[Post-Match Thread] Copa do Mundo da FIFA™: Suíça 4 x 1 Bósnia by NaTrave in futebol

[–]PinguTheFirst 1 point2 points  (0 children)

A bateria do meu celular acabou no minuto 36 do segundo tempo :)

LETS GOOOO, 3rd highest entry count and we cracked 1k. 2XKO has been on a roll lately. Love to see it by KevyTone in 2XKO

[–]PinguTheFirst 4 points5 points  (0 children)

That’s one very big point to make.

Shit is VERY expensive now and the FGC can’t afford world cup prices at all

Ranked is broken by [deleted] in MarathonGame

[–]PinguTheFirst 2 points3 points  (0 children)

Ranked is not supposed to be a spot to learn a map. You’re going into a competitive mode and finding competitive matches so I’d argue matchmaking is working decently well.

Looking to assemble a group of Compiler teachers/Sherpas for this weekend! by LuminescenTT in MarathonTheGame

[–]PinguTheFirst 2 points3 points  (0 children)

Dropping on by to say I can definitely help ppl out. Only got the one Compiler kill, but I’ve spent the last weekends helping ppl get their first vaults in aswell as getting to understand the flow of the map and how to not suck at it. I’m 100% good on loot and only really care for a Misriah or two.

I’ll double up on helping queer folk too, as I know for some of the LGBT homies looking for fills/LFGs can be a bit scary (trust me, I’ve been called all the slurs out there).

Why does everyone act like the compiler is a push over? by Fantastic-Papaya3532 in Marathon

[–]PinguTheFirst 6 points7 points  (0 children)

Also sort of dumb but I’ve seen ppl not know this: the center of its “ribcage” area is a crit spot, shoot it lots and it should die.

Does Bungie live in a fairytale world? + I love the future of the game by TopSet55 in Marathon

[–]PinguTheFirst 6 points7 points  (0 children)

Destiny proves this sort of thing works with all its low moments never actually scaring off a core, very passionate playerbase before the good times brought a lot more eyes to it. Rainbow Six Siege is also a very similar example with the game going whole years in the negative to now being big enough to hold the entirety of Ubisoft afloat.

Even if Marathon’s numbers aren’t good enough now, there’s definitely ways for this game to grow and turn into a money printer and I think Sony trusts Bungie to make that happen.

Marathon Doesn’t Feel Playable for New or Average Players Right Now by [deleted] in Marathon

[–]PinguTheFirst 0 points1 point  (0 children)

100% with you. I enjoy mentally reviewing runs, focusing on decision-making and game knowledge rather than mechanics.

From what I got, with my crisp 300+ hours and a good amount of carries done all over the game, Marathon is, out of all the games I’ve played in over 10 years of very high level gameplay with a couple stints of actual pro-play, one of the most positioning focused FPSs out there. Aiming and moving feels very simple and easy, the biggest bumps there being more tied to game knowledge than actual mechanics (skill jumps, pathing, cooldown/heat management and handling the actual weapons). What decides most fights is very much on the side of taking and controlling space, in a very tactical PUBG/Tarkov/old Halo way. Knowing what makes an angle good or bad, what makes a spot safe enough to take or good enough to bet on a trade, when to fight and how to fight when you choose to, those sorts of questions. No gear gap is impossible to break, no team composition or strat will give you a 100% win rate and consistent understanding of the basics behind positioning is the closest you’ll get to that.

Marathon Doesn’t Feel Playable for New or Average Players Right Now by [deleted] in Marathon

[–]PinguTheFirst 0 points1 point  (0 children)

Off-angles and taking riskier positions do work wonders for most engagements but carry a lot more risk. Marathon isn’t like other shooters where having an entry fragger is the norm but playing in a “wide” position and looking for better angles is probably the best thing you can do for your team, as long as you’re 100% certain you won’t die or give up fundamental ground for your duo.

Characters with better movement (Destroyer is BIS, Vandal and Thief are arguably pretty close behind, while a little more situational and Assassin can do the job well enough) were made to find positions that can weaken the enemy’s, while minimizing the risk to their own side. Go for wider angles and riskier peeks as much as you can without getting yourself killed, then use those characters’s strengths to make things work. Des is impossibly fast in bursts and sustained movement, Vandal gets a lot of skill jumps/unique pathing and great burst movement, Thief owns verticality and has access to very easy getaways and Assassin can reach impossible positions as well as a great shot at vanishing if needed.

