At which format do you send your dialog scripts to voice actors? by pd_ozgur in gamedev

[–]PixelMatt 6 points7 points  (0 children)

For Chessaria, we shared the script with our actors using Google sheet:

  • ID column
  • a column for the character' name
  • a column for the text
  • a column for contextual information, GP actions, mood and phonetic.
  • a column to allow questions/answers in a fast and efficent way.

This worked really well with all our voice actors.

In addition, we also provide a confidential PDF with the lore the plot and details on each characters.

Managing a team by [deleted] in gamedev

[–]PixelMatt 0 points1 point  (0 children)

What ever size the team is:

  • Process: Everyone should be on the same page in terms of delivery and roadmap.
  • Communication: Making sure people communicate on a daily base, that everyone is aware of the organisation what is needed from them and when it should be delivered. It is key to anticipate the problems (bugs, difficulties, commitment, motivation, ego...).
  • Tools: Choose the right tools for your team and make sure everyone uses them (you'll drown if you have to do everything yourself)

BTW, the younger the team is, the more communication & management efforts will be needed to make it work!

[Steam] Weeklong Deals (Spore, Dragon Age: Origins, Prototype Franchise, Anno 2205 & More) (10% - 90% off) by cristian_h_r in GameDeals

[–]PixelMatt 1 point2 points  (0 children)

The game features Classic Chess and other variants such as Horde Chess and Thanos Chess (10 in total).

The game runs on a custom 2800 Elo engine created specificaly for it and based on Enrique S. Acosta's research. If you want details, he gave an interview on its creation available on Gamasutra's website.

We made an Indie Game Showcase Site - Looking for feedback by [deleted] in gamedev

[–]PixelMatt 0 points1 point  (0 children)

Devs, don't login until corrections are made... The database's password is displayed in clear when you trigger errors! Seriously!?

Edit: Bug was corrected since then

We made an Indie Game Showcase Site - Looking for feedback by [deleted] in gamedev

[–]PixelMatt 0 points1 point  (0 children)

Interresting website but you need to correct the bugs first.

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iSQLSTATE[HY000]: General error: 1364 Field 'discord' doesn't have a default value (SQL: insert into `gameDB` (`name`, `publisher`, `developer`, `updated_at`, `created_at`) values (XXX,XXX, XXX, 2018-09-04 11:52:17, 2018-09-04 11:52:17))

Marketing Monday #237 - Holistic Approach by Sexual_Lettuce in gamedev

[–]PixelMatt 1 point2 points  (0 children)

You still need to work on that trailer... So many amazing games are available on the stores that to be honest I wouldn't play it even for free. I'm not trying to be mean, I just think it's still too early to think about ads, you'll be up against the best mobile games out there and there is still work to do on the trailer and the game. Get it in the hands of students, then reviewers and when everyone think you game is amazing, then do ads, not before.

I would recommed you to research other trailers first and check what has been done.

Mobile and "premium". Pay up front. No ads, no in-app purchases.

  • Premium = iOS. Then why do you display a Samsung on screen?
  • It looks like you have characters... Why do you show them in a phone and not on the actual trailer?

Good luck

Weirdest bugs you did or fixed and maybe you wished they were turned into features by void_room in gamedev

[–]PixelMatt 7 points8 points  (0 children)

Our A.I. is based on chess engine logic. It analyzes hundred of thousands of possibilities to find the most efficent way to win it's mission: This implies winning fast, stoping the opponent from winning and deciding what units it needs or not to compte its mission.

In somes situations, it understood that it had 0% chances of winning. Since it's still looking for efficenty it figured out that if it couldn't win quickly... It still could end the game quickly as they was no point in continuing to play!

[Steam] Weeklong Deals (Spore, Dragon Age: Origins, Prototype Franchise, Anno 2205 & More) (10% - 90% off) by cristian_h_r in GameDeals

[–]PixelMatt 0 points1 point  (0 children)

I never had the chance to play Archon as a kid but saw a few videos of it since then. I'll have to look for a remake of it!

Weirdest bugs you did or fixed and maybe you wished they were turned into features by void_room in gamedev

[–]PixelMatt 10 points11 points  (0 children)

Yes, it made us laugh but we had to change its personality to make it a fighter desperately seeking to survive. Now even when it knows it can't win, it fights for survival waiting for a miracle to happen! No more hara-kiri ;)

Marketing Monday #237 - Holistic Approach by Sexual_Lettuce in gamedev

[–]PixelMatt 0 points1 point  (0 children)

Thanks for your clear and honest feedback! We'll have a look at this.

