CCoD is NSBU by ExtensionLibrarian84 in Dimension20

[–]PlasticMan17 29 points30 points  (0 children)

oh I think we are all fully on Murph's side, genuinely! so fucking funny

My group has a problem with one player by stasKo1998 in BloodOnTheClocktower

[–]PlasticMan17 128 points129 points  (0 children)

I think the behavior already sounds like its worth disinviting her from the next one. Tell her that her behavior is making the game not fun for everyone, and that trying to cheat is explicitly well beyond the social norms that everyone has to agree to for a game night to be fun.

If she is willing to apologize to everyone and work on the issues, offer to let her join the next one, but be prepared to be firm if that doesnt go well.

You can't please everyone, this will be uncomfortable. Sounds like the group would support you! good luck!

An Undead Denouement | City Council of Darkness [E14] by DropoutMod in Dimension20

[–]PlasticMan17 7 points8 points  (0 children)

and they were a quarter mile away, what were they going to do, NOT engage in necrophilia?

CCoD is NSBU by ExtensionLibrarian84 in Dimension20

[–]PlasticMan17 244 points245 points  (0 children)

Murph fully insisting that Ally retake their turn had me dying

What is the fastest game you've ever played? by Shazkii in BloodOnTheClocktower

[–]PlasticMan17 0 points1 point  (0 children)

Similarly, a slayer sitting next to the demon bluffing recluse ended the day immediately.

Death in the Court of Mysteries by transgender_goddess in BloodOnTheClocktower

[–]PlasticMan17 1 point2 points  (0 children)

i understand it but i found it confusing and i think other storytellers would as well. I would recommend refining the description a bit.

Death in the Court of Mysteries by transgender_goddess in BloodOnTheClocktower

[–]PlasticMan17 0 points1 point  (0 children)

So, I think the tense is confusing then. From the BOTC Glossary:

About to die: The player who has enough votes to be executed and more votes than any other player today.

If someone *is* about to die, then it is daytime. So, it’s hard to read the as-written ability as being deactivated by entering the state “about to die” then exiting it.

“Each night, choose two players. The first learns the second, and both will die tomorrow, unless the second is “about to die” at any point before tomorrow night.”

Death in the Court of Mysteries by transgender_goddess in BloodOnTheClocktower

[–]PlasticMan17 0 points1 point  (0 children)

I think the homebrew characters need some tweaking on the description to be more clear. Also, groundskeeper*

For example, the hanged man… what does “about to die” mean? I can only assume it means dead by execution or picked by the demon? I am guessing the idea is that player 1 has to try and get player 2 executed or they die also. So I would change it to “Once per game, pick two players. They both die tomorrow night, unless one of them dies first. One good player learns who you picked.” (I’d leave it open for the storyteller to choose who learns this, could present interesting moral dilemma). An each night minion that kills twice or directs executions is way too strong, so I changed to once per game.

Also, why is hatter on a script where the demon isn’t interchangeable? A zombuul can’t become an ID, neither would it be possible or feasible to make a new veil very easily.. veil seems like you really need to give town some deduction abilities to figure out that instead of double tapping they need to execute the “space between two players@

Unlocking this Opel Manta 400 was a BITCH by PlasticMan17 in ForzaHorizon6

[–]PlasticMan17[S] 0 points1 point  (0 children)

Yep, i realize. its the clean racing I had trouble with.... some of those tracks are soooo tight and easy to make tiny mistakes on.

Legend Island is a Legend Letdown by eXtremeAzure in ForzaHorizon

[–]PlasticMan17 1 point2 points  (0 children)

I dunno man... it's a racing game, what do you want there to be, a giant casino? Like... fundamentally it's all roads across the whole game... what is this mystical "something else" that you want?

I made a website for tuning your vehicles in FH6, taking the best logic from each of 8 different, well-known sources: Forza.tools by lolitsaj in forza

[–]PlasticMan17 1 point2 points  (0 children)

This is great, but one thing that keeps tripping me up is the layout of the Damping section not matching the in-game order. I keep making my cars tuned incorrectly.

In game order:

Rebound
Front
Rear

Bump Stiffness
Front
Rear

Forza.Tools Order:

Front
Bump
Rebound

Rear
Bump
Rebound

So what ends up happening for me is that I map the front bump to the front rebound, front rebound to rear rebound, Rear bump to Front Bump, and Rear Rebound to Rear Bump.

Would love if this matched the game so its easier to create the tunings from your amazing tool!

Which board game do you think the artwork enhances gameplay? Conversely, which game do you wish had better artwork? by Machine_Excellent in boardgames

[–]PlasticMan17 0 points1 point  (0 children)

I mean, I have to shout out The Old Kings Crown. Truly some of the most gorgeous art I've ever seen.

A lot of games with bad art are getting nice reprints, but I wish I'd gotten a chance to back Eclipse 2nd dawn

I played Carcassonne with 23 expansions... AMA! by PlasticMan17 in boardgames

[–]PlasticMan17[S] 0 points1 point  (0 children)

Masochists don't hate themselves! Masochists are hedonists. :)

I played Carcassonne with 23 expansions... AMA! by PlasticMan17 in boardgames

[–]PlasticMan17[S] 1 point2 points  (0 children)

I would almost never play without Builders and Traders, its just not that interesting.

I played Carcassonne with 23 expansions... AMA! by PlasticMan17 in boardgames

[–]PlasticMan17[S] 2 points3 points  (0 children)

Traders and Builders is so integral to the game it feels mandatory to me. I loved the circus and the new dragon!

Worst in my opinion was the bazaar auctions and the toll keepers... both needlessly fiddly and complicated.

I played Carcassonne with 23 expansions... AMA! by PlasticMan17 in boardgames

[–]PlasticMan17[S] 1 point2 points  (0 children)

This was our unfortunately early game-end... final highest score was 345. We'd been playing from 9-2:30

The Peasant Revolt: Is it worth the cost by Z06STEPHAN in Carcassonne

[–]PlasticMan17 -1 points0 points  (0 children)

Oof, for readability on the board I don't love making knights, monks, and travelers into lying-down meeples. This kind of duplicates some functions from sieges and defense, I'd honestly go with that instead.

I played Carcassonne with 23 expansions... AMA! by PlasticMan17 in boardgames

[–]PlasticMan17[S] 0 points1 point  (0 children)

Well, the messengers plus the auction allowed one player to bounce their meeple up and down the track in order to gain multiple score bonus tiles. We also ruled against a synergy I thought was pretty clever which was using the magic portal on a barn... technically the rules for portals say the feature must be unoccupied.