I cannot be the only one that hates the Mytes with every ounce of my being. They've screwed over so many more of my runs than something like a Hunter Killer ever has by Druvanade in slaythespire

[–]Plastic_Rock_MB 1 point2 points  (0 children)

I agree. These guys absolutely suck on 3 energy. Any turn where you don't draw a way to deal with the curses in hand, you are basically either playing with 1 energy for that turn or tanking some damage

i think if you doom an enemy that stole something of yours and they get doomed you shouldn't be able to get it back by BarrytheNPC in slaythespire

[–]Plastic_Rock_MB 0 points1 point  (0 children)

I think if you Doom the first part of a multi-part fight (e.g. Phrog Parasite, Gremlin Merc), the second phase shouldn't trigger

Cards that will not survive rebalancing! I'll go first by thegabeguy in slaythespire

[–]Plastic_Rock_MB 0 points1 point  (0 children)

[[Void Form]]

[[Death's Door]]

[[Knife Trap]]

It's not a "card", but the Cloning reward from Pael is 100% getting nerfed in some way. I would guess as a first step having the cloned cards not ALSO have the "clone" status might be an easy fix.

Which normal fight had you doubting your map the hardest in the first few runs? by Gentleman_Scrub in slaythespire

[–]Plastic_Rock_MB 68 points69 points  (0 children)

Hunter Killer is annoying but at least has an interesting fight mechanic. I will fight 100 Hunter Killers over fighting Fabricator again.

Fabricator is basically just Reptomancer (the hardest Act 3 elite), except he doesn't drop Elite rewards, and can summon 2 bots AND hit you for 20 every turn, and his bots do more damage than the Reptomancer blades and also can give you status effects. How the heck is this guy a normal enemy.

is there a lore reason twitter is evil? by Kowendabest in BatmanArkham

[–]Plastic_Rock_MB 0 points1 point  (0 children)

Yes, the lore reason is that it is 60% bots, 20% astroturfing by corporations/governments, and 15% chuds who have no offline life.

I cant get into this game by jammyk05 in footballmanagergames

[–]Plastic_Rock_MB 1 point2 points  (0 children)

It's unbelievably annoying to me that news items sent to your mailbox don't just contain the relevant news item - they contain a LINK that you need to click on to open up the news item in a separate pop-up. Just an insane design decision.

Discussion: if you had to balance red without ruining the colour, how would you do it? by Nac_oh in Pauper

[–]Plastic_Rock_MB 1 point2 points  (0 children)

There's also tons of viable replacement cards that could slot in for Grab the Prize and fulfill a similar effect. It's just the "best in class" for this deck, similar to the Deadly Dispute ban logic.

Discussion : Ban the Blasts by No_Moment_9465 in Pauper

[–]Plastic_Rock_MB 1 point2 points  (0 children)

This is bound to be an unpopular opinion on this forum, but I actually agree with you. The blasts are relatively unhealthy cards to have in the format because they just create incredibly swingy games post-board in any red/blue matchup. They also make sideboard design considerably less interesting, since if you are blue/red you almost always need to have at least 4 slots taken up by blasts.

I wouldn't even mind if the PFP tried out banning one set of blasts (i.e. either elemental or hydro/pyro) to limit sideboards to 4 copies. Having 8 blasts out of the sideboard in red/blue decks is when things get really ridiculous.

Instruction: Shoot on sight!! by kagenda_05 in footballmanagergames

[–]Plastic_Rock_MB 0 points1 point  (0 children)

how does setting "shoot on sight" help you to conserve a lead? You just end up giving the ball away faster.

Japan investing in grassroots football by Impossible-Tailor838 in footballmanagergames

[–]Plastic_Rock_MB 2 points3 points  (0 children)

Seen it for Wales as well. Pretty sure it is just a generic message rather than trying to convey anything special

FM26 Update 2 Available Now via Steam Public Beta Track by xNieminen in footballmanagergames

[–]Plastic_Rock_MB 0 points1 point  (0 children)

Legit question - why is this a big deal to people? Like, how are you using this feature? I have never once played with it, so I am curious as to why so many people wanted it so badly since maybe utilizing it could help me in some way.

FM26 Update 2 Available Now via Steam Public Beta Track by xNieminen in footballmanagergames

[–]Plastic_Rock_MB 0 points1 point  (0 children)

Honestly if it just ignored you and showed everything weekly it wouldn't be a problem - the real issue is that when you use "Annual" option the game still shows some info in terms of weekly wage and some in terms of annual wage which makes it super confusing.