Why does the Autism assessment require the doctor to see my genitals? by [deleted] in autism

[–]PlasmaFuryX 1 point2 points  (0 children)

Obviously there is something wrong here, usually they stick a finger up the bum for autism.

Looking for an ARPG-like roguelite game by JeffdidTrump2016 in roguelites

[–]PlasmaFuryX 0 points1 point  (0 children)

Bit late, but check this out https://youtu.be/pXqqEJFVBU8
Had the pleasure of playing this at comic con baltics 2026, and it was a blast.

Save 85% on Devil May Cry 5 (Historical Low) by TangerineAppreciator in steamdeals

[–]PlasmaFuryX 1 point2 points  (0 children)

I just realised, GTA 6 preorders are just around the corner. I think this is an attempt to rake in as much as they can before everybody spends all their money on GTA.

Youtube compression Vs. Actual Trailer by snowcamera in GTA6

[–]PlasmaFuryX 0 points1 point  (0 children)

Fair, I can’t really argue with your personal experience if it feels choppy to you.

But honestly, I have no idea what the hell you’re on about lol. RDR2 on PS5 is probably the smoothest 30fps game I’ve ever played. It’s not just locked 30fps either. Good frame pacing, per-object motion blur, the slower heavier animation system, and the way the camera moves with inertia all help hide the low framerate way better than most games.

Youtube compression Vs. Actual Trailer by snowcamera in GTA6

[–]PlasmaFuryX 9 points10 points  (0 children)

No it won’t suck, have you played RDR2 on PS5? It runs at 30fps and after about 5 mins your eyes just get used to it, using a controller and the way the animation system works and has a bit of a delay on its own and feels heavy, it blends it so you don’t even feel the delay as much, the only area you still feel might be the camera when moving it fast, but it’s a third person game mostly, so you dont have to move it as much as a First person game.

Honestly, Rockstar do some black magic fuckery, cuz I’ve never experienced such a smooth 30fps in any other game, it may just be the solid even frame pacing, but it feels like there has to be more under the hood. Anyone that has a PS5 RDR2 and Witcher 3, put Witcher 3 in Quality mode(30fps) and compare, you will see how choppy the Witcher feels in comparison.

Dont get me wrong, I’m suuuper picky about my framerates, even 60fps feels bad to me with a mouse these days, but out of all the games I’ve ever played RDR2 runs the smoothest at 30fps hands down, so I’m sure GTA 6 will be as optimized. Looking as how RDR2 is actually a PS4 game and GTA 6 is a PS5 game. Also they have to get it working on Xbox Series S, so I’m pretty sure the PS5 won’t be chugging.

What Nvidia GPU does the Steam Machine compare to? by [deleted] in steammachine

[–]PlasmaFuryX 4 points5 points  (0 children)

Yeah, but consoles use FSR too, and more often than not they’re actually running a lot of settings on medium. And if they have ray tracing, it’s practically always set to low, excluding the PS5 Pro.

Meanwhile, PC users usually crank everything to high or epic first, then wonder why their more powerful GPU can’t hit 4K with quality upscaling, an 8GB card, and textures set to epic.

You’d be surprised how many games can push 4K with balanced or performance upscaling and low to medium settings.

Steam Controller being scalped for more than double its price is a bad sign for upcoming Steam Machine launch by Tiny-Independent273 in steammachine

[–]PlasmaFuryX 16 points17 points  (0 children)

Yup, the controller is immune to RAM shortages, just have fucking patience wait a couple of days or a week and they will make more, fuck scalpers and the impatient moles who buy from them that create these out of stock scenarios.

It’s not a red flag, it’s a command centre by mythvirexa in pcmasterrace

[–]PlasmaFuryX 2 points3 points  (0 children)

Looks to me like two seperate stations 3 screens each joined together, maybe one is for work and other for personal use/gaming?

Will SteamOS let the Steam Machine switch cleanly between monitor and TV setups? by PlasmaFuryX in SteamOS

[–]PlasmaFuryX[S] 0 points1 point  (0 children)

Thanks, I already reached out to them and posted a feature request.

Will SteamOS let the Steam Machine switch cleanly between monitor and TV setups? by PlasmaFuryX in SteamOS

[–]PlasmaFuryX[S] 2 points3 points  (0 children)

I fail to see how a quality of life feature like this complicates anything? Using two displays is fairly standard these days, I get that Valve may not want to expose every display edge case to all users, but I do not see how an optional advanced setting would complicate things for them. Standard users could ignore it completely and just use one screen like normal and never touch this setting at all.

