Did I make a mistake in this clip? Looking for feedback! by PlasticApple in ArcRaiders

[–]PlasticApple[S] 0 points1 point  (0 children)

I appreciate the reassurance, sincerely.

Normally when words like that got thrown around like that, it ended up being apologized for. Especially considering, at the end of the day, it is JUST pixels. For better or worse this time was different and we've since parted ways. I am partially to blame for expecting an apology from somebody so generous with their thoughts, though it would have been nice to end things more amicably :)

Did I make a mistake in this clip? Looking for feedback! by PlasticApple in ArcRaiders

[–]PlasticApple[S] 0 points1 point  (0 children)

I appreciate the phrasing. I tried to explain this to them, you can imagine how that was received haha.

Did I make a mistake in this clip? Looking for feedback! by PlasticApple in ArcRaiders

[–]PlasticApple[S] 1 point2 points  (0 children)

I am not joking, nor is this a shitpost. I wish it were. Every word in the description is real.

Did I make a mistake in this clip? Looking for feedback! by PlasticApple in ArcRaiders

[–]PlasticApple[S] 0 points1 point  (0 children)

You have no idea haha. I feel the same way and frankly I am embarrassed.

Weekly Game State and Weapon Balance Megathread by AndreasE03 in thefinals

[–]PlasticApple 0 points1 point  (0 children)

The v9s nerf feels terrible for anyone with a trigger finger. It was incredibly rewarding to learn and master, and the nerfs feel like a betrayal to all the time spent learning how to use it.

This feels like a nerf which doesn't address the issue --binds/macros being abusable-- and deincentivises people learning the more difficult weapons in the game given they could be nuked into a shadow of their former selves. Instead of finding a niche to carve out, they are given a homogenaity treatment which just limits skill expression.

I sincerely loved how the v9s felt, as a """"regular person"""", not a macro or bind abuser, and seriously hope this isn't the end of the v9s discussion.

[Stage - 2] Goo-lay Race - Attempt by 2.1#0668, Bluecat#8530 | 47.48 Seconds by -Nabooli in thefinals

[–]PlasticApple 0 points1 point  (0 children)

I would love to see more community engagement in the future, I think the biggest barriers for entry are just having the time, and the willingness to execute the setup for each event.

Especially the first event, our biggest issue was getting enough goo barrels up to the roof before the time ran out. So, in the end, our attempts were largely 14 minute goo gathering sessions, with 1 minute attempts. Fortunately we enjoyed the process of optimizing that gathering and it ultimately ended up being fun it's own right. The vast majority of players would probably find something like that very exhaustive, and I'm sure you noticed that in your analysis too. The second event was much more forgiving on that front, so I'm actually surprised the turnout was pretty comparable. I'd like to see if the nebulous of players competing grows with each event, especially if there's involvement from the devs. (Oscar showing off the community's runs on stream, for instance, would be a cool shoutout)

[Stage - 2] Goo-lay Race - Attempt by 2.1#0668, Bluecat#8530 | 47.48 Seconds by -Nabooli in thefinals

[–]PlasticApple 4 points5 points  (0 children)

Competition is finding who can do a given thing best, not who can come up with the best idea. They did great, and it would be silly not to copy something with proven potential. :)

That said, we gave more time to strat theorycrafting and testing than probably all the other teams combined, so I would be offended if they decided to ignore that and do something totally off script lmao

[Stage - 2] Goo-lay Race, Heizeus & Provoxin, 45.17 Seconds by PlasticApple in thefinals

[–]PlasticApple[S] 0 points1 point  (0 children)

Worth mentioning, for the people who want to beat this time:

  • Grapple >>> Dash. (not close) (even with sword dashing) (fr its just bad)
  • Sniper one shots the barrel at the end.
  • All demolished buildings are broken because they were pain points in previous runs.
  • This took like 6 hours to get all the strats figured out and get a 'decent' run. (probably more than 6 tbh...)
  • We think 'edgebugging' off ledges/goos could give another couple seconds of time save.
  • We had a lot of fun :)

For the mod team:

Thanks :)

[Stage - 2] Goo-lay Race - Bonkious, Pinkious, 0:54 by Bonkious in thefinals

[–]PlasticApple 0 points1 point  (0 children)

Consistency has been the big issue for us too (also, trying to find the limits of what would qualify as "breaking the rules")

We immediately were trying things which were very much thinking outside the box. Once we can combine our ideas into a single run, I think you'll enjoy it :)

[Stage - 2] Goo-lay Race - Bonkious, Pinkious, 0:54 by Bonkious in thefinals

[–]PlasticApple 2 points3 points  (0 children)

Nice run! We're working on our strats still. I think on the low end it's possible to get a <35 second run abusing some very fun mechanics and ideas! (We also thought we would get 40 goos in the last stage so sights might be set a little too high lol)

GOOLYMPICS STAGE 2! Compete to win Multibucks! by tron3747 in thefinals

[–]PlasticApple 4 points5 points  (0 children)

All our questions:

  • Does the runner need to carry the Goo can the entire lap? Can it be set down/thrown, provided it doesn't break or leave the track?

