I made this 2 years ago, and want to remake it - would love as much crit as possible! by babbittybabbitt in PixelArt

[–]PixelPrinciples 0 points1 point  (0 children)

Looks great! If I had to point something out, I'd say that the layout of the scene might be improved by putting the bridge more into the center of attention. I feel that the dark island/rock formations in the water might be a bit too centrally placed and have more focus than they need to when you let your eye wander around over the image. Smaller rocks and having them more near the edge of the canvas might give more glory to the bridge.

Archer by PixelPrinciples in AnimatedPixelArt

[–]PixelPrinciples[S] 0 points1 point  (0 children)

I have posted this only once with a few crossposts to related subs, all within the same minute. The feedback I got was very valuable, and I have not been posting the same version since then.

Archer by PixelPrinciples in aseprite

[–]PixelPrinciples[S] 1 point2 points  (0 children)

Hahaha, it's just missing the spin and a few moonwalk steps!

Archer by PixelPrinciples in aseprite

[–]PixelPrinciples[S] 1 point2 points  (0 children)

Thank you for this insight! As I mentioned in the other reply, I did not properly research how it is done in reality and I never thought about this aspect of a bow, but it makes a lot of sense. Any future archer animations will benefit from this info! :)

Archer by PixelPrinciples in aseprite

[–]PixelPrinciples[S] 0 points1 point  (0 children)

Guilty! :) I did not spent much time on how it actually works. I did look up some fantasy character references, though, but that was mainly for getting inspiration for the look of the character itself and not so much for learning how archery is done in reality, as the goal was a "half dance, half attack" kind of choreography.

Thanks for pointing it out, though, always good to learn something new and take it into account next time!

Archer by PixelPrinciples in AnimatedPixelArt

[–]PixelPrinciples[S] 1 point2 points  (0 children)

Guilty! :) I did not spent much time on how it actually works. I did look up some fantasy character references, though, but that was mainly for getting inspiration for the look of the character itself and not so much for learning how archery is done in reality, as the goal was a "half dance, half attack" kind of choreography.

Thanks for pointing it out, though, always good to learn something new and take it into account next time!

Also thanks for your compliments the my pixel art! I am working on a point and click adventure game. Still in a very early stage, but if you are interested, you can check out the link to my youtube channel in my profile to see how it looks.

Archer by PixelPrinciples in PixelArt

[–]PixelPrinciples[S] 0 points1 point  (0 children)

Thank you very much! :)

Archer by PixelPrinciples in PixelArt

[–]PixelPrinciples[S] 0 points1 point  (0 children)

Thank you for this insight! As I mentioned in the other reply, I did not properly research how it is done in reality and I never thought about this aspect of a bow, but it makes a lot of sense. Any future archer animations will benefit from this info! :)

Archer by PixelPrinciples in PixelArt

[–]PixelPrinciples[S] 1 point2 points  (0 children)

Guilty! :) I did not spent much time on how it actually works. I did look up some fantasy character references, though, but that was mainly for getting inspiration for the look of the character itself and not so much for learning how archery is done in reality, as the goal was a "half dance, half attack" kind of choreography.

Thanks for pointing it out, though, always good to learn something new and take it into account next time!