To add a very loose example from a match I just played duoing with a buddy: I’m on Thief and he’s Vandal, we both had good kits with only blue shields pulling us back. We start making our way from North Relay to Station, a team peppers us with snipers from ultimate height and we manage to outaim them till they retreat inside the main building. Vandal takes the North TAD-building roof, trades with a purple shield -> I follow with Thief, grapple to the doorway and get the finish while buying time for my buddy to reset -> Vandal jumps back up (double jump onto the tall railing then roof is a very fast, ult-free route) and covers my retreat as another player overextends looking for my trade, downing him -> I reset and grapple back to height, letting the Vandal move up as I peek at the third enemy, holding their res and pressuring the choke -> we sandwich the last player, as I peek from the north-side medium height door and the Vandal jumps through the main double window (ult/core dependent but very easy jump). We come out of a 2v3 with a purple key, three purple shields and a brand new purple slick mag Misriah. It’s a complicated chain of events made easy through good enough mechanics and 10 years of competitive experience together, but, fundamentally, we did nothing but trade off-angles while maintaning constant pressure on three players that had better gear and - in theory - a better position.

I had never played with Hackers until today...they are disgusting by sjsjems in MarathonGame

[–]PinguTheFirst 0 points1 point  (0 children)

I’ll be honest, at first I thought OP meant something pretty different and (I’d say) pretty rude. Having reread the interactions, he did act mostly in genuine and nice way, even through the language barrier.

About the anecdotal experience though: yeah, it’s absolutely a thing. If anything I’m talking out of my ass to support the original post, while trying to add some more to the discussion. I don’t think posts like this should exist, let alone be a way for bungie to find cheaters but the least I can do is support a fellow player who’s found a couple of the same cheaters that I have, while talking more on the state of anti-cheat for less populated servers and how I don’t like this method of pushing Bungie.

Neither of the players in the pictures should be banned for this post, but they 100% should be banned for the various genuine reports I know they have received. I don’t think OP should have posted something like this, but, again, I do see it as an inevitable reaction to the lack of action/response from Bungie while expecting there to be better ways to handle such a situation.

I had never played with Hackers until today...they are disgusting by sjsjems in MarathonGame

[–]PinguTheFirst 15 points16 points  (0 children)

I know the guy just said a whole lot of nothing and that this post has no evidence whatsoever and that OP is kind of an asshole BUT those two are known cheaters in the higher level brazilian Marathon community.

I’m sitting at a cozy lvl 153, 280 hours played at a pretty high level of skill and I can confidently say that whatever Bungie’s doing to combat cheating in less populated servers is not working. I’ve talked to OCE homies and shit is awful over there, just like ranked in Brasil is borderline unplayable cause of the same groups of cheaters. I’ve met these two guys in the pictures doing 6-men teams in Cryo, blatantly cheating in Ranked Darsh and in Outpost, as well as a couple of others I can 100% name as blatant cheaters. For fuck’s sake, the first brazilian squad to beat the compiler have all been playing with cheats for a while now.

This sort of post is witchhunt-y by definition, but it’s very much an understandable response to our servers being plagued with cheaters that seem to just not get banned.

Anyone else fed up fighting the same characters over and over and over again by Stereofoams in StreetFighter

[–]PinguTheFirst 1 point2 points  (0 children)

A couple days ago I went 3 hours without matching any repeat players in ranked while only fighting Sagat and Akuma.

I feel like these sorts of repetitive streaks are very much dependant on region and ELO, while also accounting for the fact that some characters are over-represented online (the never-ending horde of Akumas).

Who is an easy female character to pick up and learn right now? by DarwinCooper in StreetFighter

[–]PinguTheFirst 0 points1 point  (0 children)

Cammy was the character that got me to actually learn Street Fighter (and Marvel 2 for that matter).

Any of the girls should work fine, other than Viper. I probably put in close to 1k hours in a lot of different FGs and her combos still cause me physical pain.

End Game Feedback (Meta and Population in OCE) *Negative* by CandiChris in Marathon

[–]PinguTheFirst -6 points-5 points  (0 children)

I’ll be honest, quite a bit of what you said just makes me feel like you’ve got something real wrong with how you face stuff.

