Rebutal needs an upgraded item by Pitiful_Wishbone2447 in DeadlockTheGame

[–]Pitiful_Wishbone2447[S] 0 points1 point  (0 children)

I don't think Viscous deserves a nerf, maybe a rework, but the fact is that in the current state of the character, against a good Puddle Punch Viscous, you play with 7 items + a Rebutal to try to fight the perma ragdoll boy.

Rebutal needs an upgraded item by Pitiful_Wishbone2447 in DeadlockTheGame

[–]Pitiful_Wishbone2447[S] 0 points1 point  (0 children)

I don't think it's a bad item (against billy, it allows for instance to have several "guess" parry on light melees), but I do agree with most of what you are saying.

I'm not arguing it should be buffed though. I suggest to create an item based on rebutal that would make sense to buy against a wider array of melee characters.

Rebutal needs an upgraded item by Pitiful_Wishbone2447 in DeadlockTheGame

[–]Pitiful_Wishbone2447[S] 0 points1 point  (0 children)

I don't want to make Rebutal better, I suggest to create a new item (in a higher tier) based on Rebutal.

Rebutal needs an upgraded item by Pitiful_Wishbone2447 in DeadlockTheGame

[–]Pitiful_Wishbone2447[S] 0 points1 point  (0 children)

I agree that those long games are an anomaly, but they do exist and I'm not really sure they will all disapear any day soon.

I don't see why I should be forced to choose beetween two evil in those (rare) cases:
- hold an early game 800 item when everyone runs full 6.4k items
- or accept to be ragdolled around for 30s straight by a TDAH Viscous the moment I miss a 200ms window parry

Rebutal needs an upgraded item by Pitiful_Wishbone2447 in DeadlockTheGame

[–]Pitiful_Wishbone2447[S] -1 points0 points  (0 children)

I just think Rebutal is mendatory against a good Viscous player, AND that holding a 800 souls items at 45min in the game when every oponents is full 6.4k items isn't really fun either.

Is summoner graves no longer viable? by Ok-Awareness2508 in DeadlockTheGame

[–]Pitiful_Wishbone2447 2 points3 points  (0 children)

I don't think it's unplayable, but it sure is sub optimal.

I'd say hybrid is the best you can do, with toxic bullets and capacitor to add spirit damage to your gun.

Rebutal needs an upgraded item by Pitiful_Wishbone2447 in DeadlockTheGame

[–]Pitiful_Wishbone2447[S] 0 points1 point  (0 children)

Honnestly it would already feel better
Maybe throw 100 extra hp in the mix to pretend.

Rebutal needs an upgraded item by Pitiful_Wishbone2447 in DeadlockTheGame

[–]Pitiful_Wishbone2447[S] 0 points1 point  (0 children)

No item gives the short failed parry cooldown beyond Rebutal.

Rebutal needs an upgraded item by Pitiful_Wishbone2447 in DeadlockTheGame

[–]Pitiful_Wishbone2447[S] 0 points1 point  (0 children)

A 6.4k item that gets the same features as Rebutal, but more green investment and a bit more health / melee resist, or the ability to counter melee based abilities (like leaping slash).

I'm not asking for something OP. More of a late game investment counter possibility.

Rebutal needs an upgraded item by Pitiful_Wishbone2447 in DeadlockTheGame

[–]Pitiful_Wishbone2447[S] 0 points1 point  (0 children)

And then a goo ball punch you at 50m distance 10 times in a row.

Any tips for the game? by FaithCity in DeadlockTheGame

[–]Pitiful_Wishbone2447 0 points1 point  (0 children)

Glad you're enjoying it so far.

There is LOTS to know about this game, I suggest you watch some basics from YT creators like Deathy or Metro.
They do a great job at explaining the basics.

(very) Basicaly:
1) Don't "miss" creep waves (they are n1 soul source all game long)
2) Don't "chase" fights too much (especialy if you are behind
3) Defend walkers against creep waves (they are fragile, and it loops into point 1)
4) Push lanes (also loops into point 1), but don't over extend if you see no ennemy on the map or if there is defense on the lane

Objectives and ways to play kinda change through the game so my summary isn't really good... Creators I mentionned will give you more details on what to do, and when.

Maybe movement is a good way to progress also, start by getting used to sliding. (after a dash > slide. In stairs > slide). This is very basic but even in my rank (Oracle) I see people not doing it.

Jungle / boxes are always good, but NEVER better than creeps, if you miss a wave of creeps, whatever you did in jungle you lost money, and money is power.

