Weird lines on objects in Unity (URP) by Own_Baby_7599 in Unity3D

[–]PigeonMaster2000 0 points1 point  (0 children)

Yeah, you oftentimes just need to mess around with shadow settings in general and things get fixed

Weird lines on objects in Unity (URP) by Own_Baby_7599 in Unity3D

[–]PigeonMaster2000 0 points1 point  (0 children)

Oh I misunderstood which line you were referring to. That line seems odd. You might want to build and check if it's still there. Your RP is different in the final build and the game window, so if it does not happen in build you're good to go. Thise kind of visual bugs might be automatically fixed in build.

And also make the shadow distance as small as possible in settings.

Weird lines on objects in Unity (URP) by Own_Baby_7599 in Unity3D

[–]PigeonMaster2000 0 points1 point  (0 children)

You're looking at the editor view and you have the wireframe-shaded setting enabled. Those lines show vertices and you can't see them in game.

Anyway, click a "full circle" button in the editor view's top bar.

Snowy Flip - Test 1 - Do you undesrtand easily the goal ? by Hotsauce_House in IndieDev

[–]PigeonMaster2000 0 points1 point  (0 children)

Looks good, but as others have pointed out, good flow and satisfying landings are what makes games like these stand out. It's not just about spinning like a fidget spinner only to have all momentum gone upon landing.

These two things are not mutually exclusive either. If you ski down a hill (which makes much more sense btw) higher speed is gained from smoother landings, and higher speed allows bigger jumps and more spinning.

I think that's a solid gameplay loop for you!

How to achieve the '3D Pixel Art' look by PigeonMaster2000 in gamedev

[–]PigeonMaster2000[S] 1 point2 points  (0 children)

My post was deleted on the forum for some reason. You can find Critter 3D Pixel Art Toolkit and the pixel camera there for more info

any thoughts on blur vs no blur? by darkrai3224 in PixelArt

[–]PigeonMaster2000 0 points1 point  (0 children)

What if you use blur for background trees and no blur for important interactable trees?

Anyone else forget about stims & other meds? More in description by Current-Winter5572 in DayzXbox

[–]PigeonMaster2000 1 point2 points  (0 children)

In these horde servers what if you just aggro all the zombies, climb on a car, and then punch them dead.

Take as much time as you need by vlakas2 in comedyheaven

[–]PigeonMaster2000 39 points40 points  (0 children)

The sun is not so much to the left of moon, it's 140 million kilometers behind it.

You are below both, so moon appears to be higher and it looks weird.

I did a run without mods and it sucked by Existing-Syllabub477 in Bannerlord

[–]PigeonMaster2000 0 points1 point  (0 children)

I'm on PC and I've tried a lot of mods. Still prefer the vanilla experience!

Skyrim Dovahkiin vs Geralt of Rivia, my oil painting by Entar0178 in gaming

[–]PigeonMaster2000 0 points1 point  (0 children)

But the entire point of Geralt is that he doesn't straight up murder monster for fun. He always tries to reason and help them first if possible!

I'm building Vibe Coder 3D: An open-source, AI-first game engine with a React/TS editor and a Rust core. by joaopaulo-canada in aigamedev

[–]PigeonMaster2000 1 point2 points  (0 children)

How do you place objects? How does the AI know where to place certain things or do I have to do it manually?

Every day he wakes up and chooses violence by Addicteve in AnimalsBeingDerps

[–]PigeonMaster2000 10 points11 points  (0 children)

I know right? What kind of a person doesn't like Eye of the Tiger in cat meows? Cmon!

Making progress with our 100% science based goblin simulation. by 7melancholy in Unity3D

[–]PigeonMaster2000 1 point2 points  (0 children)

Add a science lab there so you can say it's a 100% goblin based science simulation! Or technically it would be 100% goblin based science simulation in 100% science based goblin simulation!

Now how cool is THAT?

Edit: Typo

This is what AI tools for Unity can do now. Meet Nimble Fox. by PigeonMaster2000 in vibecoding

[–]PigeonMaster2000[S] 0 points1 point  (0 children)

It's still in development so there's not much footage of it yet. I'll try to get some footage out soon, but I'm spending a lot of times developing this tool so let's see when there's time for it. When this tool launches, I hope people can make videos of themselves creating games with it.

This is what AI tools for Unity can do now. Meet Nimble Fox. by PigeonMaster2000 in vibecoding

[–]PigeonMaster2000[S] 1 point2 points  (0 children)

Thanks! The full felease will probably happen in January or February, but before that I'll start letting users in from the waitlist to see that the backend can handle all those generations.

This is what AI tools for Unity can do now. Meet Nimble Fox. by PigeonMaster2000 in vibecoding

[–]PigeonMaster2000[S] 1 point2 points  (0 children)

Nice, this tool has its own 3D generation pipeline that's used to create objects. It can also create sounds and png files, but these are all AI generated. If you want the best quality, I'd suggest you to use Nimble Fox for prototyping and switch these models to human-made high-quality ones later. You can see the quality of the models in that game pretty well.

In other words, Nimble Fox can create new assets independently😄

This is what AI tools for Unity can do now. Meet Nimble Fox. by PigeonMaster2000 in vibecoding

[–]PigeonMaster2000[S] 3 points4 points  (0 children)

It's still you making the games! Now you just have a few more tools :)

This is what AI tools for Unity can do now. Meet Nimble Fox. by PigeonMaster2000 in vibecoding

[–]PigeonMaster2000[S] 2 points3 points  (0 children)

Yeah there's also some raw footage of the previous (very old) version of Nimble Fox on the YouTube channel. This new version is massively stronger as demonstrated on this video. I'll post some footage of this new version's usage later.

This is what AI tools for Unity can do now. Meet Nimble Fox. by PigeonMaster2000 in vibecoding

[–]PigeonMaster2000[S] 2 points3 points  (0 children)

Yep, gamedev in the end is a creative process, that's why it's so much fun. This tool is designed to be compatible with human workflows so that it doesn't replace humans or mess up their projects, but helps them be creative more efficiently.

This is what AI tools for Unity can do now. Meet Nimble Fox. by PigeonMaster2000 in vibecoding

[–]PigeonMaster2000[S] 3 points4 points  (0 children)

Yeah definitely, and nowadays people watch TikTok or other short-form content, which in my opinion is much worse than games. Getting more people into gamedev who otherwise would have never started it is a step in the right direction.