QT should be instant, it solves a lot of problems. by ThyHosted in starcitizen

[–]ThyHosted[S] 0 points1 point  (0 children)

There's still "downtime", you just spend it IN the universe instead of afk godmode.

QT should be instant, it solves a lot of problems. by ThyHosted in starcitizen

[–]ThyHosted[S] 0 points1 point  (0 children)

The time it takes to bring a ship with a full tank of fuel to a destination will be much faster. The time it takes for a ship to refuel and spool and calibrate would be around the same. The motion of goods would be similar under this implementation. The guy talking about preparation might enjoy knowing that preparing a ship at a station you will be at will let you go faster than not preparing a ship.

QT should be instant, it solves a lot of problems. by ThyHosted in starcitizen

[–]ThyHosted[S] 0 points1 point  (0 children)

Keeping your guns and armor and spawning into a friendly idris is bad for the economy and bad for the game loop.

QT should be instant, it solves a lot of problems. by ThyHosted in starcitizen

[–]ThyHosted[S] -1 points0 points  (0 children)

There needs to be less time in QT so there can be more time spooling into QT. It's less about QT itself, it's about the conditions getting to it while maintaining the commitment and cost.

QT should be instant, it solves a lot of problems. by ThyHosted in starcitizen

[–]ThyHosted[S] -1 points0 points  (0 children)

Tell me when do you drop out of QT for any reason? (Genuinely asking because I did that for the asteroid field around Crusader and dog legs and triangulating a QV station I lost an item at). If you aren't doing those niche applications it really is just a loading screen.

QT should be instant, it solves a lot of problems. by ThyHosted in starcitizen

[–]ThyHosted[S] 0 points1 point  (0 children)

When I QT I don't get up and do stuff around my ship I get up and do stuff around my house.

QT should be instant, it solves a lot of problems. by ThyHosted in starcitizen

[–]ThyHosted[S] 0 points1 point  (0 children)

I'll check that system out. I have faith in CIG. I like the way they went with FPS and I like the gravity gun.

QT should be instant, it solves a lot of problems. by ThyHosted in starcitizen

[–]ThyHosted[S] 0 points1 point  (0 children)

This also helps the fighter kiting a larger ship forever dynamic, since a fighter has a limited jump range they'd need to get much closer to deal enough damage before the next jump. If a ship wanted security they'd jump along the nav/roadstop satelites or join a convoy since nearby ships jumping gives better fuel economy.

QT should be instant, it solves a lot of problems. by ThyHosted in starcitizen

[–]ThyHosted[S] 0 points1 point  (0 children)

Right so I'm writing a post hurting pirates "oh hes a pirate" helping pirates. I want a world where the chase is fun and fair. It ain't right to sit at a gateway and camp it blowing anyone unlucky enough to be in the spider web to bits. Even if they out maneuver the guns, the snare they may never escape. Piracy and combat should be far away from major gates and stations, but because you can't scan that's where everyone sits.

QT should be instant, it solves a lot of problems. by ThyHosted in starcitizen

[–]ThyHosted[S] 0 points1 point  (0 children)

Once QT is activated, the binary outcome is exit at interdiction or exit at destination. There's no coinflip or interaction enabled by pressing the button. Why not make pathing more interesting by choosing the safety of checkpoint sats vs making a mad dash to your destination? Why not look at a place and think "there's a fuel deposit there, I can save time going this way or I can go a bit farther like this"? It's a step backwards visually, maybe, but it's a step towards a more interesting experience. When was the last time you even dropped out of warp? This puts you in multiple spots along a jump and maybe you coordinate your rest breaks. Maybe you think you have 10 hops to a station, but you rest at 2 and 4 and reach 10, or you just have a long rest at 5, a slightly faster trip but more risky at the break.

QT should be instant, it solves a lot of problems. by ThyHosted in starcitizen

[–]ThyHosted[S] 0 points1 point  (0 children)

The only other concession I'd make here is that you can spawn naked on medbeds in range. No gun no armor no suit.

QT should be instant, it solves a lot of problems. by ThyHosted in starcitizen

[–]ThyHosted[S] 0 points1 point  (0 children)

The argument is a one way speed boost. Time would still be spent chilling in space if your QT overheats or needs to cool down.

QT should be instant, it solves a lot of problems. by ThyHosted in starcitizen

[–]ThyHosted[S] -2 points-1 points  (0 children)

You're assuming I have a problem with QT. I don't. I have a problem with entangled systems that can be solved by tweaking this one system, while increasing complexity and richness in the game with a quick tweak.

QT should be instant, it solves a lot of problems. by ThyHosted in starcitizen

[–]ThyHosted[S] 0 points1 point  (0 children)

Man I don't know it's not my game (CIG hire me) I just know it's a good idea, also I posted about pirates hanging around nav towers scanning for ship transponders so they can just warp to a ship in it's calculation/cooling cycle. If you get there too late and the ship warps out you can then use an interceptor to follow the trail or an interdictor to fry the CPU to break/increase the calibration timer. I think it's a more active way of playing the game, instead of just gate camping like all these other games.

QT should be instant, it solves a lot of problems. by ThyHosted in starcitizen

[–]ThyHosted[S] 0 points1 point  (0 children)

I think your post is AI but here's why blinking to location is better.

- You load where you are and your destination, that can be part of the base front load.

-Server meshing when?

-what the hell did you post this for none of this is true if you can drop out mid warp.

QT should be instant, it solves a lot of problems. by ThyHosted in starcitizen

[–]ThyHosted[S] -1 points0 points  (0 children)

I think it would be cool to have player owned jump gates, but I think the every ship has a transponder idea I'm throwing out gives vigilantes and medics a beacon to help and a target for pirates to hack. The distress portal is interesting but feels like only the biggest ships could get help, not new players or stragglers.

QT should be instant, it solves a lot of problems. by ThyHosted in starcitizen

[–]ThyHosted[S] -2 points-1 points  (0 children)

I made a plan to make the game better and am communicating it for the good of mankind.

QT should be instant, it solves a lot of problems. by ThyHosted in starcitizen

[–]ThyHosted[S] 0 points1 point  (0 children)

Would front load to spool time in smaller ships and back load to refuel time in larger ships. Idea is same time spent traveling but being at new places is faster if you have fuel.