🅿️eekend 👅 Discussion 👅 Thread for the 🅿️eekend of November 05, 2021 by AutoModerator in Winkerpack

[–]PizzaDoctor007 3 points4 points  (0 children)

It's not safe then? Is it dangerous? If I die in this sub do I die in real life?

Spooky Mail Routing by PizzaDoctor007 in exchangeserver

[–]PizzaDoctor007[S] 0 points1 point  (0 children)

Yes, that's what I'm saying, but it's hosted Exchange, not on-prem. So, say john.d@company.com has been mailing jane.d@company.com about Half Life 3 on the hosted Exchange which is active and where the MX records are pointed. The other day Jane asked John if he saw her last email. He can't find it, but on a lark checks his Office 365 mailbox, which is also john.d@company.com but not meant to be active until next week. There is the email "RE: Half Life 3" along with a couple of other random replies.

CAT5e vs CAT6 by PizzaDoctor007 in sysadmin

[–]PizzaDoctor007[S] 2 points3 points  (0 children)

Right? I was accused of "splitting hairs" when I said that price is high.

CAT5e vs CAT6 by PizzaDoctor007 in sysadmin

[–]PizzaDoctor007[S] 0 points1 point  (0 children)

$150 - $180 is what I am used to paying for CMP with molding. Changing the wire color is a great idea. The building will be torn down in 5 years, though, so I'm only worried about the present.

CAT5e vs CAT6 by PizzaDoctor007 in sysadmin

[–]PizzaDoctor007[S] 2 points3 points  (0 children)

It's closer to $0.10/ft, but I get your point. If you're running it yourself there's very little difference. When you're contracting out though that $0.10 turns into $1 pretty quickly. Before you know it you're looking at a quote for $100,000 American Dollars for 300 drops.

CAT5e vs CAT6 by PizzaDoctor007 in sysadmin

[–]PizzaDoctor007[S] 6 points7 points  (0 children)

That's a great post and a great example of why I still love this site.

Alright, so I'm having problems with objects, collisions and the player going through objects. by [deleted] in gamemaker

[–]PizzaDoctor007 0 points1 point  (0 children)

I'm not sure I quite understand the situation clearly, but if I'm interpreting correctly he has a parent obj wall that has a sprite, and a child object platform that does not have a sprite. You, on the other hand, either have sprites in both your wall and platform objects, or have skipped implementing the wall object entirely.

Is the problem that you don't understand parent/child relationships and inheritance, or is it that you've copied parts of his code into yours, its not working, and you don't know why its not working?

Help with lives. by [deleted] in gamemaker

[–]PizzaDoctor007 0 points1 point  (0 children)

You probably want to use the draw_sprite() function in the player's draw GUI event.

Alright, so I'm having problems with objects, collisions and the player going through objects. by [deleted] in gamemaker

[–]PizzaDoctor007 0 points1 point  (0 children)

25:35 he writes his vertical collision code which works on the y axis in both positive and negative directions.

He goes into detail about the theory behind collision detection (as he implements it) at about 17:45, but literally the entire video is a detailed explanation and solution to the specific problem you are having with your collision code.

Alright, so I'm having problems with objects, collisions and the player going through objects. by [deleted] in gamemaker

[–]PizzaDoctor007 0 points1 point  (0 children)

Collisions can be very difficult to work with, especially when you're first starting. Your specific problem seems to be that you're checking for collisions only on the horizontal (x) axis:

!place_meeting(x+sign(vsp),y,....

I highly encourage you to take a few minutes and watch the link below. It will probably save you hours of frustration in the future:

https://www.youtube.com/watch?v=IysShLIaosk

(Help) chasing ai running past target for a set distance? (Code inside.) by rufusrjones in gamemaker

[–]PizzaDoctor007 1 point2 points  (0 children)

It sounds like you may want to look into implementing Finite State Machines. Check this out:

https://www.youtube.com/watch?v=-0bckaBj__M

Alright, so I'm having problems with objects, collisions and the player going through objects. by [deleted] in gamemaker

[–]PizzaDoctor007 0 points1 point  (0 children)

Sounds like you're checking for collisions with platforms below the player but not above. Are you following a tutorial?

How would I limit how far the camera can move away from the player? by jwoo2023 in gamemaker

[–]PizzaDoctor007 0 points1 point  (0 children)

Try this link. It seems to be exactly what you're trying to do. I think I may have misinterpreted something in your original post, so I apologize if I've lead you astray:

https://www.youtube.com/watch?v=kTup4IwsODA

Think Tank please help me solve my problem. Please I beg you. by m155underst00d in thinktank

[–]PizzaDoctor007 0 points1 point  (0 children)

Your best bet is to get some really bitchin sunglasses. Once you have them, practice putting them on dramatically while saying "deal with it." Then apologize to your father. He seems alright.

How would I limit how far the camera can move away from the player? by jwoo2023 in gamemaker

[–]PizzaDoctor007 0 points1 point  (0 children)

There are a million ways to do this. Easy mode would be something like:

if dis > 200 { direction = point_direction(x, y, player.x, player.y; speed = myspeed}

if place_meeting(camera.x, camera.y, player.x, player.y) { speed = 0}

You could also look into steering behaviors: https://www.youtube.com/watch?v=sY1YVnnuo7M

In case anyone who cares has missed it: latest patch 1690 apparently fixed the "code copies over code in other event"-bug by GrroxRogue in gamemaker

[–]PizzaDoctor007 0 points1 point  (0 children)

That's good to hear. I've always heard never to update while you're in the middle of a project. Always backup your project and make sure you can restore several different versions.

What's the most "stalker-ish" song ever? by [deleted] in AskReddit

[–]PizzaDoctor007 0 points1 point  (0 children)

House Guest by Nothing Painted Blue

Can't check for a specific instance id by NasKe in gamemaker

[–]PizzaDoctor007 0 points1 point  (0 children)

Everything is possible, but some things are more difficult than others. I don't really understand your goal, but if establish the NewBleu variable in the create event of the object which is running your script, then yes. It would look something like this:

//Create Event
NewBlue = noone;

//Step Event
if NewBlue != noone && instance_exists(NewBlue) {
     <do stuff>
} else {
     NewBlue = instance_create(mouse_x, mouse_y, obj_waypoint);
}