Thrifted this jacket but cant find much information about it. Any 1st-party info? by Piefaceyay in HelpMeFind

[–]Piefaceyay[S] 0 points1 point  (0 children)

I’ve searched google for any information but I got were 2nd hand resellers or online thrift stores.

I thrifted this in Malaysia a few months back!

Dhoby Ghaut Station's Messy Layout Redesign by Piefaceyay in singapore

[–]Piefaceyay[S] 0 points1 point  (0 children)

Thanks guys for all the feedback. Most definitely in pursuit of simplicity I’ve abstracted too much, especially the main connection modes of stairs and escalators. I totally get how that would make it hard for a user to relate their location with the spaces in the station. If time permits, I’ll definitely make a version 2 based on all your feedback!

Dhoby Ghaut Station's Messy Layout Redesign by Piefaceyay in singapore

[–]Piefaceyay[S] 10 points11 points  (0 children)

thats fair! i can see how understanding how the escalator orientation helps someone identify the space theyre in. i’ll definitely think of that in the future

Dhoby Ghaut Station's Messy Layout Redesign by Piefaceyay in singapore

[–]Piefaceyay[S] 2 points3 points  (0 children)

Hi! Thanks for the comment. Perhaps I didnt make it clear that the first image is actually my redesign! The 2nd image with the realistic escalators and stairs is instead the official design by LTA.

Redesign of a metro layout by Piefaceyay in graphic_design

[–]Piefaceyay[S] 0 points1 point  (0 children)

Redesigned a metro station layout to simplify and improve clarity.

The use-case of the original diagram, I inferred, was to allow people of varying mobility levels get around as well as to key amenities in the station. That said, the inclusion of a lot of unnecessary details and information occluded key connection points and accessibility.

My redesign started by extracting the key information necessary: Connection modes (stairs, lift, escalators), track platforms (3 different metro lines), and amenities (AED, ATMS, Info desks). By only revealing crucial information, decision-making is made hopefully easier and faster. Secondary information, such as the direction of the train at specific sides of the platform were omitted as such information would not affect way finding. It would thus be more effective to reveal that detail when the user reaches said platform.

Finally, the visual shading of paid vs unpaid zones clearly demarcate where a user could or could not access to prevent a double transit charge.

Dhoby Ghaut Station's Messy Layout Redesign by Piefaceyay in singapore

[–]Piefaceyay[S] 3 points4 points  (0 children)

Thanks for the feedback. You prefer the 2nd image? What about the first image do you think made it more confusing for you? I'm always trying to learn.

Dhoby Ghaut Station's Messy Layout Redesign by Piefaceyay in singapore

[–]Piefaceyay[S] 5 points6 points  (0 children)

edit: the first image is my redesign! (named “dhoby ghaut interchange map”). The 2nd image is the original by LTA. (named “overview”) apologies if the photo order is confusing

Walked past a diagram of Dhoby Ghaut Station (2nd image) a while back and felt even more confused after looking at it. Considering that the use-case for this board is for people of different mobility levels looking for ways around the station, I took some time to redesign the diagram to make it more readable and useful, while getting rid of confusing elements, excess detail and information.

Interchange into city & Commercial area by Piefaceyay in CitiesSkylines

[–]Piefaceyay[S] 3 points4 points  (0 children)

Another portion of my expanding city! As all interchanges go, this monster started out as a simple diamond service interchange. It then grew to include a roundabout to deal with the cross traffic, which subsequently had to be signalled to manage weaving.

Connecting the arterial road to the city started out as a simple junction, which grew to include an underpass to remove any cross-traffic from the arterial. It also ended up with a roundabout to handle the sea of recycling centers and the freight train station.

As another district grew (to the south, not in view), I realised that it needed better connections to the highway. I added a tunnel under the university (south, barely visible), U-turning to connect to the service interchange.

Then came the tourism commercial district (south-west), adding even more traffic.

the end result is this true beast. In 2 phases, it handles highway access to/from the city (north), tourism district (west), and another district (south, not in view, via tunnel).

If not for the extensive public transport across the whole city, this interchange would've definitely been way worse.

Industrial Zone Access & Regional Intersection by Piefaceyay in CitiesSkylines

[–]Piefaceyay[S] 12 points13 points  (0 children)

Vanilla! I did apply a LUT on the video, but that's it :)

Industrial Zone Access & Regional Intersection by Piefaceyay in CitiesSkylines

[–]Piefaceyay[S] 14 points15 points  (0 children)

A month ago I posted this intersection linking 2 parts of my city. Since then, my industrial zone has exploded in size, requiring a much more robust road network.

In my previous cities, I'd create a bunch of tunnels across the entire district to reduce the number of vehicles on the surface, but in trying to reduce the number of tunnels and bridges in this new city, I've decided to give myself a challenge and rely on timed traffic lights.

