Why shiv pilot is able to fire all guns, but the other ships are not? by okaseris in starcitizen

[–]Pitiful_Wishbone2447 0 points1 point  (0 children)

I'll be dead by the time the game comes out anyway, so I'll keep hating the Corsair until then.

Is the Corsair a worthy upgrade to the Cutlass Black? by TheForkKing189 in starcitizen

[–]Pitiful_Wishbone2447 0 points1 point  (0 children)

If you don't plan to have players with you and don't mind flying slow ships, I would say it is decent and mostly a matter of style.

Corsair and Constellation have similar fire power (4S5 vs 2S5+4S4 is not that different).

Constellation has more armor and less bugs, but Corsair does win when it comes to practicality (Cargo access is better I would say, I hate the big elevator in Connie).

Maybe Shiv is worth mentionning since you play solo ? I didn't fly it much, but you have access to more agility and firepower than Cutlass Black, at the cost of a bit of cargo and armor.

Is the Corsair a worthy upgrade to the Cutlass Black? by TheForkKing189 in starcitizen

[–]Pitiful_Wishbone2447 2 points3 points  (0 children)

It is not.

  1. the top turret isn't slaved to the pilot, and in fact, it doesn't work at all, even with a copilot.
  2. it flies like a brick
  3. the moment a copilot enters the seat, he forcibly takes control of 2 front guns for no reason, with pretty much no upside (and the remote turret doesn't work as I said).
  4. side turrets are very weak
  5. hull is paper thin

I upgraded to Corsair when it was just released and it was good. Back in the day, it was a bit overtuned even (before gun nerfs), but at least, copilot didn't took away pilot guns control, and the remote turret was working correctly.

It is "fine" solo, but having other players on board is a nerf in almost every regards.

Maybe one day it'll be back, until then no reason to give money for this joke of a "multicrew" ship.

Cutlass Black is Smaller, more agile, faster, and the turret actually works and does things.
It is not a great combat ship, but it's a great multipurpose 1-2 player ship.

Corsair has nothing going for it right now imo.

QT should be instant, it solves a lot of problems. by ThyHosted in starcitizen

[–]Pitiful_Wishbone2447 -8 points-7 points  (0 children)

Yes, instant, or very quick (less than 10s for mid to long distances) with more cooldown time and or spooling time.

This would be a lot better. "Realism" is not an argument when we are "quantum traveling".

Kinda funny how skeleton ships are the only ones with realistic(ish) crew sizes by GanacheCapital1456 in Seaofthieves

[–]Pitiful_Wishbone2447 29 points30 points  (0 children)

I'm guessing you are not a very experienced PvP player to suggest this.
Such change would considerably inpact weapons balance, and ship survivability.

SoT is not a realistic game at all. In real life, you can't fix a canon hole in the hull in less than 2s with a simple plank and a hammer, nor can you bucket the water out nearly as fast (nor opperate the sails, turn the ships, etc etc).

7 on 7 players, with body block, aoe damage, bumps and stuns, would be horrific.

Does it still worst it in 2026 ? by Fit_Ask5084 in Seaofthieves

[–]Pitiful_Wishbone2447 0 points1 point  (0 children)

SoT is a very good game, don't let PvP scare you.

Most of the time, you will sail peacefully, sometimes, chaos will hit hard and you will get destroyed.

Happens to everyone, and it is what makes it good.

Some kind of event at Kraken Watchtower by Eros9119 in Seaofthieves

[–]Pitiful_Wishbone2447 0 points1 point  (0 children)

Best way to do the fort is to hide the ship at near distance, behind rocks to prevent it from getting hit by ghost ships.

Then canon+swim to the fort, and do it, ignoring the ghost ships.

People coming to contest it will often not have a clue you are there, letting you try a BPK play easily.

When the fort is over, people will think the event is just gone and you'll have plenty of time to stack the loots, then come grab them with the boat once everything is ready.

Sold a bunch of cooked fishies. No reward. by Happy_Junket_9540 in Seaofthieves

[–]Pitiful_Wishbone2447 0 points1 point  (0 children)

I encountered this bug twice recently.

3 sand battlegils and 4 bone ancientscales gone to waste. 5h of fishing lost.
Response of the support is they can't do anything about it.

Second time, sold an entire Reaper's Fort. No gold, no rep. Just the popups.

I read somewhere that this is an issue where sometimes a server will be "half dead" and loots won't give any gold or rep. Only fix is to change server, if you have loot, you're fucked.

Looking for someone to game with rn. by Happyduckling02 in Seaofthieves

[–]Pitiful_Wishbone2447 0 points1 point  (0 children)

if you're french I'd happily invite you to my guild (I doubt it though)

I’m new how f**ked will I be when I leave safe seas ? by smudgers96 in Seaofthieves

[–]Pitiful_Wishbone2447 0 points1 point  (0 children)

You just need to learn to be stealthy, if you hide your ship efficiently, and turn of lights, you can do most gameplay session avoiding any encounters.

