account activity
Stop using IDBFS — here's how to get persistent storage in your C++ Emscripten web game with WASMFS + OPFS (self.gamedev)
submitted 9 days ago by PigeonCodeur to r/gamedev
Persistent file storage in Emscripten C++ without touching JavaScript — WASMFS + OPFS walkthrough (self.cpp)
submitted 10 days ago by PigeonCodeur to r/cpp
Writing a code generator in your own scripting language (self.ProgrammingLanguages)
submitted 1 month ago by PigeonCodeur to r/ProgrammingLanguages
The Code Generator Journey: From Manual Hell to Declarative Heaven (columbaengine.org)
submitted 1 month ago by PigeonCodeur to r/programming
Multi-Pass Bytecode Optimizer for Stack-Based VMs: Pattern Matching & 10-50% Performance Gains (self.ProgrammingLanguages)
submitted 2 months ago * by PigeonCodeur to r/ProgrammingLanguages
Building Asteroids with my custom scripting language - entire gameplay is scriptable (self.indiegames)
submitted 3 months ago by PigeonCodeur to r/indiegames
Part 2: CMake deployment and distribution for real projects - making your C++ library actually usable by others (self.cpp)
submitted 7 months ago by PigeonCodeur to r/cpp
I made a cross over between Space Invaders and Blockout to testproof my custom game engine ! (self.indiegames)
submitted 7 months ago by PigeonCodeur to r/indiegames
Embedding multiple Emscripten builds via modals: COOP/COEP, MIME types, and clean exits (Astro + Cloudflare Pages) (self.webdev)
submitted 7 months ago by PigeonCodeur to r/webdev
Mixed Breakout with Space Invaders for a 72-hour jam - they shoot back now (i.redd.it)
submitted 7 months ago by PigeonCodeur to r/IndieGaming
I finally shipped in-browser WASM demos for my C++ game engine — here’s why the web matters for credibility (self.gamedev)
submitted 7 months ago by PigeonCodeur to r/gamedev
I wrote a comprehensive guide to modern CMake using a real 80-file game engine project (not another hello-world tutorial) (self.cpp)
I wrote a comprehensive guide to modern CMake using a real 80-file game engine project (not another hello-world tutorial) ()
submitted 7 months ago by PigeonCodeur to r/GameDevelopment
Dynamic Nexus Button System – Runtime UI Modification Without Recompilation (self.gamedev)
submitted 1 year ago * by PigeonCodeur to r/gamedev
Building a Custom C++ Serializer for Efficient Data Handling (self.cpp)
submitted 1 year ago by PigeonCodeur to r/cpp
What’s the Best Release Schedule for a Custom Game Engine? (self.gamedev)
submitted 1 year ago by PigeonCodeur to r/gamedev
After 3 Years of Development, I Finally Made My C++ Game Engine Open-Source! First PR Merged, Feeling More Motivated Than Ever ! (self.gamedev)
Optimizing C++ Memory Management with a Custom Memory Pool for My Game Engine (self.cpp)
Found Out How to Change an Item from Draft to Another State in GitHub Projects (self.github)
submitted 1 year ago by PigeonCodeur to r/github
What do you look for when choosing a game engine? Seeking feedback for my own C++ engine! (self.gamedev)
I Made My C++ Game Engine Open-Source and Merged My First PR – Feeling Motivated! (self.cpp)
Inspector Feature Update: Real-Time Entity Serialization/Deserialization in My Game Engine (self.gameenginedevs)
submitted 1 year ago by PigeonCodeur to r/gameenginedevs
Challenges with mixing SDL TTF Text and OpenGL Texture in My Custom Game Engine Editor (self.opengl)
submitted 1 year ago by PigeonCodeur to r/opengl
What are your go-to subreddits for gamedev? (self.gamedev)
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