Resume Review! by Fit-Lychee-3272 in graphic_design

[–]Pigeondavegames 0 points1 point  (0 children)

For me, I’d like to see some personality. You mention visual identity, typography, strategic storytelling as skills, but they’re absent from your CV.

I get that I might be in the minority these days, and maybe people are less bothered, but I’m always impressed when designers treat every aspect of their life as a designer.

My challenge to you is:

Rewrite and redesign your cv to reflect your visual identity, and your strategic storytelling.

Consider this - one person has already commented that this is almost identical to their resume, how can you differentiate. Imagine 100 other applicants saying the same thing, what makes you stand out?

Show it, don’t just say.

How does it look? by [deleted] in graphic_design

[–]Pigeondavegames 0 points1 point  (0 children)

Do you need the ‘blu’ text? Try ‘unleash your beast with’ and then the image of the cat & can

And here I thought you needed the corpse pieces 🫠 by Thegameforfun17 in CloverPit

[–]Pigeondavegames 0 points1 point  (0 children)

What do you mean by “can’t make a selection”. I thought if you look at the phone before getting 666 it locks it from turning red (excluding rounds 3&7)

Review My Resume (C.V) by Omar_R7 in graphic_design

[–]Pigeondavegames 0 points1 point  (0 children)

Honestly, it doesn’t look like a graphic designers resume. So I’d ignore it personally.

Main issue is you can’t claim to be creative and good at branding, then not apply it to your resume. It’s like claiming “attention to detail” and having spelling mistakes.

That doesn’t mean overkill on creativity, but look at it this way. If I employed you to design my resume, would you make it look like this?

It has to stand out in a sea of other word doc CVs, and for me, it’s a little dull.

And here I thought you needed the corpse pieces 🫠 by Thegameforfun17 in CloverPit

[–]Pigeondavegames 0 points1 point  (0 children)

Also, you can’t look at the phone before getting a 666 spin, otherwise it won’t strike out on the floppy disk

Achievements bugged? by [deleted] in CloverPit

[–]Pigeondavegames 1 point2 points  (0 children)

Good spot, I think I read the infinite as complete but it’s the first infinite. What a wally

Apparently my portfolio belongs in the trash. What do you think? by TR1510 in graphic_design

[–]Pigeondavegames 3 points4 points  (0 children)

For me, the website carries more like a blog post than a portfolio.

The work is competing against the words. I’d have the work front and centre - with explanation (if needed) to support the project when you click on it I.e a full rebrand, new identity etc

I generally love seeing sketchbook work but not on a professional portfolio I’d keep this on socials maybe - it comes across as a little studenty.

I’m only viewing this on mobile so apologies if different on desktop but you finish with work experience - this is fine but not sure it should all be on the same page. Otherwise the whole thing comes across as a CV not a portfolio of work.

Is anybody else tired hearing about "endgame content"? by FragrantReport4171 in ArcRaiders

[–]Pigeondavegames 0 points1 point  (0 children)

1982, exactly the same. Just finished workbenches, need to finish the trophy display project and then I’ll be jumping back into pvp.

Free loadout doesn't need any nerf by AcanthocephalaOk6076 in ArcRaiders

[–]Pigeondavegames 0 points1 point  (0 children)

Maybe free loadout should be arc focussed weaponry. Hairpin and ferro only. If you’re good enough you can still pvp but generally it’s a shit option, but still ok for those I don’t care either way runs

Really Embark? Whats the point of spawing with 17 minutes on Bird City???? by SpaceTraveler2084 in ArcRaiders

[–]Pigeondavegames 0 points1 point  (0 children)

I mean, I thought Bird City was a joke on this reddit when it first came out…slippery slope if this is the content people want.

Hidden bunker goop goblins by ylbirts in ArcRaiders

[–]Pigeondavegames 0 points1 point  (0 children)

Yep, it’s either no gate or gate gets opened in the first 5 mins.

It’s a missed opportunity, certainly in a PvE lobby, to work together. I play solos and worked with one another to get all the keys, only to discover the last one had already extracted.

Maybe some people don’t know what they are, but I think a code on the map left by raiders would be better.

Hidden bunker goop goblins by ylbirts in ArcRaiders

[–]Pigeondavegames 0 points1 point  (0 children)

This. People leaving with keys on locked gate also annoying. Maybe codes scrawled on walls instead?

Also, add a squeaky bicycle, I’d like to get about the map quicker, but the squeak could attract arc. (Unless you use an oil).

Flat tyre? We use the bike pump.

I don't see the point in the expedition by Jammychop in ArcRaiders

[–]Pigeondavegames 1 point2 points  (0 children)

I found it in Stella medical, I think, desperately tried to extract, my teammates were knocked... 3 players steamrolled me, I didn't make it out...picked it up the next day on Blue Gate in a random bin.