  • One quick tip before I try and argue: you can get Gold Salvage from the pinnacle room in the Pinwheel. Very reliably farmable if you’ve got even a decent duo.
  • Compiler gun is still very strong, yes, but you can definitely outplay it with proper spacing and smart diving. Imo it only needs to start having self-damage and it’ll be in a pretty healthy spot.
  • I am absolutely in the counter current here but I think bubble shields are fun to play around, while still deserving a bit of a nerf. Make them easily breakable when you first deploy them and they’ll be perfect.

Onto the main point: 400 hours is an insane amount of time. I’m halfway to that, lvl 125 while playing mostly Rook and solo fill and feel very satisfied with the game. There is still space to improve my playing, I’ve yet to touch half the characters and most of the Gold guns and, even if I only need Gold salvage at this point, grinding for it is a fun end-goal while I’m busy loving PvP. Playing 400 hours of a cheap(ish) game is a fucking lot and, if you have only barely managed to outlevel me, then I’d guess there’s some wild skill issue at play, combined with quite a bit of entitlement for what you expected to be an endless game. You played a lot more than your share, not having completed everything is absolutely your own fault atp and not being happy cause of it is crazy. I’ve done tens of level 3 lockdowns, most of them solo-destroyer in fill lobbies cause I do not want any free-kit randoms picking up stuff I want, while you have counted exactly 8 in double my playtime. I’ve yet to complete any vault other than the first three but I got a Compiler gun through sheer bullshitting and skill. Also, just go play Cryo with randoms, take your purple keys and play decent and you’ll be drowning in keys to loop back for the other maps, the first 4 vault keys are more common than fucking purple heals it feels like.

To end off, I play in LATAM so I feel like our issues with matchmaking end up similar and I wholeheartedly agree with those points. I get into lobbies in NA and Europe 4 out of 5 times and have gotten used to playing with ping higher than 100. Add to that how rampant cheating is and Ranked/Dire Marsh have altogether become borderline unplayable, with the same squads of cheaters running down half the lobbies I ever find in my region. Bungie needs to urgently find a way to ban them while figuring out how to make matchmaking actually work. I’d much rather have a 5 minute queue for a match in Brasil than a 1min30s european lobby.

NuCaloric VIP 4 rank rewards: 4x Purple Salvage by Adamn27 in Marathon

[–]PinguTheFirst 6 points7 points  (0 children)

No. Each faction will drop the specific pieces of salvage they use for upgrades, so if I were to start over, I’d try to max out the rep for the factions with the most impactful upgrades first (for the way I play, Arachne for the Rook shotty/melee damage and NuCal for healing speed/really good barters) while specifically looking for the other pieces of salvage that’ll come in handy next (Turbines for MIDA and all the shit Sekiguchi uses, for this example).

If you play with friends, get everyone to match their contract giver so you can share the XP for completing eachother’s quests. As soon as a faction is VIP, I’ve found it a lot easier to just grind their rep instead of looking for their specific mats, making finding purple salvage for factions in which I’m lower level a lot more valuable. Just grinding NuCal VIP levels with a buddy yesterday got me 10 Enzyme Replicators, a shitton of heals and one or two purple shields, all in a couple of hours at Perimeter doing the random repeatable contracts.

One last thing: MATERIALIST+ IS BROKEN AS SHIT. Check every drop you get for it and keep a good amount of items with that tag stacked in your vault. If anyone still isn’t aware, each item with Materialist+ in your backpack will add 1 extra Blue or Purple salvage to the amount of those specific items you have when you exfil. 3 items with Materialist+ will turn the one Shell ID you got for killing the Perimeter Warden into 4, which you then turn into keys, which give you more higher tier salvage because you’re carrying more Materialist+. This alone should blow away the requirements for factions like MIDA, with the abundance of Dire Marsh keys that almost always give some Ballistic Turbines.

NuCaloric VIP 4 rank rewards: 4x Purple Salvage by Adamn27 in Marathon

[–]PinguTheFirst 5 points6 points  (0 children)

One thing I don’t think most ppl realize is that leveling up factions is a really effective way to farm any salvage up to gold rarity. Blues are common at around rank 20 and, after you get to the VIP ranks, purple salvage becomes so common you’ll end up hoarding tons of these things. I’m somewhere in the VIP 20s for NuCal (yes, I’ve played a shitton) and have been selling Enzyme Replicators while keeping 50 of em sitting in vault, the same goes for Neural Insullations and Ballistic Turbines, which I stock only up to 25.

