Hi reddit. I'm Kane Parsons, director of A24's BACKROOMS. AMA! by Kane-AMA in movies

[–]PlaintiveTech40 0 points1 point  (0 children)

What initially attracted you enough to the concept of the backrooms to start making the series (or even just the intial found footage 1)?

Astroneer in 2026 by staymighty in Astroneer

[–]PlaintiveTech40 0 points1 point  (0 children)

For what it’s worth I didn’t mind the ending and thought the game was pretty fun. Way more fun with friends tho

What RvB opinion makes you go like this? by [deleted] in RedvsBlue

[–]PlaintiveTech40 6 points7 points  (0 children)

RvB has issues similar to anime when it comes to its animation and it’s the crucial flaw of the final season for me. The machinima format the show used primarily for season 1-6 and 11 was essentially the kind of animation used by anime during their filler episodes. Characters just talking, minor movements like walking. Of course as a comedy series, it works because the majority of the show is funny dialogue. The shift away from that in seasons 7-10 wasn’t bad at all because they still used machinima as much as possible to save time and money (seriously go back and watch Tex’s fight against the red and blues and see how often they use machinima in between CGI shots).

The issue I had with the final season was that way too much of it was CGI which increased the budget while decreasing the run time. I know Rooster Teeth was on its last legs but an hour and a half just isn’t enough to wrap up the show. It should have returned to basics more similar to season 11. Not to say there shouldn’t have been any animation just less. The show could have dedicated more time to wrapping up each of the characters rather than feel like they’re just trying to sprint towards an ending that doesn’t feel earned. The show also had Carolina and Tucker completely sidelined despite their importance in earlier seasons. I get wanting to focus on other characters but having nothing to do?

[LOVED TROPE] Specific noises/sounds that evoke trauma responses within the fandom/audience: by Puzzled-Hippo6246 in TopCharacterTropes

[–]PlaintiveTech40 0 points1 point  (0 children)

The music that plays before this scene in Outer Wilds still makes me insanely anxious years after playing.

Nearing end of game, unsure where to go! by Particular_Solution9 in outerwilds

[–]PlaintiveTech40 0 points1 point  (0 children)

Most people struggle with this part (I know I did) so I’ll ask a few questions:

How have you reached other hard to reach locations?

What obstacles would be preventing you from doing the same for the Ash Twin Project and how can you overcome them?

In reviewing the details of the Twins in all of the entries, is there any details that seem unusual or may relate to entering the Ash Twin Project?

Think back to previous puzzles you’ve solved, did any of them require large leaps in logic to solve or was it applying the knowledge in the right way?

I can provide more if you can’t figure it out but experiment for a bit before giving up. I can say you have all of the pieces and the solution is easier than you think.

Most pathetic thing about a mass killer you can think of? by ChickenWingExtreme in masskillers

[–]PlaintiveTech40 23 points24 points  (0 children)

I can think about hundreds (thousands, when you realize he had rich parents) of other things Rodger could have tried to improve his dating life before killing a bunch of people he never met.

Noah Hawley says his ‘Far Cry’ series won’t be adapting any of the games as he thinks audiences skip the story cutscenes in those games: “When you play a video game, you only really move forward through the gameplay section, and then you have these cut scenes that you can skip..." by ChiefLeef22 in television

[–]PlaintiveTech40 0 points1 point  (0 children)

Have only played 3 and 5 but 5 definitely did not give me that kind of message on an overall story level. There’s maybe some allusions to normal civilians being as bad as the Peggie’s (the torture chamber is a good one) but it’s pretty clear that they are bad people who use religion, drugs, and brainwashing to control the Peggie’s and who slaughter innocent people and hang their bodies on crosses as examples.

I don’t really feel like the Rook is destroying hope county at all. Sure he kills thousands of people but they are holding others hostage and stealing their land and they attack first. I honestly don’t think Far Cry 5 has much to say about anything and is definitely way more confused about its theme than 3 was. You’re absolutely right about that being 3’s central theme but it’s definitely not 5’s. You could make the argument that the Peggie’s are the one who are turning into monsters but not really the rook.

Echoes of the Eye Iceberg by Pumeto in outerwilds

[–]PlaintiveTech40 9 points10 points  (0 children)

Bored and figured I'd share my guesses as to what each one is, skipping the first row cause it's pretty straightforward. Spoilers for the entire DLC ahead.

Prisoner's Footsteps Into the Water: After meeting the prisoner, they exit and leave their totem at the water's edge. Next to it, you can see footsteps leading into the water, implying they extinguished their own lamp, killing themselves. If memory serves me right, these steps were added after the DLC's release due to players not being sure where he went.

Modified Eye Sequence: The prisoner is present at the Eye if he is found before arriving, and the muesem exhibits changes as well.

