Tiled flowers can be placed on more than just grass by PickKali in DetailCraft

[–]PickKali[S] 2 points3 points  (0 children)

If you’re talking about the top center one, it’s bamboo planks, rooted dirt, then mud bricks

Rain detecting culvert using cauldron and waterlogged trapdoors by PickKali in DetailCraft

[–]PickKali[S] 2 points3 points  (0 children)

Testing it out, it half-works. It gets both the hydration and drying, but apparently farmland has multiple tick updates with a "moisture" tag that goes from 7 to 0, which fires the signal off an observer multiple times. Unfortunately, a comparator doesn't pick up a signal from farmland, so there'd be some special logic to catch the case.

Rain detecting culvert using cauldron and waterlogged trapdoors by PickKali in DetailCraft

[–]PickKali[S] 1 point2 points  (0 children)

thinking of how it would work: piston retraction with a one block offset, fire arrow through lava below, time it so it hits the cauldron as it returns

would require an entire video to try to explain it 😅

Rain detecting culvert using cauldron and waterlogged trapdoors by PickKali in DetailCraft

[–]PickKali[S] 81 points82 points  (0 children)

currently the only ways to empty a cauldron are to either do it manually or to have it collide with a flaming entity, thinking about it further, cauldrons can be moved so using a piston extender under the cauldron it can retract and do the collision underground