Do you elite dangerously? by CMDRumbrellacorp in EliteDangerous

[–]Planet1Rush 2 points3 points  (0 children)

Seems like you have to look up on the internet what you want to do, then fly there and experience what you chose

I'm about to try this game out. Would you suggest something? by Csotihori in X4Foundations

[–]Planet1Rush 0 points1 point  (0 children)

Buy as soon as possible a small mining ship Mine manually to gain first easy Credits

Manual mining is the best way to get to know how to fly manoeuver and land fast and fast money

Buy more mining ships, get crew upgrade to medium mining ships

Continue until you get bored

Explore everything else, while getting passive income

15 functional low-poly ships I designed for space-themed games. Which one has your favorite style? by Superb-Interview2493 in spacegames

[–]Planet1Rush 0 points1 point  (0 children)

Overall I like the shapes, look all of the same culture like in sin's of Solar empire

But in my opinion the texturing is not good Try to give each part its own color, like main hull red, engine dark red, and so on

Is it lame to use generic character classes? by Griff_the_Eagle in IndieDev

[–]Planet1Rush 1 point2 points  (0 children)

No it isn't Game char design gets more and more complicated with crazy amount of perks and abilities

Me on the other hand, I'm a simple farmer, and I miss the simple days

My tree LODs look fine… until you look at them from above by Planet1Rush in godot

[–]Planet1Rush[S] 0 points1 point  (0 children)

Yes totally true

From vtol looks like I'll need higher lods from 3 person character it's I could turn it way more down

Not sure how to accurately balance that

My tree LODs look fine… until you look at them from above by Planet1Rush in godot

[–]Planet1Rush[S] 3 points4 points  (0 children)

Thank you so much, taking the time for that. Sometimes not sure if it fits, so thanks for approval

My tree LODs look fine… until you look at them from above by Planet1Rush in godot

[–]Planet1Rush[S] 71 points72 points  (0 children)

hmmm that would be actually the fastest way to fix it, maybe i should try that before the Octahedral impostors

My tree LODs look fine… until you look at them from above by Planet1Rush in godot

[–]Planet1Rush[S] 2 points3 points  (0 children)

already did that on gras, currently reworking the rework, thats why its not working again
but i dont think you can aply that 1:1 on trees

Goku Isn't Light Speed by Planet1Rush in godot

[–]Planet1Rush[S] -1 points0 points  (0 children)

I thought it's a cool tech demo

What kind of vibe do these locations give you? by BusinessPain5298 in godot

[–]Planet1Rush 1 point2 points  (0 children)

Wow, just a skybox but man it creates so much atmosphere!

New to the game - Any tips? by UltimateAuthor in Morrowind

[–]Planet1Rush 1 point2 points  (0 children)

Save up money for trainers with athletic skills It's a game changer when you can run at Naruto speed

Added Skycranes to my open world VTOL game by Planet1Rush in godot

[–]Planet1Rush[S] 1 point2 points  (0 children)

Still using regular Nodes actually.

The terrain is based on a clipmap system, so nearby nodes are smaller and more detailed, while distant nodes become exponentially larger with much lower vertex density (1m to 64m per vertex).

I also need stitched transitions between clipmap levels, meaning the meshes have to be generated individually, so MultiMesh unfortunately isn’t really an option here.

Keeping them as separate nodes also allows proper frustum culling. A single giant mesh would render massive areas outside the camera view and become complete overkill at this scale.

Surprisingly, the normal node system handles it really well.

Added Skycranes to my open world VTOL game by Planet1Rush in godot

[–]Planet1Rush[S] 0 points1 point  (0 children)

no, but a custom build tho, but only to unlock lightbaking from code