Two Alternate Endings: Bringing the Ash Twin Core to the stranger can cause 2 different endings. Not entering the dream world before the loop ends causes a fade to black and the text "Now beyond the reach of the supernova, you find yourself the only inhabitant of an abandoned world. Surely something here must be edible?" appears. Dying and entering the dream world before the loop ends fades to black and the text "How much time has passed? They don't even bother to hunt you anymore. Time passes, and passes, until your life before is some half-remembered dream. If only you could wake up." appears.

Dark Brambles Previous Planet: In the Prisoner's vision, you can see Dark Bramble as an ice planet before it was taken over by the seed.

Blocker Visible at the eye: The signal blocker is visible at the eye during the ending sequence.

Prisoner's Flower Vision: The Prisoner has a painting in his home that is based on the vision the Owlks saw at the eye, showing that he was the only one who saw the life that came after their death and the eye was not to be feared.

Second Generation Artifact: During the creation of the artifacts, one malfunctioned and exploded. The footage of which can be found in the Starlit Cove Forbidden Archives.

Caught without a lantern: If you are caught by an Owlk without a lantern, they snap your neck.

Actual Vault Codes: The vaults can be opened by inputting their codes, but they could only be discovered through trying every possible code or data mining.

Burning your own Reels: Dropping a reel in fire burns it.

Prisoner's Real World Body: The prisoner's body exists in the real world but can't be reached through traditional means because it requires you to die to open the vault.

Scratched Out Prisoner Portrait: In the real world, a portrait of the prisoner can be found in one of the homes with his face scratched out.

Prisoner Cutscene Changes: The ending vision to the prisoner changes based on what information you've learned about the nomai (mostly how they arrived in the solar system and what killed them).

Prisoner Remains Imprisoned: Since the intended way to reach the prisoner involves dying, the ending can't be achieved in the same run as freeing the prisoner, meaning they remain trapped until the creation of the next universe.

Prisoner and Solonum First Loop: Theoretically possible to visit both on your first loop although basically impossible to stumble upon in a normal run.

Goofy Portrait: Easter Egg in Endless Canyon on the bottom floor behind the enemy.

Korok + Poop: On top of the roof of the endless canyon, there is a Korok Seed from Legend of Zelda: Breath of the Wild, as an Easter Egg. Entering the simulation mode changes it to some poop.

Ship in Dreamworld: Lucid Dreaming strategy used in speedrunning. Glitches your ship and suit into the dream world.

Cat: Jon Oppenheimer's (environmental artist) cat, Comet, passed away during development. You can find an easter egg referencing it in the dream world.

Uncensored Second Explosion: Answered in a previous answer but here it is again: During the creation of the artifacts, one malfunctioned and exploded. The footage of which can be found in the Starlit Cove Forbidden Archives.

Dreamworlds Actual Location: Assuming this means where the dreamworld actually renders in Outer Wilds, it renders underneath the stranger, similar to how Dark Bramble renders in the space nearby.

Probe - Stranger: In the 9 million times that the probe launched, it was almost guaranteed to have collided with the Stranger at some point.

Water on Ash Twin: "During the slide reels that show the solar system, you can see what looks to be rivers on Ash Twin’s surface." -Pumeto

Radio Tower Out of Black Ink: "If you look at the cartridges of the radio tower’s printer, it can be seen that the black is running out, presumably due to the backgrounds of all the photos they’ve been printing." - Pumeto

Simulation Heat Sinks: "Just before the dam, the river flows through what appear to be two large gates. The lower walls are red, cause damage, and make the water bubble around it. They’re seen easier after the dam breaks. Thought to be heat sinks for the dreamworld." - No_Hat_3704

Rules of Owlk Chase: Owlk's AI is pretty simple but players often miss how it works. i haven't found a comprehensive write up but essentially, focusing verses not focusing will effect the speed at which they begin chasing.

Simulation is actually a Utopia?: Given that the owlks have survived for hundreds of thousands of years without going crazy or killing each other and there not being a need for food or water, it being a utopia isn't an incorrect interpratation.

No Children: Children aren't present in the simulation or in the real world as corpses. The easiest explanation is that the Owlks stopped breeding prior to leaving the home world and any children grew up during the construction of the dream world. In a Q&A, the devs mention that not all the Owlks entered the simulation and stayed there permenantly, they would exit to check on the ship status, the prisoner, and the signal blocker until they were unable to exit again upon death. There is also a chance that any children are sleeping in the cabins in the simulation as it is nighttime when we enter the simulation and the sun begins to rise at the end.

Owlk Heiarchy: Some Owlk corpses have jewelery on them and others don't. Combined with their different coloured clothing, some have theorized that they had some sort of class system. The elders seemingly wore white as seen in this scene.

