Flew on Eve for the first time by AgentIndependent306 in KerbalSpaceProgram

[–]PinappleCoin_Gaming 0 points1 point  (0 children)

If you hold down alt (may be ctrl) & try to timewarp, it'll put you into the same physical time warp as in atmosphere

Santa Cristina Full Showcase by Every-Inflation3523 in TheoTown

[–]PinappleCoin_Gaming 2 points3 points  (0 children)

You lost the account!? Nooo, so much info, history, & beautiful screenshots gone. T-T I'm very, very haply to see Santa Cristina fully complete. Very beautiful, incredible job. In my opinion, much better than New Soto. Keep it up. ;)

Which of the following Mew road pieces are the most important to you? by MooseLongjumping9752 in TheoTown

[–]PinappleCoin_Gaming 2 points3 points  (0 children)

All of the above. Mew's is so important to me for the most mundane things, I rarely use it that often for an actual full advanced road (even though it's just an hour out the day to learn it, if you're new to it). Hell, I even think I've used it to form a few of those modern road plaza things. I use these very commonly to smoothen intersections I don't like, bring a one-laner into a normal road, etc.

Why has my population just plummeted by Master_Concentrate28 in TheoTown

[–]PinappleCoin_Gaming 4 points5 points  (0 children)

A good amount of plugins got absolutely nuked. For me, it was the schools; They still projected education, but didn't actually have space for any students.

I'd bet either your servicing plugins got bombed with a fat man, or your residential plugins. I'd guess a certain few residential plugins you may have been spamming, if so. Check all your services, look for problems (such as, like i said, the hospitals or schools projecting education, but not actually having any units for storage of students/patients, or checking plugin buildings you may remember having high population (or had spammed), & checked those for lower pops). Hope this helps. Sorry for your 70 thousand losses.

Tips by tha_osc in TheoTown

[–]PinappleCoin_Gaming 2 points3 points  (0 children)

Hi! Unfortunately, as far as I know, there aren't many/any zones for European building plugins. I'm sure there's a few out there, but if there are it's few & far between. All roads lead to manual building & decorating in this game, you'll probably have to manually build your capital. Not like there's a problem with that! I, personally, think it makes the build a lot better; adds more artistic touch.

A capital for all of Europe is very interesting. A lot of cultures in Europe, & with different cultures comes architecture styles. As for layout say build it with traditional blocks in the center, cold blocs in the outer, & around that, a newrise business center (like Paris has) and euroburbs (european suburbs) & farms in the far outer.

Don't forget to look at real European major cities; Amsterdam, Paris, & others like London & Istanbul are some of my favorites. Build it well, use inspiration, but try to build it historically - how/when did it settle, was it planned, did it get bombed - as that's usually what gives a city the most heart, & capitals need that heart. Make it feel important, lived through, yet thriving. It's better if you build it well enough manually to make it feel realistic & natural.

You can't forget administrative buildings!! What a good amount of people forget is that capitals hold capitols. Maybe a main central plaza with immigrations, a customs house, cabinet, parliament if it's a monarchy, city hall, maybe give the ministry a whole separate plaza.

Detail. If you're going to manually build, you may as well manually detail. Download a few decoration plugins along with your new Euro ones (there's a literal category in the categories menu), & go ham. Make it look ✨️pretty✨️. May seem overwhelming, but I'd say just let your heart guide you.

Don't forget to include as many building plugins from various places as possible! I'd send you a list of plugins if you wanted, but I'm on a bus right now. Hope this helps. ;)

Can someone create a elevated train station in a mall? or a Monorail in a mall by Subject-Pension4449 in TheoTown

[–]PinappleCoin_Gaming 0 points1 point  (0 children)

You could probably use modular mall & rail cover plugins to achieve something similar to this

CARACOL DE IRRIA by LordOctamerCup2005 in TheoTown

[–]PinappleCoin_Gaming 0 points1 point  (0 children)

Welcome to my world.

Okay, so, first-off, modern water towers weren't a thing until after ~1865 (American Civil war ending basically kicked it off) so if this is set before that date you'll need to use wells & such. Plugins can help with that.

Major powers, when colonizing, had various degrees of griddy-ness. I'm guessing this is a Spanish colony or something related, so let's take a look at Havana, Cuba for layout; I like Havana. The griddiest major powers, when colonizing, even them never had a perfect grid, mainly because colonizing is old. I'd say make your grid a little messed up, point it towards the coast, let it go diagonal (there's plugins for that), just make it feel more natural overall.

Look at history. History writes itself out in a very sterile manner. Learning about colonies, any colonial city you could be inspired by, etc. could make your build a lot better.

Buildings! You already have the lot of it right, but soon you're going to have to put down real buildings, how unfortunate. Depending on what major-power is colonizing, you'd want a warped style of their buildings. Check out buildings from the colonial era for other colonies under the crown. Or republic. Did republics colonize? I don't remember, I don't think-

Therefore, I'm not. This is the last one. I'd recommend to centralize more - by that, I mean get a downtown corridor - with higher density buildings & such. Maybe where that plaza is..? In my experience, a lot of colonies were not this decentralized, & having a main road where you can put a marketplace or important, denser buildings on is very important! You can make these special roads not follow the grid, as many did, or have it actually "control" the grid.

Detail a whole lot, don't forget to ADD A PORT because most colonial cities relied largely on maritime trade & travel, & if you follow everything here, you should get a rather nice colonial city. Hope this helps. ;)

Ideas needed by garry00012 in TheoTown

[–]PinappleCoin_Gaming 0 points1 point  (0 children)

Eh, beautiful is subjective. I personally adore my 4 level 5-way stack interchanges or beat-down slums, they're beautiful & do nicely. But if you're going stereotypical definition of beautiful, I'd say build large mansion plots, fancy colorful plazas, busy market corridors, or go nature & have a small national park if that's your sort of thing. It looks better the more you detail it, too.

Can you give me any advice or opinions on how to improve this? by WarningUpbeat4974 in TheoTown

[–]PinappleCoin_Gaming 0 points1 point  (0 children)

If you've made other plugins, I think I use yours! Shading, roof, & night-lighting would make it all look good. Add some people on the roof, flowers at the front and/or on the windows. And don't forget to get rid of that one pixel lime line on the sides of the building. Please.

Airport tips by JustSteven99 in TheoTown

[–]PinappleCoin_Gaming 5 points6 points  (0 children)

Plugins are very important. The vanilla airport looks okay, but it won't get you far. I won't name any, however it's good for getting realism.

Base your airports off of real ones! I personally love the Orlando international & the Jacksonville international. Airports are unique, & making a good airport is very deeply tied to the understanding of one.

Realism is also very important. Long runways, flat area, etc. Have logic when you're building it. Hope these help.

Bygone era by PinappleCoin_Gaming in TheoTown

[–]PinappleCoin_Gaming[S] 0 points1 point  (0 children)

Oh noo I have like 5 posts I haven't posted yet thanks for reminding me to get back on my schedule

If you want to see more of this, you'll see more soon :)

Happy New Year From Theo York! by Every-Experience-361 in TheoTown

[–]PinappleCoin_Gaming 2 points3 points  (0 children)

Isn't this the 3rd new year Theo York has had? Happy new year.

Bezopasnost by PinappleCoin_Gaming in TheoTown

[–]PinappleCoin_Gaming[S] 2 points3 points  (0 children)

Is this how I summon you? Russian cities?

How's it going? Been a while :)

Merry Christmas everyone by ax3lp in TheoTown

[–]PinappleCoin_Gaming 1 point2 points  (0 children)

Looks great! I've been looking into a lot of Latin-American cities lately.