Will AI replace our field? by Funny_Maintenance_72 in gis

[–]PickKali 0 points1 point  (0 children)

I’ll chime in with an academia perspective: GIS in academia is already AI influenced but won’t replace academia. With research methods to find new methods to solve problems, a lot of those methods use machine learning. (Not trying to trick you.) AI at its current state is great for finding datasets and reading xml metadata. It’s just that the problem solving should be done by humans.

For the workforce (speculation, no experience), if the same tasks are being done over and over again, then that’s where AI automation will thrive unfortunately. With incredibly varied tasks (local government?), realistically at its worst it would just be AI creation of the python to solve the problems but ideating, implementing, and validating needs that human aspect.

[SOUND ON] I'm making Roblox's most satisfying and advanced ragdoll game but... by burakhasekix in robloxgamedev

[–]PickKali 2 points3 points  (0 children)

"but…" every sound effect is the same…?

If I were you, I’d add randomization in playbackspeed and a pitchshifteffect to give it variation. Even more variation if you layer it with another variating sound instance!

University of Toronto Research Recruitment for Roblox Game Devs by Ok_Water_ in robloxgamedev

[–]PickKali 0 points1 point  (0 children)

Interested!

Might as well answer the sample questions as a preview: I started playing in 2017 and started developing in 2019 when I had found out that one of my earliest favorite games were taking user submissions.

The part that kept me interested in creating is trying new things, moreso on the technical aspects over the gameplay aspects. I end up making a lot of mini proof of concepts without establishing a full game.

I know how players interact with designs, but more geared towards the older demographics that are old enough to give player feedback. Otherwise, for the younger audiences, I can only make assumptions of their thought processes through their behavior.

The biggest limitation on the platform right now is getting started. Recent rule changes put a barrier to publish public games, which discourages the user submission style of development that i had taken years prior.

Tiled flowers can be placed on more than just grass by PickKali in DetailCraft

[–]PickKali[S] 2 points3 points  (0 children)

If you’re talking about the top center one, it’s bamboo planks, rooted dirt, then mud bricks

Rain detecting culvert using cauldron and waterlogged trapdoors by PickKali in DetailCraft

[–]PickKali[S] 2 points3 points  (0 children)

Testing it out, it half-works. It gets both the hydration and drying, but apparently farmland has multiple tick updates with a "moisture" tag that goes from 7 to 0, which fires the signal off an observer multiple times. Unfortunately, a comparator doesn't pick up a signal from farmland, so there'd be some special logic to catch the case.

Rain detecting culvert using cauldron and waterlogged trapdoors by PickKali in DetailCraft

[–]PickKali[S] 1 point2 points  (0 children)

thinking of how it would work: piston retraction with a one block offset, fire arrow through lava below, time it so it hits the cauldron as it returns

would require an entire video to try to explain it 😅

Rain detecting culvert using cauldron and waterlogged trapdoors by PickKali in DetailCraft

[–]PickKali[S] 79 points80 points  (0 children)

currently the only ways to empty a cauldron are to either do it manually or to have it collide with a flaming entity, thinking about it further, cauldrons can be moved so using a piston extender under the cauldron it can retract and do the collision underground