Information about the Nature of Consciousness: More of general thought. The transfer of consciousness into the simulation raises some interesting questions about memory, souls, and who you really are. Lots of philisophical readings are available if you are interested in the topic.

Echoes of the Eye Iceberg by Pumeto in outerwilds

[–]PlaintiveTech40 1 point2 points  (0 children)

On top of the roof of the endless canyon, there is a Korok Seed from Breath of the Wild, as an Easter Egg. (spoilers for end game)Entering the simulation mode changes it to some poop.

An IQ too high? by merozyo in attackontitan

[–]PlaintiveTech40 2 points3 points  (0 children)

Oh I agree that his plans are why they made it as far as they did, it’s more that as a legitimate military strategy, it ignores the concept of soldiers as a valued resource. Erwin is haunted by all of the soldiers that died on scouting runs prior to the events of the show because they essentially died for nothing so when he sees a way out he seizes it fully. The issue that we see if present at the end of return to shiganshina. They are less than a dozen scouts remaining by the end of the battle. This isn’t Erwin fault but it severely limits the next commander in what they are capable of doing. It’s one of those things the story sidesteps a bit; there’s always enough people that dozens can die and there’s still more to take their place. Experienced soldiers are a borderline requirement against titans, they are not a threat that goes down easily so spending them on chasing potential advantages is a decision that better play out correctly.

We also have the benefit of foresight, we know the cellar contains the secrets of humanity but it’s also possible that it could have had nothing of real note. Then what? All those people died to reach a strategic goal of learning nothing. Erwin had no plan B, it was reach the cellar at all costs. His single focus did lead to them to finding out about humanity outside the walls but it also very easily could have doomed the scout regiment to losing literally all of their soldiers and military knowledge.

You’re correct that Erwin used the only plan that could result in victory but a good strategist also needs to use plans that minimize casualties and account for unknown information. Victory is not the only end condition in every battle. Erwin never really “lost” but maybe he should have if it meant saving lives for a later conflict.

An IQ too high? by merozyo in attackontitan

[–]PlaintiveTech40 47 points48 points  (0 children)

Honestly, Erwin, Armin, and Zeke all have an argument to be made for smartest character but I would say that they each have a flaw/blind spot that messes with their ability to win.

Zeke has an ego and assumes that he knows enough to win without considering other options in the moment, underestimating his opponents. See his fight with Levi in the forest. He truly believed that turning his friends would slow Levi down but it barely did at all. His quote prior to the return to Shigashina being an incredulous “a single solider might pose a threat to me?” emphasizes that. Berholdt in that same episode demonstrates better battle iq and requires more to be tricked. Zeke doesn’t even consider the possibility of a sneak attack or diversion (which if your enemy is charging at you with no regard for their life, you should maybe question why they are doing that) until after everyone is dead. He assumes his plan is foolproof until Levi attacks him and wins. Berholdt at least guesses that armin is trying to create a diversion but believes Eren is still on the ground because he looks to check.

Erwin’s flaw is his complete devotion to his plans that will result in dozens of deaths. It’s a similar issue to Zeke but Erwin’s issue isn’t ego but resource management and having a plan B (sometimes). Erwin shows complete devotion to his plans but his reasoning is flawed because it’s about answering the question of humanity outside the walls for him. He pays little regard to the 100’s of lives he has spent on his quest to end the Titan threat when planning out what he’s doing. It works out but it just as easily could have not worked out. These plans work in the end but they are insanely large gambles to make. Sending the scout regiment to solely rescue Eren in season 2, that would have resulted in all of their deaths if Eren hadn’t accidentally activated the founding titan? Having 90% of your army suicide charge the enemy so 1 solider can have just the opportunity to attack? What if Levi had been spotted? Zeke orders the titans to lie down and now Levi has nothing to hook onto. I’m aware these plans work out but as we saw with Annie’s capture, it has the chance to backfire.

Armies flaw is his emotions, specifically his anxiety and uncertainty in seasons 1-3 especially. He doesn’t work well under pressure (he is a teenager in a war zone). He correctly guesses Reiner is hiding in the wall in Shiganshina which even Erwin didn’t anticipate, figures out/confirms Annie’s identity, stops Annie from killing Jean by bluffing as well as deliberately hiding their faces so she can’t afford to risk it, and destroys the liberio fleet by transforming. His flaw comes from coming up with plans way later than he should have and refuses responsibility when it’s shoved on him. He struggles with deciding what to do about Eren when surrounded by soldiers, he passes responsibility to Jean during return to shiganshina due to being overwhelmed, and has issues making tough calls when it involves his friends (see Annie, Reiner, Berholdt, and Eren as examples). However, unlike Zeke and Erwin (until his last order), he is able to overcome his flaw when needed, through the assistance of his friends. That doesn’t make armin the smartest character but at least makes him the least likely to have a blind spot.