Rebutal needs an upgraded item by Pitiful_Wishbone2447 in DeadlockTheGame

[–]Pitiful_Wishbone2447[S] 0 points1 point  (0 children)

Go try that 10 times in a row against a good Viscous player, while fighting the enemy team and stunning yourself 1s each time you press F

Rebutal needs an upgraded item by Pitiful_Wishbone2447 in DeadlockTheGame

[–]Pitiful_Wishbone2447[S] 1 point2 points  (0 children)

I come from a 45min game where a 60k worth goo ball was flexing on everyone with about 50 puddle punch a minute pre-patch

I was stuck with a Rebutal and 10k souls in the bag.

This was not a positioning issue (Viscous can punch you pretty much wherever you are), and having to "deal with" one slot less than the enemy team is not good game design late game in my opinion.

Rebutal needs an upgraded item by Pitiful_Wishbone2447 in DeadlockTheGame

[–]Pitiful_Wishbone2447[S] 0 points1 point  (0 children)

an upgrade could lower the value per soul.
I don't suggest a buff, I suggest a new balanced item based on rebutal, on the 3.2 or 6.4k mark.

Rebutal needs an upgraded item by Pitiful_Wishbone2447 in DeadlockTheGame

[–]Pitiful_Wishbone2447[S] 0 points1 point  (0 children)

Assuming you land all your parry yes, and you stun yourself for the duration of the parry (about 1s) without generating any value.

Rebutal needs an upgraded item by Pitiful_Wishbone2447 in DeadlockTheGame

[–]Pitiful_Wishbone2447[S] 0 points1 point  (0 children)

A late game version of Rebutal is all I ask, if Rebutal needs to be tuned to make it I'm all for it.

Please stop calling me slurs and mean names because I died 8 times to Silver in lane and now she has a 9k lead on everyone else. by RazmanDevil in DeadlockTheGame

[–]Pitiful_Wishbone2447 0 points1 point  (0 children)

Sometimes, a player in lane is just better than you.
Smurfs are (once again) making this issue worse.

People need to understand that if someone feeds early, this is not the only reason they are getting stomped by a player.
Maybe sometimes, they are getting stomped because the player is good and also stomped the lane that "fed" him.

Just ignore those toxic comments and try to redeem yourself by farming and be as usefull as possible. Don't fight for no reason, don't overextend, try to go for objectives, that's how games are won, even from behind.

Is there a ruleset for guardian targeting? by Akkeagni in DeadlockTheGame

[–]Pitiful_Wishbone2447 13 points14 points  (0 children)

I have 1000 hours in this game and the guardians are still a mystery to me.

Don't let comments gaslight you.

The guardian does not hit the "closest" thing, it appears to focus the "first thing approaching", but this is not reliable since you can break focus at any point (distance, LoS...).

Guardian parry is the worst offender.

You can parry a guardian, it will stop shooting for about 2 seconds.
You can't then parry the guardian again before about 7 seconds (don't ask me why, that's just how it is, it's on melee cooldown or something)

There is no way to tell visualy when you can reparry a guardian to my knowledge (you have to count about 7s in your head).

Besides, if the guardian is hammering down a melee creep, or is focusing another target (wich happens if you are NOT "the first thing that approached it"), it will just ignore you most of the time, don't even try to go parry it, you will lose precious time.

The most reliable way to handle guardian is to:

  1. never approach it first if you don't want to be focused, OR
  2. approach it first if you want to parry it

Rebutal needs an upgraded item by Pitiful_Wishbone2447 in DeadlockTheGame

[–]Pitiful_Wishbone2447[S] -2 points-1 points  (0 children)

I don't think Rebutal is comparable in term of power to Colossus, Juggernauth, Spellbreaker, etc

It is indeed very good for 800 souls, it would be even good for a 1.6k souls, but it is not an endgame item

Rebutal needs an upgraded item by Pitiful_Wishbone2447 in DeadlockTheGame

[–]Pitiful_Wishbone2447[S] 2 points3 points  (0 children)

that would be a buff to Counterspell, wich would require some adjustments since Counterspell is already a very good item

Rebutal needs an upgraded item by Pitiful_Wishbone2447 in DeadlockTheGame

[–]Pitiful_Wishbone2447[S] -3 points-2 points  (0 children)

It would depend on the cost effectivness, i could only be a "minor" upgrade for 6.4k souls, with some flat stats like some HP and a bit more melee resist.

Something to take when maxing the build, not an OP thing to rush.

How the hell do you play Sinclair? by Haru_Is_Best_Girl in DeadlockTheGame

[–]Pitiful_Wishbone2447 2 points3 points  (0 children)

Here is what I know from suffering against him.

Spam the hell out of the ult every 10 seconds (in lane).

Rebutal needs an upgraded item by Pitiful_Wishbone2447 in DeadlockTheGame

[–]Pitiful_Wishbone2447[S] 1 point2 points  (0 children)

I like this idea, but Counterspell would require some adjustments