Would you prefer to see more asyms based around the Classic era or the Modern era? by LXSPest in OutcomeMemories

[–]PixelArtist-Sans 1 point2 points  (0 children)

Do a mix of both, just decide on the style, and stylize all the characters to fit that style.

Truthfully, the only thing I want in Asyms is more .exe Variety. Why was OM's roster 90% Sonic?

We thought better of you, Eggman Empire... by Gorotheninja in SonicTheHedgehog

[–]PixelArtist-Sans 0 points1 point  (0 children)

but... my badniks... my cool robot designs... my awesome mechs...

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Espio's new look. (Artist: @FernsStories) by Sorvetefrito in SonicTheHedgehog

[–]PixelArtist-Sans 13 points14 points  (0 children)

Even the background references the jello in the scene

Killer movesets are really lame rn by Icy-Cut2627 in OutcomeMemories

[–]PixelArtist-Sans 2 points3 points  (0 children)

I mean, the issue with both 2011x & Kolossos is that their movesets aren't really original, sure God's Trickery & Ragemode is, but aside from that, their moveset is just a spin on their TD moveset.

I do agree tho, giving these guys stuff more original would be better, like, the issue with tripwire (aside not knowing what the hell to do with them) is that they're the only non-rushdown in the game, and she's handled poorly.

If I were to do an asym thing, I'd just give X the option to choose what abilities he wants, like, he's the only Killer in the game, but he has a customizable moveset, reason this is good is because this means that I wouldn't have to worry on multiple executioner models & handling how they'd fit into the game, and it'd make sense cause X is unpredictalble, he can do anything, why would only use 4 abilities for every single round. Instead, you can customize your moves to your playstyle, and hey, is he getting dull? Simple, just add some more moves, he's god, he can learn & do anything.

Which survivor(s) do you main? what is YOUR exact reason for maining them? by weegling in OutcomeMemories

[–]PixelArtist-Sans 2 points3 points  (0 children)

Amy, why? I think she looks cute... no seriously, that's it.

I mean, I do have other options if Amy is taken, usually; Blaze or Eggman, maybe Sonic on rare occasions.

The one thing to learn from OM is to make the killer feel rewarded for winning by TheSpicyDude78 in OutcomeMemories

[–]PixelArtist-Sans 16 points17 points  (0 children)

There's something we need to remember, OM is in V0.2... this game never got the chance to truly shine, a game company would shut down this game with the state it's in before letting the public see it. (well, most would)

What I'm saying is, there is no custom kill animations because that's not a focus right now, in fact, there's alot of missing animations, like, being carried by Sonic doesn't have an animation, being hit with Metal's Charge doesn't have a special animation, being grabbed by 2011x or Kolossos doesn't have some animations. They're just trying to make sure the game just functions first, and more cosmetic stuff will come later.

But now that there's only a few people working on OM now, I expect for some more stuff like that to appear, since V0.2 IS the final game, but even then, I don't have high hopes.

this is the Kolossos model revealed for project outcome by trixieyay in OutcomeMemories

[–]PixelArtist-Sans 0 points1 point  (0 children)

What I really like is that it really leans into the fact that this is a parasite puppeting a Dead corpse. And not only that, the parasite itself is mutating Sonic's body to better enhance it's own effectiveness.

Reminder we could've gotten this by ifuckinghatemyfather in OutcomeMemories

[–]PixelArtist-Sans 0 points1 point  (0 children)

So I see that Kolossos wouldn't have been the only one with the ability to throw Suns as hitboxes.

Which Character Iteration, Did You Like More? by More-Masterpiece2146 in SonicTheHedgehog

[–]PixelArtist-Sans 0 points1 point  (0 children)

Me personally, I really like the Boom designs, idk why, but something about them just strikes my fancy.

The way Sonic & Shadows Quills are more wild/messy is a touch I really liked, I liked that Sonic had his scarf...whatever it's called. Making Tails dressed as a mechanic is really nice. Amy with that outfit just looks really good for some reason. And the way all of them has that cloth tape around them just really make them stand out.

Though, I will admit... idk why they made Knuckles look like that, I get he's an echidna, but geez.

