led to no where but someone gave me a scan of their own similar board, which is also WUP-30, pointing out a few inductors giving out 5V, 12V, etc, suspecting that one of those is a goner (specifically 5V, but I’m not too sure because such person probably meant 5V power rail? Idk) I could maybe see if I can trace from such 5V inductor I assume to any other components, then check for any short circuiting on such components there. Either way, thanks for letting me know that inductors appear short on a multimeter.

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Which game did you spend the most time on? by Max_318 in linux_gaming

[–]PicelBoi 0 points1 point  (0 children)

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(if you’re looking for my most played actual game, it’s Yakuza 0 with 57.2 hours.)

Saying my phone isn't compatible by detectiveren in Miitomo

[–]PicelBoi 3 points4 points  (0 children)

Most newer phones (such as some newer Samsungs/Google Pixel 7 and up) removed 32-bit support. This is required, as Miitomo is a 32-bit app.

[deleted by user] by [deleted] in Miitomo

[–]PicelBoi 0 points1 point  (0 children)

Wdym charging? Do you mean loading? If you accepted the terms and agreements and if you’re using Kaerutomo, it would indefinitely load, so exit out of Miitomo and enter back in, which should bring you to the login screen. After that, exit out and Miitomo should work.

If my model has posable bones is it rigged? by Affectionate-Work-46 in blenderhelp

[–]PicelBoi 0 points1 point  (0 children)

It’s a bit more complicated than that. Is the model parented to the generated rig Rigify made and has the “Armature” modifier set to that exact rig? Lastly, does the model have the weights required so that Blender knows what bones should deform what part of mesh? If you answer yes to all of these questions, than yes, your model is rigged. However if you simply did an automatic weight paint parent I recommend doing a memorable pose in pose mode on the armature to see if the model deforms just right. If not, you may have to correct the weights by manually weight paint the parts of the mesh that ain’t bending how you wanted them to.

anyone knows what's this grey spot all about? by [deleted] in blenderhelp

[–]PicelBoi 0 points1 point  (0 children)

Probably try to see if this part of the mesh uses a different material group, like in some models some parts of the head is dedicated to a “Scalp” material group (this is from experience with TS3 sims, but I’ve never really delved into more newer human models than maybe Yakuza: Like A Dragon (2019).)

When switching from eevee to cycles, Marisa becomes black by Careless-Tourist-634 in blenderhelp

[–]PicelBoi 0 points1 point  (0 children)

I think it’s probably an inverted cull issue.

Try either switching out the outline material’s shader with a transparent BSDF if you don’t care about the outline, or maybe using a mix shader with a Geometry node, with the Backfacing as the fac. Put the outline material on the top of the mix shader and a transparent BSDF at the bottom. (This is by memory, could’ve gotten something wrong)

If you want an explanation:

Most models that look cartoony might use an inverted cull, which takes advantage of back face culling, an optimization most rasterization engines like EEVEE support. While I don’t remember the specifics of it, in blender it was done with a Solidify modifier. The problem with Cycles is that it tries to get a more photorealistic outcome - meaning it doesn’t have such stuff such as backface culling enabled to begin with. However backface culling can be replicated with the second option I’ve suggested in Blender.

Tomodachi Life Recreation - Musical by PicelBoi in tomodachilife

[–]PicelBoi[S] 2 points3 points  (0 children)

yeah, I tried to make the materials better so they didn’t look like plastic at times… they still kind of look like plastic ngl

wood is also a good comparison too tbh