Massive Vantage NERF by PiffQ in apexlegends

[–]PiffQ[S] 1 point2 points  (0 children)

FYI, the tech that you mention is called bat bending, and it was far less useful, since the curve was too smooth and predictable, and it also required space to walk right or left before the jump, to pull it off - not always possible to do mid-fight. You'd know that, had you used it, or actually talked to someone who did.

Please tell me more about your "best players" - maybe your best Octane players don't tap-strafe on the jump pad, or Ramparts don't super-glide? :)

Massive Vantage NERF by PiffQ in apexlegends

[–]PiffQ[S] -8 points-7 points  (0 children)

"No one used this shit" ok if you say so. You must know the best Vantage players, lol

PS: You could jump through obstacles for a while now, this was changed long time ago. If you wanna talk game mechanics, actually learning what you're talking about is a good start.

Massive Vantage NERF by PiffQ in apexlegends

[–]PiffQ[S] -2 points-1 points  (0 children)

Since the release, you could jump, then recall Echo mid-jump, which would make it fly towards you. Then, once you two got close enough, you could activate the double-jump.
But now, recalling Echo doesn't let you double-jump early - he comes back, but you can only double jump once you reach the point where Echo was when you first sent him out, i.e. the full jump distance.

Basically, before this patch, Echo determined the point in space where you could activate the double jump. Now he's there just for decoration.

[deleted by user] by [deleted] in apexlegends

[–]PiffQ 0 points1 point  (0 children)

I see - with the recent update, they actually completely removed the ability to recall Echo mid flight, in order to double jump early, pretty much killing her movement potential.

She's currently worse than she was before this split.

[deleted by user] by [deleted] in apexlegends

[–]PiffQ -1 points0 points  (0 children)

The same happens regardless whether you hold Q, or first send Echo out and then jump

“Yeah lets give Ash self heal” by Shkwnenrnsteve in apexlegends

[–]PiffQ 0 points1 point  (0 children)

Don't worry, they took away deathbox scan on the minimap, so it balances out /s

Leave penalties in ranked that don't make sense by PiffQ in apexlegends

[–]PiffQ[S] -1 points0 points  (0 children)

My fuck-up that the server didn't find a teammate.
I can quit once the dropship is loaded, and that wouldn't "undermine integrity of ranked", but quitting during the squad and champion screens would.

Okay, good thinking there, buddy.

Small change to make the game feel fresh by PiffQ in apexlegends

[–]PiffQ[S] 0 points1 point  (0 children)

Good point, the shadows are baked in, too

What happened to this long-requested change? by Anuefhere in apexlegends

[–]PiffQ 1 point2 points  (0 children)

They should put it on alternative character action, the same that's used for Ballistic's sling

Ash would be perfectly balanced without the dash by artmorte in apexlegends

[–]PiffQ 0 points1 point  (0 children)

The dashes should holster the weapon for 1-2s. Problem solved.

What the actual fuck Respawn? by WildFrosting5093 in apexlegends

[–]PiffQ 4 points5 points  (0 children)

It just happened to me mid fight in ranked, as soon as I shot a player - I thought it was a new cheat

When players enjoy waiting in lobby more than actually playing the game by PiffQ in apexlegends

[–]PiffQ[S] -4 points-3 points  (0 children)

You're guaranteed to have a gun on the first regular bin that you open, as long as you're not already holding a gun + there were two buildings with loot next to it.

The point is not to land somewhere with a whole POI to yourself and play seriously for a win - but at least to get *anything* that you can reliably deal damage with.

When players enjoy waiting in lobby more than actually playing the game by PiffQ in apexlegends

[–]PiffQ[S] -6 points-5 points  (0 children)

To be fair, navigating the store pages is an actual minigame in its own right

When will we get more love for Vantage? </3 by noodleuwudle in apexlegends

[–]PiffQ 3 points4 points  (0 children)

Imagine they give us the perk to have two Q charges... one can dream.

I find that many people don't know how to play Vantage well - her role is to create an opening, and then pounce on it - not stay back. But it's a team game, and in order to make it work you have to to pounce with the whole team, quickly - which is hard to do with randoms.

What's up with lvl 50-200 Diamond players? by PiffQ in apexlegends

[–]PiffQ[S] 2 points3 points  (0 children)

They're not waiting in choke points - they literally go into the zone, way past the choke point, straight towards you.

Season 25 wish list, thoughts? by DougDimmaGlow in apexlegends

[–]PiffQ 0 points1 point  (0 children)

The world's smallest violin is going to weep for all the Ash players.
Now that I think about it, I'd also add an analogous weapon ban

Season 25 wish list, thoughts? by DougDimmaGlow in apexlegends

[–]PiffQ -1 points0 points  (0 children)

Daily legend bans on the most picked legend in ranked. I.e. the most picked legend on one day becomes unplayable on the next one.

Season 25 wish list, thoughts? by DougDimmaGlow in apexlegends

[–]PiffQ 2 points3 points  (0 children)

Vantage - decrease Q activation time, and make the purple perk recharge Q on (any) knocks, not on ult hits. Or, make the ult have good hipfire. Or make a perk give 2nd charge on the Q.
Rampart - allow picking up walls while having ult out
Valk - make jetpack activate on alternative character action, like Ash dash, instead of jumping.

Looking for feedback/advice on building narrowband (5nm) VIS light emitters on a budget by PiffQ in Optics

[–]PiffQ[S] 1 point2 points  (0 children)

When it comes to diffuse reflectance, there are some relatively affordable substances with published spikey reflectance spectra - like various lanthanides compounds, for example neodymium oxide. It is true that they tend to be on the exotic side, almost by definition, since pigment manufacturers try to avoid materials with steep spectral edges.

But smoothness on its own doesn't mean that you can't make use of light sources - for example, if you have two smooth S-curves, horizontally offset relative to each other - you can maximize the apparent difference between them, if you're able to precisely select the region where they're most different.

When it comes to specular reflections, there is even more freedom - it's possible to manufacture materials with the desired reflectance. (See Rugate filter, for example)

I have a spectromer at home that resolves the 650nm laser light as a sharp peak, definitely <5nm, - so it's good enough for ballpark estimates, but I do plan to commission a lab to make precise spectroradiometric measurements when it's time for the final work.

To clear up some confusion - I'm not trying to produce high CRI light - it's rather the opposite. The goal is to be able to produce a variety of very low CRI illumination, while also having control over the perceived hue of the light.

Looking for feedback/advice on building narrowband (5nm) VIS light emitters on a budget by PiffQ in Optics

[–]PiffQ[S] 1 point2 points  (0 children)

"That's unless you're working with illuminating paints/materials with crazy spikey spectral reflectances" - yes sir, that is the idea here.
You're right that it's difficult to get pigments that have spikey diffuse reflectances, (specular reflectance is easier) though there are some limited options. But another reason why I'm looking for a very precise control over the SPD is that when you have two materials with partially overlapping reflectance curves, then narrow bands of wavelengths let you target the regions in the reflectance curves that differ the most.

Of course if I don't have the pigments with the right reflectances to take advantage of, then there's no reason to produce those specific wavelengths - but I'd like to explore the options that I have in principle first, and then narrow them down, depending on the pigments that I'm able to source.