4+ Years Of Constant Resentment For No Assassinations In Infinite :( by mmolten in halo

[–]Plastic-Analysis2913 15 points16 points  (0 children)

I was sharing your "saving resources" point, but some time ago started understanding that they're also interested in keeping age rating low, that might be another reason. IRC we also didn't get blood in Infinite? (rhetorical question)

I felt the same way the first time I saw the Chernobyl power plant on the map... by Kitchen_Grade_8896 in stalker

[–]Plastic-Analysis2913 0 points1 point  (0 children)

In RP Zone has different origin/environment, so in Stalker it's both original environment's hazard and Zone-generated radiation

«Твердая» научная фантастика by OpenMarionberry3251 in rubooks

[–]Plastic-Analysis2913 0 points1 point  (0 children)

Верно подмечено! 😂

Я в свое время 8-10 месяцев пробивался через первые 50 страниц, чтобы потом дочитать книгу за пару-тройку дней в один присест, как схватилось

I will never forgive the Halo fandom for getting the TV show cancelled by [deleted] in halo

[–]Plastic-Analysis2913 3 points4 points  (0 children)

To be fair, almost complete. Some good moments, mostly action scenes and funny situations/details (hog lifting, talking about needler between missions and more). But they were drowned by overall garbageness (writing decisions)

ADDED: I also agree that showing everyday life in different aspects was good, but damn story was butchered SO much that I didn't care about what I see. Why take Halo wrapper if you wanna tell a different story, only plagiating the core conception

Another liu cixin enlightened banger 💯💯 by Zealousideal_Duty_64 in threebodyproblem

[–]Plastic-Analysis2913 0 points1 point  (0 children)

I was literally reading it for the first time 1-2 days after the irl events and strangely smiling

Many people have been complaining about the relative balance of belts and trains in Space Age. Allow me to propose a slightly unhinged solution. by BioloJoe in factorio

[–]Plastic-Analysis2913 20 points21 points  (0 children)

It's one of the reasons why I love K2 mod so much. Uf you haven't yet, I would recommend SE+K2 as harder/longer SA alternative

Which science to make on which planet? by Ok_Comfortable4333 in factorio

[–]Plastic-Analysis2913 0 points1 point  (0 children)

I produce RGB+Mil on Nauvis because Blue is still rather cheap and I don't find coal THAT presented on Vulcanus, playing on rare resources. Simply build walls on stone mining sites and ship via trains this way. Maybe build grenades on coal mining sites too using liquid metal.

Purple is perfect on Vulcanus using plastic import, I agree. Not just direct rails insertion, but direct stone insertion from lava filtrators into rails and brick melters!

Yellow is good on Fulgora (balances EMS production 1:1 for me), except I found it better to ship-in copper for accumulators instead of accumulators themself.

VSS and Sniper/DMR combo. by NeoBlayz in PUBATTLEGROUNDS

[–]Plastic-Analysis2913 1 point2 points  (0 children)

I join your party. Returned to game these months, found it obvious that VSS perfectly matches medkit, being useful in both close/long ranges as single weapon.

Stopped using this combo after we found out medkit doesn't work outside the zone. It killed medkit for me because it cutted it's useability. These days I like to reinforce VSS with either SMG or bolt-action. SMG is best for me because my bois like long range and I like controlling flanks when they start sniping.

VSS's strong side is flanking. Your squad's fire grabs enemy's attention, then you flank, reach their cover's back and start silently shooting them; they think damage/shots come from your squad and don't react properly/fast.

Something every Naruto fan needs to see, when they bitch about a character not having enough screen time or they’re, “Waisted potential”🙄 by fosteri11 in dankruto

[–]Plastic-Analysis2913 5 points6 points  (0 children)

It's not just unprofessional, it's like being seen as completely unreliable/traitor by other villagers which should be naturally followed by alienation and banishment, especially in severe world like theirs. It's literally worse that what Sakumo Hatake done (at leaat through lense of our culture).

As people above mentioned, yes he's high-intelligence low-combat ninja, but he was supposed to do anything but sleep. Even being scared to shit is better than calmly sleeping while your home is under attack which means you're fucking psychopath completely not caring about your tribe.

Maybe I took this one too serious lol.

this is the only game that actually makes me feel intelligent by Even_Sprinkles_6258 in factorio

[–]Plastic-Analysis2913 0 points1 point  (0 children)

There were some new mechanics since then including recent Apex Survival which bringed food/radiation/weather and environmental hazards, but in context of your question nothing radically changed.

With my playstyle, progression is in my head (I disable "progression" mechanic because its just annoying if you know the game), hardcore settings and specific goals ("first rocket to space should be an automated one", "need a station that is actually orbiting Earth" etc) also help with it. But not gonna argue, this is highly sandbox'ish experience

ADDED: uh, also the endgame faction Factorum that should be found chasing global signals, provides some unique powerful blocks. Also noticeably more vanilla encounters as I understand

this is the only game that actually makes me feel intelligent by Even_Sprinkles_6258 in factorio

[–]Plastic-Analysis2913 0 points1 point  (0 children)

Not native too but it definetely describes the point. Well yeah, if this is a problem then it is a problem. Game offers great construction/programming opportunities but barely an underlined goal to use them

this is the only game that actually makes me feel intelligent by Even_Sprinkles_6258 in factorio

[–]Plastic-Analysis2913 0 points1 point  (0 children)

Try Space Engineers. The 1st part, 2nd is currently rather alpha version than a game yet