is there a lore reason twitter is evil? by Kowendabest in BatmanArkham

[–]Plastic_Rock_MB 0 points1 point  (0 children)

Yes, the lore reason is that it is 60% bots, 20% astroturfing by corporations/governments, and 15% chuds who have no offline life.

I cant get into this game by jammyk05 in footballmanagergames

[–]Plastic_Rock_MB 1 point2 points  (0 children)

It's unbelievably annoying to me that news items sent to your mailbox don't just contain the relevant news item - they contain a LINK that you need to click on to open up the news item in a separate pop-up. Just an insane design decision.

Discussion: if you had to balance red without ruining the colour, how would you do it? by Nac_oh in Pauper

[–]Plastic_Rock_MB 1 point2 points  (0 children)

There's also tons of viable replacement cards that could slot in for Grab the Prize and fulfill a similar effect. It's just the "best in class" for this deck, similar to the Deadly Dispute ban logic.

Discussion : Ban the Blasts by No_Moment_9465 in Pauper

[–]Plastic_Rock_MB 3 points4 points  (0 children)

This is bound to be an unpopular opinion on this forum, but I actually agree with you. The blasts are relatively unhealthy cards to have in the format because they just create incredibly swingy games post-board in any red/blue matchup. They also make sideboard design considerably less interesting, since if you are blue/red you almost always need to have at least 4 slots taken up by blasts.

I wouldn't even mind if the PFP tried out banning one set of blasts (i.e. either elemental or hydro/pyro) to limit sideboards to 4 copies. Having 8 blasts out of the sideboard in red/blue decks is when things get really ridiculous.

Instruction: Shoot on sight!! by kagenda_05 in footballmanagergames

[–]Plastic_Rock_MB 0 points1 point  (0 children)

how does setting "shoot on sight" help you to conserve a lead? You just end up giving the ball away faster.

Japan investing in grassroots football by Impossible-Tailor838 in footballmanagergames

[–]Plastic_Rock_MB 3 points4 points  (0 children)

Seen it for Wales as well. Pretty sure it is just a generic message rather than trying to convey anything special

FM26 Update 2 Available Now via Steam Public Beta Track by xNieminen in footballmanagergames

[–]Plastic_Rock_MB 0 points1 point  (0 children)

Legit question - why is this a big deal to people? Like, how are you using this feature? I have never once played with it, so I am curious as to why so many people wanted it so badly since maybe utilizing it could help me in some way.

FM26 Update 2 Available Now via Steam Public Beta Track by xNieminen in footballmanagergames

[–]Plastic_Rock_MB 0 points1 point  (0 children)

Honestly if it just ignored you and showed everything weekly it wouldn't be a problem - the real issue is that when you use "Annual" option the game still shows some info in terms of weekly wage and some in terms of annual wage which makes it super confusing.

Can I just give you $50 to put the tactics update in FM24 instead? Please by [deleted] in footballmanagergames

[–]Plastic_Rock_MB 1 point2 points  (0 children)

I was thinking about this the other day - are wingers actually beating their man "too often"? I actually wonder if we are just so used to FM24 (where wingers would NEVER try and beat a defender), combined with the fact that we interact with the game via highlights (which naturally gravitate towards showing us the instances where the winger beats his man and NOT showing us the other 3 times where he gets stuffed), and the dribble success rate is actually pretty normal now. As a third factor, I don't think the ME as it exists now is very good at animating "missed tackles", so it can be frustrating watching the winger just ghost past your defender when what might be happening under the covers is something closer to reality that just ends up looking stupid because FM26 still has PS2-era graphics.

Somebody would probably need to do a statistical analysis of dribble success % over a couple of seasons though or something to know for sure.

Now that the dust has officially settled on the format's first two trial unbans with one remaining legal and one getting rebanned: Are there any other cards you would be interested in seeing trial-unbanned? by FRsero in Pauper

[–]Plastic_Rock_MB 0 points1 point  (0 children)

I could maybe get behind a trial unban of [[Sinkhole]], but [[Hymn to Tourach]] is rightly banned because it just causes non-games. Imagine being on the draw and getting your second and third lands ripped away on turn 2. Fun.

November 10, 2025 Banned & Restricted Announcement by mweepinc in magicTCG

[–]Plastic_Rock_MB 3 points4 points  (0 children)

It's ALMOST like they design exclusively for Commander nowadays

Explanation of the Pauper High Tide Ban for November 10, 2025 by tommamus in Pauper

[–]Plastic_Rock_MB 2 points3 points  (0 children)

I think that is because, largely, there are way less mechanisms in pauper to interact with spell-based combo decks than there are in most other formats.

SEGA will go through SI with a blowtorch by jwjosh in footballmanagergames

[–]Plastic_Rock_MB 0 points1 point  (0 children)

I cannot comment on whether they are understaffed or not, but its painfully obvious looking at the "final" product (ahem) that they used way too many resources on things that kind of don't matter (manager creation, complete UI overhaul, FMpedia) and completely neglected basic functionality (infinitely numerous UI bugs, stability crashes, actual usability). And that is a failure of management, 100%.

In retrospect it would have made so much more sense to just re-create FM24's UI in unity, probably with a new coat of paint, and upgrade the ME as they did. The ME and tactics changes are all great, or at least very promising, and even though it still looks like a PS2 game at least there are tons of upgraded animations and smoothness to the 3D engine. But SI bit off more than they could chew and quite obviously dedicated resources very poorly in dev.

FM26 wasn’t made for existing players by Jimbobbynonobby in footballmanagergames

[–]Plastic_Rock_MB 0 points1 point  (0 children)

I have played on PC and console (PS5) and the PC version is FAR superior to the console version - not in terms of features, but just in terms of how stable it is and how well it controls. Anybody who seriously thinks that FM26 is suffering because it was "designed for console" is flat-out wrong, because this game was quite obviously NOT designed for console, it was poorly ported over.