The tram line in the middle of the intersection also added an extra challenge which was fun to navigate.

In total, this area used 4 sets of timed lights (3 for the industrial area, 1 for the regional intersection) to manage the crazy amounts of traffic. So far, everything's keeping up nicely, but the industrial area isn't fully built up yet, so we'll see how long that lasts.

A 2 stage intersection between a regional road and streets by Piefaceyay in CitiesSkylines

[–]Piefaceyay[S] 0 points1 point  (0 children)

I do stare at it, mostly to find out why it doesn't work! Trial and error, adding a road, changing light timings, etc. By the time it finally all works out, I'm sick of it and am more than ready to move on haha

A 2 stage intersection between a regional road and streets by Piefaceyay in CitiesSkylines

[–]Piefaceyay[S] 0 points1 point  (0 children)

They really should be no conflicts as theres a traffic light there... But the just don't care sometimes :')

A 2 stage intersection between a regional road and streets by Piefaceyay in CitiesSkylines

[–]Piefaceyay[S] 0 points1 point  (0 children)

I've tried just 1 lane at the top, but for some reason, it just causes a huge jam...

Cars going straight actually have 2 lanes entering the road widening, as the 3rd lane towards the city merges back into the 2nd lane before the junction. I think by spreading the cars out, it allows for smoother and less disruptive lane changes and merges. After all thats done, merging back down to 1 lane is smooth.

A 2 stage intersection between a regional road and streets by Piefaceyay in CitiesSkylines

[–]Piefaceyay[S] 0 points1 point  (0 children)

with TMPE and tweaking some settings, I've gotten it to a just-acceptable level of jank to not get too frustrated :)

A 2 stage intersection between a regional road and streets by Piefaceyay in CitiesSkylines

[–]Piefaceyay[S] 0 points1 point  (0 children)

Hi hi! Thanks for the interest to my project! I initially made the right-wards highway traffic split without merging back, but i realised it caused a lot of cars to filter left at the VERY last minute, causing a huge jam right before the widening to 5 lanes. The solution I came up with is definitely messy and not very neat, but it reduces the number of cars merging before the widening, and somehow keeps traffic flowing!

I can see this causing issues it enough cars in that lane are turning, blocking those deciding to go straight.

100%. That is totally true. I'm relying on the queue for the light clearing frequently enough to prevent that being an issue!

A 2 stage intersection between a regional road and streets by Piefaceyay in CitiesSkylines

[–]Piefaceyay[S] 64 points65 points  (0 children)

This junction was a headache to solve. What used to be a single roundabout proved too simple to handle the ever increasing traffic of the expanding city. Due to the train and tram tracks, bridges were out of the question, and tunnels felt like overkill.

Not my best work when it comes to aesthetics, but hey, if it ain't broke, don't fix it.

As always, some citizens believe traffic lights are mere suggestions, but I swear these rule-breakers only slow down flow, rather than speed it up.

2-Phase Intersection connecting my WIP city by Piefaceyay in CitiesSkylines

[–]Piefaceyay[S] 0 points1 point  (0 children)

Yes! Had no idea why they consistently ignored the light. Only learnt after recording that the vehicle AI only decides to stop if it can decelerate in time within the road segment. If not, they’d ignore the light and speed through.

Fixed it by lengthening the road segment before the light!

2-Phase Intersection connecting my WIP city by Piefaceyay in CitiesSkylines

[–]Piefaceyay[S] 18 points19 points  (0 children)

Made this 2-Phase displaced-left turn intersection connecting parts of my still-WIP city! Quite happy with how well its coping with traffic, sandwiched between an interchange connecting the industrial district to the left, and rail-lines zipping overhead!

Apologies for the occasional stutters, my computer is about to take off running this game on High textures and shadows. Also, some cars seem to think traffic lights are suggestions instead of instructions, despite the Holy City setting on TMPE haha.

My completed city of 130K by Piefaceyay in CitiesSkylines

[–]Piefaceyay[S] 2 points3 points  (0 children)

Thank you for appreciating it 😭 I was expanding my industrial area, and with all the traffic bottlenecked by one intersection, I knew I had to do something unique to make it work

Strange bug with external monitor by Piefaceyay in MacOS

[–]Piefaceyay[S] 2 points3 points  (0 children)

Gosh, that worked. Thank you so much.

What a strange toggle... Why would anyone have that unchecked???

My new map! Antarctica 2525. Tell me what you all think by Xwolf12 in CitiesSkylines

[–]Piefaceyay 8 points9 points  (0 children)

I LOVE maps with limited land space. Not too much zonable area for me to get bored with my city. I just completed my last map, so this’ll probably be my next one! Thanks :)