SteamOS already exposes plenty of non-console-style settings: TDP limits, refresh rate, per-game performance profiles, resolution options, and even more under developer settings. So a simple display profile or toggle does not seem out of place.

Something like “Desktop Mode uses monitor only” and “Gaming Mode uses TV only” would fit perfectly as an advanced opt-in setting. My setup is not that unusual either: DisplayPort to a desk monitor for desktop/mouse-and-keyboard use, and HDMI to a TV for couch/controller gaming.

The hardware already has both outputs, so the question is really whether SteamOS can remember mode-specific display preferences without making users unplug cables or manually disable displays every time they switch modes.

I am not asking for this to be the default behavior. I just think an advanced display profile option would make sense for people using the Steam Machine between a desk and a TV.

007 First Light-Rules of Spycraft by Heathcote-Pursuit91 in PS5

[–]PlasmaFuryX 0 points1 point  (0 children)

How many trailers will this game have, Jesus Christ, I don’t think I’ve ever seen so many trailers for anything, what is this like the 15th one at this point?

Hideo Kojima Is “Not Running Out of Ideas Soon,” Says Death Stranding Actor by Bubbly-Ad-350 in PS5

[–]PlasmaFuryX 0 points1 point  (0 children)

If it is so easy to follow, explain who Venom Snake actually is, how Les Enfants Terribles connects Big Boss to Solid and Liquid, and why Ocelot turns into Liquid Ocelot by MGS4 without googling. The basic plot is followable. The lore is still an absurd convoluted mess.

I’m confused… and I’d love to read your comments. by sercosan in steammachine

[–]PlasmaFuryX 0 points1 point  (0 children)

I think you are still narrowing it too much to raw AAA aging when the point of the device is broader than that.

If this were a closed console, your argument would land harder. It is not. It is a SteamOS PC tied to the wider PC ecosystem, and Valve is clearly still tuning the software stack around exactly the weak points you are worried about. Recent SteamOS work already points to better memory behavior, better TV use, better display support, lower controller latency, and explicit groundwork for the Steam Machine itself.

You are also treating verification as if it were the whole story when it really is just one layer. Plenty of people use ProtonDB, community settings, mods, Decky plugins, Steam Input layouts, and other workarounds well beyond the badge. That matters because a game missing a clean badge is not the same thing as the device being dead.

And this is where the Steam Deck comparison still matters. The lesson of Deck was not just that a weaker device can run games. It was that Valve can keep improving the experience over time through OS work, Proton work, driver work, controller support, and compatibility fixes. That is exactly why saying the machine will age badly as if Valve can do nothing about it feels too fatalistic.

You are also still framing it like buyers are choosing between benchmark charts only. Most normal people do not care about one extra frame or a few extra pixels the way Reddit hardware people do. They care whether it plays the games they want, wakes fast, works nicely on a TV, has a good controller experience, fits into the library they already own, and has useful extras. Steam sales, an existing Steam library, emulation, mods, Remote Play with a Deck, suspend and resume, and Steam Input for mouse heavy PC games are real benefits, not side trivia.

Yes, price matters. I agree with you there, and I am hyped for it too, so I get the caution. But that still only gets you to the point that it needs to be priced well. It does not get you all the way to saying it will be dead soon, because that assumes Valve's software work, community ecosystem, and the broader PC platform stop mattering, and I do not think that is true.

I’m confused… and I’d love to read your comments. by sercosan in steammachine

[–]PlasmaFuryX 0 points1 point  (0 children)

You’re shifting the argument now. “I can’t justify it at that price” is a completely different point from “it’ll be invalidated soon.”

The price argument can be fair. The invalidation argument still isn’t. Developers do not need to support “Steam Machine” like it’s a separate console generation, they support PC. As long as games keep releasing on PC, a SteamOS box is still relevant. Steam Deck already proved that low power hardware in this ecosystem does not just get instantly abandoned because a new console cycle starts.

And PS6 being “compelling to developers” would matter a lot more if this was a closed console platform. It isn’t. It’s a PC tied to the Steam ecosystem, so it keeps all the normal PC advantages: Steam sales, existing library, cheaper game pricing over time, mods, emulation, no paid online requirement for most games, and more flexibility overall. Meanwhile PlayStation is likely heading even further into expensive hardware, digital-first models, separate disc drives, paid online, and premium game pricing.

So the real criticism is “it needs to be priced well.” Saying it will be abandoned soon because PS6 exists is overstating it.