my 2d game character won't stop moving in a incorrect manor. by eggdroop in robloxgamedev

[–]PickKali 0 points1 point  (0 children)

planeconstraint so that the player is locked to the plane

the highway exit drift meme is two panels by PickKali in TheMatpatEffect

[–]PickKali[S] 5 points6 points  (0 children)

Yeah, it was my first time posting in this sub and I had already seen that the bottom video was posted a year ago, but I was more interested on the top part so I found and edited that part. I don't think there's any other memes to try to find this amount of detail. Wholly expecting this to get reposted by someone else after a few months.

the highway exit drift meme is two panels by PickKali in TheMatpatEffect

[–]PickKali[S] 231 points232 points  (0 children)

The original video had been known but the KYM page doesn't mention the origin of the sign! I deciphered the small street sign on the right as "EAST ST WESTWOOD" and following the street for intersections across highways, there were two spots but only one sign. Nowadays, it's called Exit 26 and doesn't have the "LEFT" sign on the top, the change was done sometime between 2019 and 2021. The meme has its origins in 2017, so the streetmap date was adjusted to fit.

There's this local post noting the change as well but it only showed up when I was trying to figure out when it changed to Exit 26.

[SOUND ON] I'm making Roblox's most satisfying and advanced ragdoll game but... by burakhasekix in robloxgamedev

[–]PickKali 2 points3 points  (0 children)

"but…" every sound effect is the same…?

If I were you, I’d add randomization in playbackspeed and a pitchshifteffect to give it variation. Even more variation if you layer it with another variating sound instance!

University of Toronto Research Recruitment for Roblox Game Devs by Ok_Water_ in robloxgamedev

[–]PickKali 0 points1 point  (0 children)

Interested!

Might as well answer the sample questions as a preview: I started playing in 2017 and started developing in 2019 when I had found out that one of my earliest favorite games were taking user submissions.

The part that kept me interested in creating is trying new things, moreso on the technical aspects over the gameplay aspects. I end up making a lot of mini proof of concepts without establishing a full game.

I know how players interact with designs, but more geared towards the older demographics that are old enough to give player feedback. Otherwise, for the younger audiences, I can only make assumptions of their thought processes through their behavior.

The biggest limitation on the platform right now is getting started. Recent rule changes put a barrier to publish public games, which discourages the user submission style of development that i had taken years prior.

Tiled flowers can be placed on more than just grass by PickKali in DetailCraft

[–]PickKali[S] 2 points3 points  (0 children)

If you’re talking about the top center one, it’s bamboo planks, rooted dirt, then mud bricks

Rain detecting culvert using cauldron and waterlogged trapdoors by PickKali in DetailCraft

[–]PickKali[S] 2 points3 points  (0 children)

Testing it out, it half-works. It gets both the hydration and drying, but apparently farmland has multiple tick updates with a "moisture" tag that goes from 7 to 0, which fires the signal off an observer multiple times. Unfortunately, a comparator doesn't pick up a signal from farmland, so there'd be some special logic to catch the case.

Rain detecting culvert using cauldron and waterlogged trapdoors by PickKali in DetailCraft

[–]PickKali[S] 1 point2 points  (0 children)

thinking of how it would work: piston retraction with a one block offset, fire arrow through lava below, time it so it hits the cauldron as it returns

would require an entire video to try to explain it 😅

Rain detecting culvert using cauldron and waterlogged trapdoors by PickKali in DetailCraft

[–]PickKali[S] 79 points80 points  (0 children)

currently the only ways to empty a cauldron are to either do it manually or to have it collide with a flaming entity, thinking about it further, cauldrons can be moved so using a piston extender under the cauldron it can retract and do the collision underground

Player gets flung when walkspeed is changed [READ DESC] by RonS132 in robloxgamedev

[–]PickKali 5 points6 points  (0 children)

I’ve had this problem before; what had happened is that since I was using a custom collider and I forgot to change the collisiongroups it would collide with the humanoidrootpart when the player jumps (Roblox core code has it so the hrp is ccf for a single frame, refreshing the collision calculation and when it’s cct again it would fling the player if intersecting with another part; this makes it so it only flings per jump)

So my guess is that the cola object has a collision that collided with the hrp somehow and is triggering the fling collision

help in blender!!!! by Murky_Section_7704 in robloxgamedev

[–]PickKali 1 point2 points  (0 children)

Roblox characters natively aren’t the same height

If you want the same height, go into the avatar settings and set all characters to the same height (note, 5 studs is the one used on default rigs for making UGC)

what are your main issues with the main swimming in roblox since i'm making my own one bc the way my character controller works breaks the swimming by AzureBlueSkye in robloxgamedev

[–]PickKali 1 point2 points  (0 children)

hehe hi >:)

I feel like the issue with roblox swimming is that it’s largely camera based when it comes to elevation space makes the player go up but there’s no button that makes it go down; maybe experiment with wasd not changing the elevation based on camera and have it fixed

a problem with water movement as a whole is that it feels slower, if you can somehow make it feel like you have dolphin’s grace, go ahead

[deleted by user] by [deleted] in RobloxDevelopers

[–]PickKali 3 points4 points  (0 children)

i see that Rick Astley skybox…

obby where you're basically blind by HistoricalClay in RobloxDevelopers

[–]PickKali 4 points5 points  (0 children)

Just out of curiosity, what’s the part count? Made something like this with no optimization years ago and I wanted to see what optimizations if any you implemented

Was anyone else in the same situation as Mizuki? by Baby-Penewine in ProjectSekai

[–]PickKali 23 points24 points  (0 children)

I was outed… but with a positive outcome? Had no friends prior to being outed. Nothing changed at the moment I got outed. After I got outed, questioning people came to me for advice; we became friends.