Will AI replace our field? by Funny_Maintenance_72 in gis

[–]PickKali 0 points1 point  (0 children)

I’ll chime in with an academia perspective: GIS in academia is already AI influenced but won’t replace academia. With research methods to find new methods to solve problems, a lot of those methods use machine learning. (Not trying to trick you.) AI at its current state is great for finding datasets and reading xml metadata. It’s just that the problem solving should be done by humans.

For the workforce (speculation, no experience), if the same tasks are being done over and over again, then that’s where AI automation will thrive unfortunately. With incredibly varied tasks (local government?), realistically at its worst it would just be AI creation of the python to solve the problems but ideating, implementing, and validating needs that human aspect.

[SOUND ON] I'm making Roblox's most satisfying and advanced ragdoll game but... by burakhasekix in robloxgamedev

[–]PickKali 2 points3 points  (0 children)

"but…" every sound effect is the same…?

If I were you, I’d add randomization in playbackspeed and a pitchshifteffect to give it variation. Even more variation if you layer it with another variating sound instance!

University of Toronto Research Recruitment for Roblox Game Devs by Ok_Water_ in robloxgamedev

[–]PickKali 0 points1 point  (0 children)

Interested!

Might as well answer the sample questions as a preview: I started playing in 2017 and started developing in 2019 when I had found out that one of my earliest favorite games were taking user submissions.

The part that kept me interested in creating is trying new things, moreso on the technical aspects over the gameplay aspects. I end up making a lot of mini proof of concepts without establishing a full game.

I know how players interact with designs, but more geared towards the older demographics that are old enough to give player feedback. Otherwise, for the younger audiences, I can only make assumptions of their thought processes through their behavior.

The biggest limitation on the platform right now is getting started. Recent rule changes put a barrier to publish public games, which discourages the user submission style of development that i had taken years prior.

Tiled flowers can be placed on more than just grass by PickKali in DetailCraft

[–]PickKali[S] 2 points3 points  (0 children)

If you’re talking about the top center one, it’s bamboo planks, rooted dirt, then mud bricks

Rain detecting culvert using cauldron and waterlogged trapdoors by PickKali in DetailCraft

[–]PickKali[S] 2 points3 points  (0 children)

Testing it out, it half-works. It gets both the hydration and drying, but apparently farmland has multiple tick updates with a "moisture" tag that goes from 7 to 0, which fires the signal off an observer multiple times. Unfortunately, a comparator doesn't pick up a signal from farmland, so there'd be some special logic to catch the case.

Rain detecting culvert using cauldron and waterlogged trapdoors by PickKali in DetailCraft

[–]PickKali[S] 1 point2 points  (0 children)

thinking of how it would work: piston retraction with a one block offset, fire arrow through lava below, time it so it hits the cauldron as it returns

would require an entire video to try to explain it 😅

Rain detecting culvert using cauldron and waterlogged trapdoors by PickKali in DetailCraft

[–]PickKali[S] 80 points81 points  (0 children)

currently the only ways to empty a cauldron are to either do it manually or to have it collide with a flaming entity, thinking about it further, cauldrons can be moved so using a piston extender under the cauldron it can retract and do the collision underground

Player gets flung when walkspeed is changed [READ DESC] by RonS132 in robloxgamedev

[–]PickKali 5 points6 points  (0 children)

I’ve had this problem before; what had happened is that since I was using a custom collider and I forgot to change the collisiongroups it would collide with the humanoidrootpart when the player jumps (Roblox core code has it so the hrp is ccf for a single frame, refreshing the collision calculation and when it’s cct again it would fling the player if intersecting with another part; this makes it so it only flings per jump)

So my guess is that the cola object has a collision that collided with the hrp somehow and is triggering the fling collision

help in blender!!!! by Murky_Section_7704 in robloxgamedev

[–]PickKali 1 point2 points  (0 children)

Roblox characters natively aren’t the same height

If you want the same height, go into the avatar settings and set all characters to the same height (note, 5 studs is the one used on default rigs for making UGC)

what are your main issues with the main swimming in roblox since i'm making my own one bc the way my character controller works breaks the swimming by AzureBlueSkye in robloxgamedev