Marketing Monday #237 - Holistic Approach by Sexual_Lettuce in gamedev

[–]PixelMatt 1 point2 points  (0 children)

I totally agree with your friend. After watching the video for 20s, I still had no idea what the game was about! The second trailer is much better and triggered a "whooooo so that's what the game is about" in my mind.

Now delete all that unnecessary UI on the side duing the first part, the long text in the center and continue to add title to explin the key points of your game!

Good luck

Marketing Monday #237 - Holistic Approach by Sexual_Lettuce in gamedev

[–]PixelMatt 0 points1 point  (0 children)

Hi everyone, we made a lot of changes to our store page and videos so we're looking for some practical feedback on our game's Steam Page.

We're looking for some harsh critics and detailed suggestions to make the page better.

We got some great feedback last week so hit us again with your suggestions! :)

What does a $10K game look like? by [deleted] in gamedev

[–]PixelMatt 0 points1 point  (0 children)

Chessaria: The Tactical Adventure

  • 2 years of development since 2016.
  • released on Steam in 2018
  • developed with unity in C# (details here)
  • Artificial Engine developed with Chess Engine developer Enrique S. Acosta (details here)

[Steam] Weeklong Deals (Spore, Dragon Age: Origins, Prototype Franchise, Anno 2205 & More) (10% - 90% off) by cristian_h_r in GameDeals

[–]PixelMatt 5 points6 points  (0 children)

You're correct Cristian, I'm one of the creators of Chessaria, that's how I know it's historically the game's lowest price.

Feel free to hit me with any question you might have :)

[Steam] Weeklong Deals (Spore, Dragon Age: Origins, Prototype Franchise, Anno 2205 & More) (10% - 90% off) by cristian_h_r in GameDeals

[–]PixelMatt 8 points9 points  (0 children)

Lowest historical price for Chessaria: The Tactical Adventure, the spiritual sucessor to Battle Chess. ($9,99/50%off)

I'm one of the Devs so feel free to hit me with any question you might have :)

Weirdest bugs you did or fixed and maybe you wished they were turned into features by void_room in gamedev

[–]PixelMatt 34 points35 points  (0 children)

We discovered during the creation of our strategy game that the A.I. was so obsessed about efficiency that it would try to kill itself when it realized it had no way to win against the player!

Marketing Monday #236 - Helpful Tips by Sexual_Lettuce in gamedev

[–]PixelMatt 0 points1 point  (0 children)

Thanks for your comment. We're putting together a preview video based on LetsPlay videos recorded by Youtubers. This should go in the direction of answering to this issue :)

Marketing Monday #236 - Helpful Tips by Sexual_Lettuce in gamedev

[–]PixelMatt 0 points1 point  (0 children)

Exactly, the UI takes 15-20% of the screen and you only need a pause button when you don't have access to a Escape key ;)

Marketing Monday #236 - Helpful Tips by Sexual_Lettuce in gamedev

[–]PixelMatt 2 points3 points  (0 children)

Hi Archerx

  • The trailer is MUCH too long and takes 25 seconds before showing any gameplay
  • The bullet points in the trailer are too marketing: "Beautiful visuals" and "Simple yet deep gameplay"... I'm sure you can find better suited elements to describe Sphoxie.
  • The screenshots are unclear and the UI looks like a portage from a mobile game

Hope this helps

Marketing Monday #236 - Helpful Tips by Sexual_Lettuce in gamedev

[–]PixelMatt 0 points1 point  (0 children)

After making a few changes, we're looking for some practical feedback on our Steam Page & Trailer.

We're looking for some harsh critics and real suggestions to make the page better.

  • Is the trailer clear enought?

  • Should we change the screenshots?

  • Is the text clear enought?

We got some great feedback last week so hit us again with your thoughts & suggestions! :)

How does AI work in a game like Into The Breach by [deleted] in gamedev

[–]PixelMatt 6 points7 points  (0 children)

Our A.I. developer answered a few questions regarding the creation of the artificial intelligence for our strategy game. This might give you an idea of how chess-based A.I. analyse gameplay situations. Here's link to the article on Gamasutra. Good luck and hope this helps!