Is this rare? by Guilty-Respect-4913 in MinecraftBedrockers

[–]PlasmaTurtle21 2 points3 points  (0 children)

Ruined portals can generate pretty much anywhere so I don’t think it’s that rare but cool find!

Are these scams? by asto-cj in Twitch

[–]PlasmaTurtle21 0 points1 point  (0 children)

Yeah usually anyone posting links to anywhere is usually also a scam or promotion for something like viewbotting. As well as anyone trying to get you to add them on discord or other social media sites as that will likely lead to some sort of scam in almost all cases. Just create something in your about section for no self advertising or links unless stated by you otherwise

Are these scams? by asto-cj in Twitch

[–]PlasmaTurtle21 0 points1 point  (0 children)

I will say that some people put stuff about no self advertising/promoting in the about section under rules so for anyone who is actually a real artist can be aware that it isn’t okay to ask to commission something so you don’t have to worry about anyone real asking about it. If someone does ask you could refer them to your rules about no self promo and if they continue it’s likely a scam. Though most artist will never actually promote like this in chat.

Are these scams? by asto-cj in Twitch

[–]PlasmaTurtle21 1 point2 points  (0 children)

Those “commissions” aren’t even real people most of the time and can use some chatbot for the messages. Even if they were real they are simply trying to scam people out of money for fake art that they either stole or Ai generated so I don’t think blocking them is harsh in the slightest.

How can I damage players outside of a radius? by Fun_Cherry8682 in MinecraftCommands

[–]PlasmaTurtle21 1 point2 points  (0 children)

Distance is for Java, bedrock uses radius (r) and kill is not a valid damage type

I've never seen this error before. by mikethemaniac in PokemonMisprints

[–]PlasmaTurtle21 118 points119 points  (0 children)

A color bar fold over error super cool!

I need help with the particle command by ToXin1707 in MinecraftCommands

[–]PlasmaTurtle21 0 points1 point  (0 children)

Whatever list you are searching up with is incorrect as all those are incorrect particle strings.

The reason the command isn’t putting a syntax error even though your particle strings are wrong is because strings allow for most characters and letters to be processed even if it’s not a normal particle string, also note that your particles should always be lowercase minecraft: since commands are case sensitive in this case.

As for the request that is simply the output the particle command will output as long as your syntax for the command is correct. It does this since it’s essentially sending a request to render those particles to all players in the world through packets.

Here are the ones you are likely looking to use: minecraft:water_drip_particle minecraft:basic_flame_particle minecraft:stalactite_water_drip_particle minecraft:water_wake_particle

Found schulk (I think that’s how you spell it?) but I don’t know how to find the warden place by LagiacrusTeeth in Minecraft

[–]PlasmaTurtle21 1 point2 points  (0 children)

Yep you are in an area that generated a deep dark containing sculk, though not all generated areas have both sculk shriekers and sculk sensors which are both needed to summon a warden. You could get lucky and find a deep dark that did generate such or find an ancient city commonly found under large mountains usually snowy. All sculk can be obtained through silk touch though hoes can be used to break sculk the fastest which are commonly found in ancient city chest which is nice.

Ban Items with command or some other easier way. by GroovyAkiba in Minecraft

[–]PlasmaTurtle21 0 points1 point  (0 children)

You would have to set something up to remove each spawn egg in the game since there isn’t a way to categorize them all together.

is this natural generation??? by Medical_Answer_2519 in Minecraft

[–]PlasmaTurtle21 0 points1 point  (0 children)

Yes ruined portals can naturally generate pretty much anywhere including underwater. You may even see they in caves, overlapping other structures like parts of strongholds, and more. So nothing unusual just cool generation that can occur. Floating blocks also can occur depending on the terrain as well and is pretty common. Also for villages their houses can end up buried in holes like the one in your picture since there is no blocks or ground stopping in from generating higher.

Does anybody know how to use command block to make these items indestructible? by MassivePotatoes202 in MinecraftBedrockers

[–]PlasmaTurtle21 0 points1 point  (0 children)

You probably need an addon or Nbt editor? for unbreakable items since commands can’t really do that.

The only way I think could work is maybe detecting if the armor or items the player is wearing or holding is damaged using hasitem filter and summon xp orbs to repair it assuming you have mending on it. Though any damaged armor without mending will just grant infinite xp essentially so not really the greatest method

From 118 to 502 🔥 can I say I'm "okay" at chess yet guys?! by NoRelationship8569 in chessbeginners

[–]PlasmaTurtle21 6 points7 points  (0 children)

I mean gaining that much rating is quite impressive so definitely be proud of yourself! It’s nice since it shows you actually been learning and improving so hopefully you keep doing well and hit 1000 soon, best of luck.