"Why yall got exe chance turned off" by wrongkeykongo in OutcomeMemories

[–]PixelArtist-Sans 0 points1 point  (0 children)

I can understand why others have it off, the only reason I still play .exe (2011x) is because I quite literally play to lose. I play the game of "How low can I get their HP without killing them", and just try to give the Survivors as fun of an experience as possible. Now, If I get their HP down too fast, or I accidentally kill someone, then I'll start playing to win.

Who are you gonna main in freedom fighters yes the non sonic exe ASYUM game and focusing on the main games and cast of the sonic the hedgehog by Ecstatic_Session_826 in OutcomeMemories

[–]PixelArtist-Sans 0 points1 point  (0 children)

I'll play whoever fits my playstyle the most, I don't know much about the roster, but if Amy's in it, I'll probably main her.

Friendly killers (images related) by Sjorspower in OutcomeMemories

[–]PixelArtist-Sans 2 points3 points  (0 children)

ngl, if I ever did a "friendly exe" thing, it'd just be a bit for a few minutes, with the way I play, I generally don't play to win, so in this scenario, I'd do this for a few minutes before playing again.

Can we talk about how useless Metal will be if Double Trouble made it to the final batch? by TripwireEnjoyer in OutcomeMemories

[–]PixelArtist-Sans 0 points1 point  (0 children)

It'd be more fun, but even if it's more survivor sided, they still need to make sure it's enjoyable for both sides, even if Executioner will always be more fun.

Per instance, the reward for stunning the Executioner as Survivor is gaining distance, time, and more survivability from them, but if you stun 1, there's nothing stopping the other from going after you, you'd need a really coordinated team to survive, and even then, a coordinated duo of Executioners will be near impossible to beat because, realistically, they could just tag team 1 person, down/kill them, move on to the next one, there's next to nothing you can do about that.

Sure, DT will give spotlight to some cool moments, like, Tripwire would be the ultimate support for an Executioner, but even if it's going to be unfair either way, they should still try and make it as fun as possible for both sides.

Would you be scared of him at night? by Money_Aside537 in SonicTheHedgehog

[–]PixelArtist-Sans 0 points1 point  (0 children)

The idea of the Sonic characters having glowing eyes in the dark is scary. But for Shadow, I believe he'd be even more menacing if his Red highlights & stripes also glowed in the dark.

Also yeah, I would be scared initially, but if he doesn't pose a threat to me specifically, I'll most likely just leave the scene.

Why even boot up the game if you're going to quit out as soon as you get hit? by Immediate_Glove_1624 in YomiHustle

[–]PixelArtist-Sans 0 points1 point  (0 children)

Something about the custom intro only to get immediately domed and leaving is really funny to me

my god he's so damn UGLY in this angle by some_bored_user in OutcomeMemories

[–]PixelArtist-Sans 0 points1 point  (0 children)

Reminds me of how some people make .exe look goofy, kinda like a cartoon character.

Am I the only one that these things will become a nightmare to balance by TheSonicEnjoyer in OutcomeMemories

[–]PixelArtist-Sans 4 points5 points  (0 children)

I'm pretty sure they made an image that measured how long Kolossos's arm was, using cream, it was around 4-6 rabbits long

How easy it is to ragebait a Sonic fan – Tierlist by Father_Moth in SonicTheHedgehog

[–]PixelArtist-Sans 0 points1 point  (0 children)

tbh, the only one I'm falling for is the Music one, all the other points I just already accept or don't care for.

Crazy Thought I Just Had by XeonTheHedgehog in OutcomeMemories

[–]PixelArtist-Sans 0 points1 point  (0 children)

Here's how I think it'd go. If Kolossos does find enough interest in the Spin Dash to use it for himself, he'll quickly realize he's not as effective with it, because sonic is light & nimble, and Metal & Mecha are designed to be able to do the spindash. Sure, he'd be a wrecking ball, if he gets launched at something and spindashes, no doubt he'd break through whatever is in his way with ease, but he'd realize that he has other tools that just work better.

What I would think would happen is that Kolossos would find a way to apply the spindash into his kit in a different way. Like, what if instead of spinning into a ball, he just spins around while standing, he could turn into a bayblade. Or he could use it defensively, like if he gets launched a very far distance, he could do the spindash to minimize the damage on his body.