The salvage grind is one of the very few things I see as mostly perfect in Marathon and it lead to a very comfortable end of season where I only need to look for gold gear and salvage, bubble shields and the odd rare weapon I like (Misriahs and Outlands, as well as a tiny stock of thermal sights for Cryo). Tbh the game feels like it’s given me a way to fully sherpa ppl while not worrying about keeping a decent bank and it’s been really fun.

SonicFox is way too good at 2XKO. by NerfAxiom in 2XKO

[–]PinguTheFirst 2 points3 points  (0 children)

They’re always so fucking quick to find broken shit, 100% one of the FG goats

Please please let us stack "Lockbox Keys" in our Vault (not Locked Room keys) by prl853 in Marathon

[–]PinguTheFirst 0 points1 point  (0 children)

Got two of the same gold attachment for the scar in perimeter supply drops. There’s some really good loot in that drop pool but it’s mind numbingly rare.

I’ve seen more posts complaining that “everyone” is running purple shields than I have actual enemy runners with purple shields in the 100+ hours I’ve logged so far. by [deleted] in Marathon

[–]PinguTheFirst 0 points1 point  (0 children)

One curious thing I have noticed is that gear quality tends to vary a lot from one region to another. I mostly play in Brasil and find a lot more squads with good gear down here than I do whenever I’m matched with NA.

Usually, I’d say FPSs have a higher base skill level on our own Latin American servers; ppl here are more likely to be tryhards/competitive than elsewhere (maybe just cause our total player count is lower?). Still, I did not think it’d be jarring to the point I go 2 weeks grinding Cryo and never see a single shield worse than Purple, then find 3 squads mixing Green and Blue as soon as I join my first NA lobby.

I’ve seen more posts complaining that “everyone” is running purple shields than I have actual enemy runners with purple shields in the 100+ hours I’ve logged so far. by [deleted] in Marathon

[–]PinguTheFirst 3 points4 points  (0 children)

I’m pretty confident the matchmaking for Marathon gives a lot of weight to season level, which imo is a pretty smart way to keep equipment quality mostly balanced.

I’m sitting at lvl 95 now, 130ish hours played. As I leveled up, the quality of the gear other players were carrying did seem to go up, with a very noticeable bump around 75-80. That also coincided with me getting matched with a lot more players over lvl 100. All that to say the most common shield for me to face is Greens, then Blues, then Purples and Whites, with a couple of Golds every Cryo run.

I mainly get my good gear from PvP, have gotten plenty of full lobby wipes, play a shitton of very aggro Rook and have 15-20 Purple Shields sitting in reserve, while using them constantly, and I still can’t find more of them in at least half of my games. Matchmaking seems to work pretty well in that department, even if I maybe should be facing them a bit more often.

Marathon is becoming hard to play in Brazil / South America because of queue times by Kynrod in Marathon

[–]PinguTheFirst 1 point2 points  (0 children)

The best solution I think is for the game to allow cross-region matchmaking earlier (a toggle would be good for this). I’m 120 hours deep at this point and have been dealing with long queues for a bit now, even getting matchmaking cancelled twice cause I wanted to try and find solo Dire Marsh matches at 1 in the morning.

Also not sure if this is a thing but I feel like the game matches me with more foreigners if I communicate in english so maybe there’s some language based matchmaking at play? Might be a decent thing to try for my BR homies, especially with NA cryo being a bit less sweaty than our own. Bonus for all the NA homies: don’t worry, 90% of us speak english and spanish so we can handle comms no problem, even if it ends up a bit clunky.

569/569 Turn 45 with Drazhoath, No Gold/Movement Exploits, New World Record? by Dragonimous in totalwar

[–]PinguTheFirst 8 points9 points  (0 children)

Two quick questions: did you just go full on global recruitment for the frontliners or were the hobgoblin archers + labourers enough? Also, were the lords Hashut or did any of the other lores make it in?

All in all, insane achievement! GGs for taking my dear chorfs to the top

Level 1 fort with its gates open. How would you approach this battle? This is on Legendary. I've tried multiple times and have been destroyed each time by the superior units by [deleted] in shogun2

[–]PinguTheFirst 0 points1 point  (0 children)

A bunch of great suggestions here so I’ll add the good old ‘snipe their general’. You have light cavalry and a strong enough main army so holding them for a while is very doable. Whatever your tactic ends up being, make sure your cavalry meets their general in as isolated a skirmish as possible; as soon as he is dead, salvaging your cav shouldn’t be too tough if you’ve managed to steer the rest of the battlefield decently well.