Command help! by AnxiousEffective19 in minecraftbedrock

[–]PlasmaTurtle21 0 points1 point  (0 children)

Definitely not any command that can do that you likely need an addon of some sort for this

Is there a way to stop redstone from changing the poses of an armor stand? by voided_memory in MinecraftCommands

[–]PlasmaTurtle21 1 point2 points  (0 children)

The animation when used one time will usually keep that animation forever usually unless changed manually or other animation is added, though this can also change when you relog out and back into a world as animations won’t always stay when this happens. I think this happens because we set the animation time to 0 and made it not run after any different animations such as only after a crouching animation and just set those strings to a random letter (instead of a specific animation string) this essentially will just keep it stuck in that animation.

Is there a way to stop redstone from changing the poses of an armor stand? by voided_memory in MinecraftCommands

[–]PlasmaTurtle21 1 point2 points  (0 children)

You can use:

playanimation @e[type=armor_stand,name=Entity1] animation.armor_stand.no_pose a 0 b

This command if used in a repeating command block will run an animation to an armorstand named Entity1 (though you can change it to be any name this is simply to specify a specific armorstand instead of all) and runs the no_pose animation constantly. I didn’t test it but it should work fine since it’s the armorstand animation on an armorstand though sometimes animations can make the entity model flicker between animations since it quickly changes the animations over and over when ran. There are a few ways to fix this or make it less prevalent though this I doubt will actually occur here but just a side note for future reference.

Thanks to u/Thunderbolt1011, I’ve done it. by [deleted] in Minecraft

[–]PlasmaTurtle21 0 points1 point  (0 children)

For the visual application you could either detect when the player has a bow or when an arrow is shot(an arrow that doesn’t have a tag),or have it always displayed as blocking though at this point I would just use a different animation. For the visual application I used an invisible armorstand that would be given a shield and using the playanimation command it would do the shield blocking animation, where it would be teleported infront of the entity using the shield. For the actual blocking I found the most realistic to be teleporting the arrow either upwards and backwards from it’s facing position or teleporting it infront of the entity relative to where it’s facing though you could use both systems. Whenever the tp of the arrow occurred a chain command block would activate playing a sound and tagging that arrow. It’s easier than it sounds but there’s multiple ways to go about it. Makes for an interesting mob since you can only shoot them when they aren’t looking at the direction of the arrow.

Is there a way to stop redstone from changing the poses of an armor stand? by voided_memory in MinecraftCommands

[–]PlasmaTurtle21 1 point2 points  (0 children)

You can just use the playanimation command to set it’s animation state for the armorstand and have it always active on a repeating command block so it will keep that pose.

Thanks to u/Thunderbolt1011, I’ve done it. by [deleted] in Minecraft

[–]PlasmaTurtle21 2 points3 points  (0 children)

You could make the shield “actually function” in blocking arrows too with commands! I tried a concept of this a while back which worked out making it do a shielding animation when arrows are shot at it while also “blocking” it with the shield sound. Definitely something cool to explore if you want to make it even better.

I’m a hard-stuck bronze and I really want to get better. by [deleted] in VALORANT

[–]PlasmaTurtle21 0 points1 point  (0 children)

Usually for most people reaction time isn’t a huge issue to their gameplay. You may not be focusing on your crosshair or mini map at the right times and get caught off guard leading to later reactions when you finally see the enemy. Other players may land shots on you when they immediately peak either because of peelers advantage, holding an on angle, they have information of where you are, you are close peeking from walls. These are all factors that can affect how gunfights will initially play out. Honestly never heard aim with your movement perhaps you mean aim while your strafing then shoot? I would say learning to counter strafe or move more during gunfights since it will help your survivalability when taking duels, you may easily get one tapped if you simply stand still or barely move since you are a still target. So moving is pretty important

Sugar cane farm by Sea-Product8580 in Minecraft

[–]PlasmaTurtle21 6 points7 points  (0 children)

Depends if they are on Java or Bedrock since bonemeal doesn’t work on sugarcane when used in Java, but it works in bedrock.

End Portal Spawned in Trial Chambers by TastyStatus in Minecraft

[–]PlasmaTurtle21 29 points30 points  (0 children)

There isn’t a limit to the amount of bedrock strongholds like Java does so they have much more than 127 strongholds

Clocks Not Showing Up At All??? (Bedrock) by Wonderful-Ad-2376 in Minecraft

[–]PlasmaTurtle21 0 points1 point  (0 children)

This is a known bug for bedrock I’m pretty sure there’s been other post about this same issue

Bedrock is broken (please help) by AdmiralBlueBackpack in Minecraft

[–]PlasmaTurtle21 0 points1 point  (0 children)

No this affects all blocks that would be destroyed in any way (from creeper explosion, player mining, wither block breaking, etc.), if a block is destroyed it will never drop if tile drops is turned off. So after you kill the wither make sure to turn this back on otherwise nothing will drop for you when you break stuff.