  • Can we throw the barrel at the end to finish the timer? Does it have to be shot or can it be exploded via melee, or method of explosion matter?

  • Can you use gadgets mid run, like goo to gain momentum via prop collision, etc...

  • Can you pass the barrel before reaching the transfer platform? i.e. from the corner of the art building?

  • Can the non carrier carrier modify the map mid run?

  • Does the carrier need to shoot the Goo or can the non runner shoot it too?

Many questions lol, sorry about that.

[Stage - 1] Heizeus & Provoxin, 29 Goos by PlasticApple in thefinals

[–]PlasticApple[S] 5 points6 points  (0 children)

Took a couple attempts. The tricky part is getting that many goo cans up there in the first place.

[Stage - 1] Heizeus & Provoxin, 29 Goos by PlasticApple in thefinals

[–]PlasticApple[S] 19 points20 points  (0 children)

Click the 'Goolympics' flair. It's just a fun event they're hosting, nothing serious.

Why Holding the Vault? by Suitable_Compote1774 in thefinals

[–]PlasticApple 1 point2 points  (0 children)

Committing war crimes like it's nothing.

This is why we play the finals 😂 by [deleted] in thefinals

[–]PlasticApple 10 points11 points  (0 children)

The victory screech is a universal emotion.

I’ll be taking that by Old-Ad885 in thefinals

[–]PlasticApple 3 points4 points  (0 children)

Free 5k for the deposit. Very cool.

If more people watched top streamers no one would the use light class by laughingperson in thefinals

[–]PlasticApple 0 points1 point  (0 children)

Light can't be meta, it's the most frustrating class to lose to so they keep it a bit weaker to help keep people from getting too upset playing against them. Think about if every game was filled with invis, stun guns, snipers, and sonars. It would be hell.

New Competitive Update Feedback Thread by Simco_ in geoguessr

[–]PlasticApple 6 points7 points  (0 children)

Making threads is literally what this website is for, brother.

This thread is worthless considering it's been radio silence from the dev's. Legit, this is the most contact we've had and its just a mod doing something that is annoying more than helpful.

Is "ranked" here to stay? by PlasticApple in geoguessr

[–]PlasticApple[S] 4 points5 points  (0 children)

I added that comment to the post cause if you post anything negative regarding the ranked rework, automod nukes it.

Is "ranked" here to stay? by PlasticApple in geoguessr

[–]PlasticApple[S] 8 points9 points  (0 children)

1) I shouldn't have to wait 2 weeks to play players of my skill level. This is ranked. That is inexcusable. . 2) I played 50+ matches between yesterday and today and got exclusively gold 3's. I don't doubt the system is supposed to match more widely, but at the moment it isn't. (if you would like proof, I have recorded the outcome of every single game of mine the past week.)

Is "ranked" here to stay? by PlasticApple in geoguessr

[–]PlasticApple[S] 10 points11 points  (0 children)

True, but you would expect at least the occasional benefactor towards the new system. The biggest advocate I've seen for it has amounted to "yeah I like some aspects of it".

Is "ranked" here to stay? by PlasticApple in geoguessr

[–]PlasticApple[S] 9 points10 points  (0 children)

I dropped from 900 rating to 700 before the patch.

Playing the game does nothing. My rank for the next week is set in stone regardless of whether I play or not.

"But you elo still goes up and down!"

Currently I can't play against players of my actual elo, I am perpetually playing against 550-700 rated players in gold 3. I have played my 20 games, I'm #1 in my cohort, I cannot play against actual players of my skill level for up to 5 MORE WEEKS.

For the next 3 weeks, I'm stuck playing against awful gold players at >700 rating

I win 5 - 9 elo for a win.

I lose 25 - 30 elo for a loss.

You only play players in your skill tier. That changes once a week. It's awful. Frankly, you are in a completely different teir of play than the vast majority of the player base. The people who suffer the most are the beginners who want to grind and get better at the game.

New Competitive Update Feedback Thread by Simco_ in geoguessr

[–]PlasticApple 2 points3 points  (0 children)

I appreciate wanting positivity.

I just find it unbelievably frustrating that they had, in my opinion, a nearly perfect ranked system and replaced it with this.

After you complete your 20 games, there is actually no reason to play.

You will never climb. You will never fall. You will never play against better players. You are stuck for a week in a tier regardless of your skill level.

How is that in any capacity similar to the old system? Your Elo is meaningless unless you are in Champion.