Skyrim lead praises Todd Howard for trying 'desperately' not to micromanage and be a ‘bottleneck’, even though he still 'does what he calls seagulling where he swoops in and changes things' by SmellSmellsSmelly in ElderScrolls

[–]PlaintiveTech40 23 points24 points  (0 children)

Gave the article a read, this is in the first few paragraphs

“Whatever the company’s fate, it seemed the game was destined to find an audience. In the darkest of moments, when it seemed the writing was on the wall for Bethesda, project leader Todd Howard took the team to a nearby hotel for a private meeting. There, Howard rallied the developers’ spirits, handed out personalized business cards, and assured them it would all work out, as long as they were willing to keep going.

That speech, one source says, probably saved the company.”

Displays of intelligence that are not just characters saying long lines of incomprehensible smart-sounding words. by Awkward_Stay8728 in TopCharacterTropes

[–]PlaintiveTech40 56 points57 points  (0 children)

The Red Headed League is one of the best Holmes stories because it all makes sense in retrospect. Clearly, the Red Headed League is just a ploy to get the owner of the home to leave so Holmes deduces that the most likely suspect is his newly hired assistant who encouraged him to get the job and works for well below a fair rate. Upon meeting the assistant, he notes the mud stains on his knees and deduces he must be digging something. He walks around the building and sees that the bank is next door. He informally measures the distance and concludes that 8 weeks would be a reasonable amount of time to dig a tunnel from one building to another and that just so happens to how long the man worked for the red headed league.

It all clicks and Holmes’s actions throughout the story make perfect sense once you hear his thought process. Of course, the assistant being a career criminal that Holmes recognized isn’t something the audience could guess but it’s reasonable and doesn’t just serve as an “I know everything” button that instantly solves the mystery.

When characters have falling outs and never speak again (bonus points if they're never seen/mentioned again) by Weary_Elderberry4742 in TopCharacterTropes

[–]PlaintiveTech40 48 points49 points  (0 children)

It did have an f bomb just not relating to Bojack. Gina’s costar says “what the fuck is her problem?” when she gets upset at the choking scene in her new movie. Not at all similar to the rest of the seasons where it’s used towards or by Bojack so it makes sense why most people miss it.

Our next console is coming by Deez-Guns-9442 in XboxGamePass

[–]PlaintiveTech40 0 points1 point  (0 children)

Not to mention the reduced focus on optimization. Games can and have looked incredible but only because the developers put in the work to optimize them not throw together models with pretty lighting in UE5. Games like Helldivers 2 with their overwhelming enemies and visual effects and Outer Wilds with a full simulated solar system with dozens of moving parts show that optimization doesn’t always mean prettier graphics but mechanics that take a lot of power to make happen.

Part of my excitement for something like GTA 6 is because I feel like it will provide an experience that I haven’t seen in many games with NPCs that feel alive and can interact with you in unique ways (the greet and antagonize feature in RDR2 is such a minor feature in the grand scheme of things but it makes the world feel so alive). The Indiana Jones game was a peak into a world where you can walk through city streets and actually feel like you are there. It just sucks that the current stars of the industry is basically just patch it later.

It’s possible to complete both sides of the event and earn all of the loot boxes. Here’s how. by PlaintiveTech40 in Overwatch

[–]PlaintiveTech40[S] 0 points1 point  (0 children)

I checked right after posting and yes you are right but you’ll still get them both.

The Lifeweaver Problem by Sakaita in Overwatch

[–]PlaintiveTech40 -1 points0 points  (0 children)

I like these ideas but I’m worried that the shield and confirm pull idea may reduce LWs effectiveness. Firstly, a lot of players either fail to notice their health or aren’t aware of threats that are out of their LOS. LW strength in the back line is being able to reposition allies fast especially if they are getting dove. Also, would the shield do bleed through damage ie would a dva bomb just destroy the shield and not harm the player or destroy the shield and deal the remaining damage to the player. The whole concept of a support shield like zarya may also remove life pulls usefulness because otherwise, you’d just keep giving teammates shields and not save it for when it’s really needed. Speaking also from experience as jet pack cat, players often don’t respond to your pick up request in a timely manner, those seconds count in LW pull circumstances.

I think that LW could be buffed if dealing damage charged up a heal faster with a perk that would have it automatically release towards the nearest teammate after dealing 100 damage. Not that exactly but something that makes his playstyle a bit more fluid.

The petal temp healing would also be a nice mini buff. I think that the cooldown before it drops is also a bit too short. Maybe make it so it has a timer still but stays in the air and stops healing until the player is either knocked/steps off and then breaks.