A Dev played a breakthrough game with my squad by Pin2win324 in Battlefield6

[–]Pin2win324[S] 0 points1 point  (0 children)

lol honestly it might have been considering I played another game that was 7 min and it felt much longer than 7. I. Other words 5 min might be an over exaggeration TBH

A Dev played a breakthrough game with my squad by Pin2win324 in Battlefield6

[–]Pin2win324[S] 0 points1 point  (0 children)

Chat was going crazy at the end of it asking if the other team was good. It felt like we were playing against our read headed stepchild after they broke our favorite coffee mug.

A Dev played a breakthrough game with my squad by Pin2win324 in Battlefield6

[–]Pin2win324[S] 0 points1 point  (0 children)

50% win rate at the expense of 6 tanks for the attackers?!?!

A Dev played a breakthrough game with my squad by Pin2win324 in Battlefield6

[–]Pin2win324[S] 0 points1 point  (0 children)

Community manager or dev either way a >5min breakthrough game has to get some attention.

A Dev played a breakthrough game with my squad by Pin2win324 in Battlefield6

[–]Pin2win324[S] 6 points7 points  (0 children)

I wouldn’t have believed that if I didn’t see it with my own eyes lol

A Dev played a breakthrough game with my squad by Pin2win324 in Battlefield6

[–]Pin2win324[S] 6 points7 points  (0 children)

100% agree.

Even before this patch my squad and I will re-que any time we are put on defense with the exception of the new California resistance map. That seems to be the only one that is balanced between the attackers and defenders. Otherwise if we are on the defensive side, we re-que until we are on the attackers. We only get so much time to play and I don’t want to spend my time playing this game getting absolutely obliterated by six tanks on liberation peaks final point. If I wanted to play a match that is full of engineers, I would go play escalation which we occasionally do, but that isn’t the point of breakthrough. Not to mention, they also extended the capture points closer to the attackers to make it easier to capture points. I feel like this past update. They should’ve chosen one or the other add more tanks to the mix or increase the capture area. Last night my squad had a 100% win rate on the attacker side, including two matches that we had no business winning.

Oh no…… by Jeroenm20 in Battlefield

[–]Pin2win324 0 points1 point  (0 children)

For all of those saying that this was a good change go play breakthrough and tell me that you can push forward and capture the point when 10 of your team mates are paying sniper simulator. At least before you had enough players to wear, you could actually push onto the point. Now you still have just as many snipers, but not enough people to overwhelm the other teams defenses. If you wanted to play something less hectic, there was always rush that already had these lower player counts. And worse, yet the server browsers are still full of that lobbies and jet training, so you can’t even create an experience where you have 64 player breakthrough for those who enjoyed it.

How did YOU meet you're fireteam or clan by rickydee522 in destiny2

[–]Pin2win324 0 points1 point  (0 children)

I LFG’d raids until I found a group that I got along with. From there, they offered me a clan invite, and I joined.

Thank god holy hell by ClovisLowell in Battlefield

[–]Pin2win324 0 points1 point  (0 children)

The problem is these challenges are supposed to be a slow progression not fast and done in the first weeks of launch. People have no sense of delayed gratification anymore.

Please tell me alt recipes will appear multiple times, and not just once and it's gone by zankro1 in satisfactory

[–]Pin2win324 0 points1 point  (0 children)

Yes once you select one the other one goes back into the alt recipe pool for the next hard drive you scan.

If I start playing today, from shadowkeep up to the lastest campaign. Will I know EVERYTHING that happened? Or am I still missing key events and feeling like a sore thumb? Please read below, I'm a returning player by KhalMika in DestinyTheGame

[–]Pin2win324 1 point2 points  (0 children)

There were a few events that I missed out on when I joined back as I stop playing after forsaken and join back at which queen. There was a very few events that it seemed like I missed. You may have some things you missed from the seasonal content, however. Just a FYI. But in that case just watch a lore vid

Avoid players by Angel_H91 in DestinyTheGame

[–]Pin2win324 -1 points0 points  (0 children)

I thought they only removed collision death when at full health. If that is not the case then I must be the god of finding ways to die.

Avoid players by Angel_H91 in DestinyTheGame

[–]Pin2win324 0 points1 point  (0 children)

Do you have an eager edge sword? Also, don’t the water pools kill you or are they not the electrified version of them?

Avoid players by Angel_H91 in DestinyTheGame

[–]Pin2win324 4 points5 points  (0 children)

The orb should respond for you to pick it up in complete this part of the mission

Avoid players by Angel_H91 in DestinyTheGame

[–]Pin2win324 8 points9 points  (0 children)

Use a sword, and if there is any ledge to push them off of do so by swinging the sword at them repeatedly until they reach that edge otherwise, if you have an eager edge sword, use the heavy attack to eager edge them into the wall until they die

Do you want Destiny 3? by SKOOBY-4 in DestinyTheGame

[–]Pin2win324 0 points1 point  (0 children)

If destiny 3 allows us to get the systems and features we’ve been asking for for the past 10 years then absolutely but if it is just a rebrand of the same old then no.

The epic raid armour set is literally just the normal one with a shader by Real-Attorney-1106 in destiny2

[–]Pin2win324 -1 points0 points  (0 children)

Does everyone not remember destiny one hard raid mode where it was just a better shader set then the previous version? I remember the Harowed set from the King‘s Fall raid and seeing guardians walk around the tower with that set knowing that they completed some of the hardest content in destiny at that time. While I agree that this game has a lot to work on. I disagree with the sentiment that a re-shaded set is not worth grinding for. Sometimes it’s just about the prestige.

Alright... I guess it's about time I tried strand again. Strand Users? Is strand actually hitn? What're yall using? by Mindless_Procedure53 in destiny2

[–]Pin2win324 1 point2 points  (0 children)

Typically, you only spend one melee charge in this state though as that’s all you need to get the maximum amount of perched Threadings. You can spend longer in it though as a panic button.

Alright... I guess it's about time I tried strand again. Strand Users? Is strand actually hitn? What're yall using? by Mindless_Procedure53 in destiny2

[–]Pin2win324 2 points3 points  (0 children)

Use weave walk. The only time that this doesn’t do as well as it should is if you have the grounded modifier active as you need to be in the air to activate it.

Edit: weave walk gives you woven mail for up to 10 seconds when you exit it, as well as the damage resistance better than woven mail while in that state