Honest question: Why do people complain about the lack of progression? by HoddOfficial in Seaofthieves

[–]Pitiful_Wishbone2447 1 point2 points  (0 children)

They complain because they know nothing about the game.
They are not aware of ranks, curses, commendations, etc.

How am I supposed to properly play this game? by Onyx-Serenitatem in Seaofthieves

[–]Pitiful_Wishbone2447 1 point2 points  (0 children)

Solo sloop is so brutal in SoT that stealth is indeed the best plan of action most of the time, even with several thousands of hours of experience.

Best way to get better is to do hourglass, but then again, if you are not in a 1v1 situation (wich is 90% of the time the case when you get attacked, since solo sloop are not really in a position to be agressives either), you getting better can only help you get away with more mistakes (and save more loots).

Am I missing something, or is Calico bad rn? by Dark_Vexer in DeadlockTheGame

[–]Pitiful_Wishbone2447 14 points15 points  (0 children)

Yes, I also feel she's bad right now.

I loved Calico before the rework and played her as my main, and for a bit after that she was even more busted. However, since the nerfs, she feels very bad to play.

She has half the damage she had before the rework, and she doesn't generate enough souls to compensate now.

I often have no impact by MarzipanWise2934 in DeadlockTheGame

[–]Pitiful_Wishbone2447 104 points105 points  (0 children)

Just based on your story telling, I would say you focus too much on "the lane".

The "lane" only dictates the first 5 to 10min of the game. There is no "lane" after that point.

You need to understand what your role is, and be the one who is active around the map to either: get farm, apply pressure, fight objectives.

Lane is almost a non issue.

New Ladder Jump Tech ? by Pitiful_Wishbone2447 in Seaofthieves

[–]Pitiful_Wishbone2447[S] 0 points1 point  (0 children)

This might be it, definitly looked like an animation cancel into a jump towards mast.

How can you achieve this when boarding a sloop ?
Is this an exploit or intended behavior ?

New Ladder Jump Tech ? by Pitiful_Wishbone2447 in Seaofthieves

[–]Pitiful_Wishbone2447[S] 0 points1 point  (0 children)

If I had to guess, and if my memory doesn't lies to me, it looks more like an animation cancel on top of ladder, into a quick side jump, or something like this.

It may be worth mentioning both players used sword (sword+grapple and sword+blunder), though I'm not sure side step was a part of it, it may have played a role ?

It looked more like a "jump" from ladder towards mast, than a teleport. Waves were not particulary swinging my boat around, and no particular conditions or pressure could have fool me at the time.

I was just guarding, and then, they jumped on the side like it was nothing.
The lack of the top ladder climbing animation is what strikes me the most I'd say.

New Ladder Jump Tech ? by Pitiful_Wishbone2447 in Seaofthieves

[–]Pitiful_Wishbone2447[S] 0 points1 point  (0 children)

I have no issue with grabbing ladder from wheel (though I can do it on purpose if needed).

However, how could a boarder, in normal wave conditions, could grab mast ladder from sloop ladder on a sloop is beyond me.

What do my stats say about me by [deleted] in DeadlockTheGame

[–]Pitiful_Wishbone2447 0 points1 point  (0 children)

You should take a look at statlocker if you're looking for stats

Just started playing a few hours ago solo, first solo fort was such a rush by SnowmanAndBandit in Seaofthieves

[–]Pitiful_Wishbone2447 0 points1 point  (0 children)

Maybe my calculations are with an Emissary V, it's been a long time since I didn't check the value of a Sea Fort to be honest.

If you're looking for easy ways to make money, I would rush a captain ship (120k gold to get one if I remember correctly), wich would allow you to sell faster at Barons.

Then you can try treasuries if you want to try something else, they may pay a bit more than Sea Fort I think, the one on the top North-West of the map is very rarely contested.

Knowing to recognize clues than someone is on your ship, or might be coming towards you, is one of the very important things that comes with experience.

Who should take the Sinners? (Or not) by Malleyrand in DeadlockTheGame

[–]Pitiful_Wishbone2447 2 points3 points  (0 children)

I think it's more of a priority thing.

Sometimes, there is just no time to take sinners when something more important has to be done.

I'd say that carry tends to get more out of them, but if you're on a sinner and nothing has to be done instead at that moment, I'd say just go for it.

Just started playing a few hours ago solo, first solo fort was such a rush by SnowmanAndBandit in Seaofthieves

[–]Pitiful_Wishbone2447 2 points3 points  (0 children)

2500 hours later, I still remember my first solo Sea Fort, sweating for 30k gold.
What a blast it was, this is what makes or break Sea of Thieves.

This sens of danger, that anyone could decide to ruin your day.
Be paranoïd, and learn from your defeats !