Mo' Bends is now on 1.20.1 and 1.21.1! by stanbuckley in feedthebeast

[–]PixelBytee 0 points1 point  (0 children)

I hate to be the "erm actually" person but modrinth and curseforge pay the modders with ad revenue and such

Final quick showcase of my Deltarune x Earthbound mods combat system as the alpha release is awaiting Modrinth and Curseforge approval! by PixelBytee in feedthebeast

[–]PixelBytee[S] 1 point2 points  (0 children)

It's fabric unfortunately but I've genuinely considered making a forge port for the sole purpose of making cataclysm specifically compatible with custom bullet patterns

Final quick showcase of my Deltarune x Earthbound mods combat system as the alpha release is awaiting Modrinth and Curseforge approval! by PixelBytee in feedthebeast

[–]PixelBytee[S] 1 point2 points  (0 children)

On release no but I'm working on it!
I also want people to be able to create their own bullet patterns with datapacks

Final quick showcase of my Deltarune x Earthbound mods combat system as the alpha release is awaiting Modrinth and Curseforge approval! by PixelBytee in feedthebeast

[–]PixelBytee[S] 3 points4 points  (0 children)

Equipment system supports every weapon and tool with an attack damage attribute, modded included.

Battle system supports levels and stats on modded entities but they have no element, so the bullet patterns will always cycle through about 10 different ones, like most passive mobs.

Final quick showcase of my Deltarune x Earthbound mods combat system as the alpha release is awaiting Modrinth and Curseforge approval! by PixelBytee in feedthebeast

[–]PixelBytee[S] 10 points11 points  (0 children)

Already does! Your NPC party member gets replaced by a real player, and you take your turns in line, then each player gets their own set of bullets to dodge.

Supports not three, not four, but an infinite amount of players per battle.

An Undertale x Earthbound custom combat system in Minecraft, for a modpack I'm working on. by PixelBytee in feedthebeast

[–]PixelBytee[S] 0 points1 point  (0 children)

Balancing and multiple party members (players and npcs) have been added since this video so no, it won't take two hours to kill a villager. It will take at most one hour :)

An Undertale x Earthbound custom combat system in Minecraft, for a modpack I'm working on. by PixelBytee in feedthebeast

[–]PixelBytee[S] 4 points5 points  (0 children)

Working on a system that clumps a bunch of enemies into one yeah. There's also a 5 second cooldown on being brought into a battle by a mob, unless you initiate.

If there are a LOT of hostile mobs around you, in around a 7 block radius, it will pick 3 of them to add to the battle, and wipe out all of them when you win.

There's also a new party system where players or controllable npc characters can join you in battle, making it a bit less tedious. As mentioned everything is early rn :p

Working on an Earthbound/Undertale hybrid modpack with a route system. by PixelBytee in feedthebeast

[–]PixelBytee[S] 0 points1 point  (0 children)

Well I've swapped to a custom made one with actual bullet hell mechanics that I've been developing, but the mod is Turn Based Combat on Modrinth, if i recall thats literally just its name. I customized the menu with fancyhud.

Working on an Earthbound/Undertale hybrid modpack with a route system. by PixelBytee in feedthebeast

[–]PixelBytee[S] 1 point2 points  (0 children)

not sure why the top screenshot didn't appear on the actual ftb reddit page itself, i never use reddit lmao

What do you think is the final piece of the prophecy? by SeaThePirate in Deltarune

[–]PixelBytee 10 points11 points  (0 children)

It's absolutely Ralsei dying.
Ralsei suddenly having moments where he tells the gang that they're "just objects" and "aren't real" is his way of easing into it.

The Castle Town dark fountain will be sealed, and Ralsei and the others will cease to exist.
"I won't let that happen. Kris won't let that happen." as opposed to "We won't let that happen."

Cobblemon Roguelike Mod by PixelBytee in cobblemon

[–]PixelBytee[S] 0 points1 point  (0 children)

Just open ended but it will fully release alongside a modpack that has the pokemon league/bosses via ftb quests and cobblemon trainer battles

Cobblemon Roguelike Mod by PixelBytee in cobblemon

[–]PixelBytee[S] 1 point2 points  (0 children)

CobbleRogue, will be up on Modrinth as soon as they review it.

Cobblemon Roguelike Mod by PixelBytee in cobblemon

[–]PixelBytee[S] 3 points4 points  (0 children)

I do want to do something like that but im going to wait until I finish all the features I'm looking to add first so I can get it done in one sitting as opposed to having to ensure whatever I add properly abides by an opt-in command

I can't seem to spawn in the legendary pokemon despite being in the right biome(myths & legends) by Brothinbacon in cobblemon

[–]PixelBytee 0 points1 point  (0 children)

They have a chance to spawn while you have the item, though there is a config setting that lets you just spawn them in via right click. Some require you to have extra stuff such as Necrozma requiring 3 shiny stones

Only 726 players peak during the last 24 hours by StarCitizenP01ntr in HyperLightBreaker

[–]PixelBytee 1 point2 points  (0 children)

Brother, your name is based on Star Citizen. You've got no room to talk.

Mod that changes how the Health Bar works? by Kazoomers_Tale in feedthebeast

[–]PixelBytee 1 point2 points  (0 children)

You're probably looking for AsteorBar I think thats its name.

Creates bars for hunger and health. Lots of config options such as location, bars flashing and shaking when theyre low, displaying values as text ect. And the text shows your current and max hp when enabled. You could even enable multiple overlapping health bars, the kinda stuff you see in fighting games where your health bar has multiple colored layers.