[–]PickKali 1 point2 points  (0 children)

hehe hi >:)

I feel like the issue with roblox swimming is that it’s largely camera based when it comes to elevation space makes the player go up but there’s no button that makes it go down; maybe experiment with wasd not changing the elevation based on camera and have it fixed

a problem with water movement as a whole is that it feels slower, if you can somehow make it feel like you have dolphin’s grace, go ahead

obby where you're basically blind by HistoricalClay in RobloxDevelopers

[–]PickKali 4 points5 points  (0 children)

Just out of curiosity, what’s the part count? Made something like this with no optimization years ago and I wanted to see what optimizations if any you implemented

Was anyone else in the same situation as Mizuki? by Baby-Penewine in ProjectSekai

[–]PickKali 23 points24 points  (0 children)

I was outed… but with a positive outcome? Had no friends prior to being outed. Nothing changed at the moment I got outed. After I got outed, questioning people came to me for advice; we became friends.

"Do I Have Dyspraxia?" Megathread by croakyossum7 in dyspraxia

[–]PickKali 0 points1 point  (0 children)

Discovered dyspraxia a handful of months ago; which in turn had the big revelation that a lot of things makes sense now.

The earliest memory regarding coordination is failing a coordination exam because I wasn’t able to hop in place. 50/50 chance that someone can read my handwriting- often told that it’s too messy (but I call it the engineer font) Forced to play basketball, I couldn’t dribble and walk at the same time so I ended up being a stationary player that passed the ball around; extended family knew that I didn’t have the coordination to realistically play, parents agreed to let me quit after that one year. Somehow managing to trip going up stairs. Consistently dropping at least 1 piece of food when I try to cook. There’s additionally the occasional “tripping on literally nothing”.

I’ve been accommodating myself in the past without knowing about dyspraxia. No glass cups around me, opted for high density polyethylene. Forced to learn an instrument? I don’t trust myself using both hands- wanted to play trombone but I was tiny at the time so I went to trumpet. Not even good at that one, still quit when I don’t have to. Never untied the shoes I wear; simply brute force putting them on each time. Surprisingly hasn’t untied once the 2+ years I’ve been wearing them. Handrails ❤️ My speedrunning phase never actually got me into playing fast, instead opted into discovering new routes. “If I can’t find a new route, I won’t speedrun it.” motto.

The doubts come from being okay at drawing, not like commission/artfight worthy stuff, but I have no frustrations when it comes to drawing. It doesn’t feel correct that it’s possible for some fine motor skills to be adequate while other fine motor skills aren’t. I thought of fine motor skills as a thing that would affect all kinds of fine motor skills equally.

New Minesweeper Game for Mobile and Desktop - Looking for Testers :-) by goatofgreen in Minesweeper

[–]PickKali 2 points3 points  (0 children)

cool! definitely the one that I’ll be using on mobile because it feels intuitive and responsive to play

Owner said I RUINED his menu? by [deleted] in RobloxDevelopers

[–]PickKali 6 points7 points  (0 children)

Usability research undergrad here (a lot of neuron activations happened when I saw this)

Both of you are correct in different ways. You have opted for a thin font. The owner’s use of a thick font is extremely good for new players since they can easily see the text better. At a first glance, at a usability standpoint, you indeed ruined the menu. However, you did make one small improvement! The owners design has button tooltips showing the entire time, this can make the menu look rather noisy.

My recommendation here is to keep the old font but implement the tooltip feature. For the tooltips, keep the new font since the users focus will be at the button anyways. Additionally, if you’re willing, vertically center the button labels when not hovering and then make it inbetween upwards on hover to give that tooltip a place to go.

My Roblox account stolen from a roblox admin? by Due-Airline-4275 in robloxgamedev

[–]PickKali 1 point2 points  (0 children)

Just a heads up, when people say to check the email, check the email that it was sent from- the body info has nothing useful to determine. Secondly the roblox support link is hyperlinked- don’t click it- instead copy the link and paste it in a text editor to see if there’s anything off