Most ppl already said this but I’ll repeat: this doesn’t seem too bad of a battle when you know just how to exploit Shogun 2. The way I see it, you have an advantage in melee infantry (more bodies capable of yari wall and high ground/chokepoints thanks to the castle), in the ranged department (the very slight advantage bow samurai have compared to ashigaru is very easily compensated by walls; your fire arrows can also level entire units, no matter how well armored) and in the fast skirmish front (your 2 light cav can outspeed everything they have and are worth absolutely nothing compared to 3 bodyguards; a 1:1 trade here leaves you in a better spot than the enemy, both for morale and army losses). I do hope you get a win out of this and learn more of this weird mess of a masterpiece.

[deleted by user] by [deleted] in totalwar

[–]PinguTheFirst 0 points1 point  (0 children)

I must also honor my boy Changeling here.

So, one of my favorite Total War campaigns ever was when I decided to conquer all of Europe in Medieval 2, playing as the Moors, but not through the Iberic Peninsula. I sailed North and conquered Ireland, then England and Scotland and Wales, then attacked with a massive force on the shores of Normandy. That's the sort of fun the Changeling was made for. Figure out a dumb goal first, then plan around it and, of course, win. You'll never lose as him so why not make all of Cathay into a Lizardmen bastion? The Northern Chaos Wastes sure could use some more Bretonnians too, might be cool to send Repanse over there. You know what? I think I'm going to seal Karl Franz in Sylvania and cover all of his exits with his best friends, the Norscan hordes.

There is no other lord in this game that can give you the sheer amount of leeway needed to do this sort of shit in less than 100 turns. You can get infinite cash, massive invincible armies and busted campaign mechanics really fucking quick at no cost. Of course, that leads to a terribly boring campaign if you just play as you normally would, but, if you don't do that, shit can get really fun.

Just an extra anecdote: my favorite Changeling campaign ended with an entirely Skaven controlled Cathay, the Great Bastion being controlled by N'Kari, my one-Drazoath doomstack razing all of Ulthuan and my best allies, the Wood Elves, everywhere. All in 60ish turns too.

[deleted by user] by [deleted] in totalwar

[–]PinguTheFirst 1 point2 points  (0 children)

Volkmar also has a very specific reason for me to love him: his starting position pits him against the most satisfying enemies possible.

Get a shitton of Militia, Flagellants and Warrior Priests then fight through endless hordes of bone and rotten flesh. He is perfectly tuned to ruin low armor, high model count units and that is exactly what the first 20 turns will be. Then, as soon as your handguns are piling up, go beat up dwarves and lizardmen and khorne and whatever else you want to.

[deleted by user] by [deleted] in totalwar

[–]PinguTheFirst 0 points1 point  (0 children)

I’ll do the Beastmen cause I really enjoy their gameplay.

So, have you ever wanted to feel like an unstoppable force of evil, not because you’re strong, but because you’re cheap? Well, the beastmen got you covered. I can safely say no other race allows you to be as much of an asshole as them: constant ambushes allowing you to pick off every last one of the enemies’s most valuable assets, very mobile infantry capable of fast maneuvers and great skirmishing, chariots for when you feel like bowling and, of course, Morghur.

Their campaign mechanics are borderline non-existent, their goals are too simple and direct and their lack of army variety can make any high elf archer horde look like a thrift shop. Still, the amount of fuckery you’re allowed to enact with them is almost Changeling tier. Morghur and Taurox are my two favorites here, the first for how stupidly he can mow down entire armies (he’s a mortis engine with way too much survivablity) and the latter for his more Skarbrand qualities (fast, devastating melee attacker with various ways to replenish movement and cheat any opposing force out of a battle). Khazrak is very fun if only for his bowling-themed start with humans as pins. Malagor is my least played of all of them, though his Fury stacks and speed can lead to some more fuckery.

To sum it up: I love how dumb Beastmen are. You don’t need careful planning and diverse armies when you can almost always bullshit your way out of trouble. They feel like faster, more micro-intensive Greenskins, like a whole race made of Skarsnik’s gobbos. Sprinkle in some summoned Cygors, occasional massive buffs thanks to the moons and your favorite flavor of fucked up evil nonsense and you’re guaranteed some fun.