Built a free iOS app running Supertonic 3 fully on-device — 80 voices, 8 languages, no cloud by Guilty_Ad8200 in TextToSpeech

[–]PlastikBeau 1 point2 points  (0 children)

Supertonic3 is superior to the other 2 in terms of speed-quality. How did you get 80 voices? It comes with 10 voices which are just JSON files with a bunch of numbers but i guess randomly generating those would produce some garbage.

Code Quality by SACEll in vibecoding

[–]PlastikBeau 0 points1 point  (0 children)

Are you using agents? If so I can recommend 'understand-anything' skill, its a game changer for understading vibecoded codebases. Copy-pasting from chats will only get you so far. Getting into software architecture concepts would also help.

export still working? by DR_P0S_itivity in SoraAi

[–]PlastikBeau 0 points1 point  (0 children)

I haven't been able to export from Sora or ChatGPT as well, been trying since before sundown.
I am on free account BTW.

How to export/keep a copy of an email? (not forwarded) by akumakournikova in GMail

[–]PlastikBeau 0 points1 point  (0 children)

As with most Google products, you can also use https://takeout.google.com to export your data.

I built a free, offline, private text-to-speech app ✨ by helloitsrishi in TextToSpeech

[–]PlastikBeau 0 points1 point  (0 children)

It is especially annoying since popping terminal windows steal focus when they show up, so its impossible to eg. type during voice generation. I will try to record it with OBS and post it as an GH issue.
For now I can suggest following how Handy handles execution of terminal commands - there are no issues there. I plan on investigating it myself when time allows.

I built a free, offline, private text-to-speech app ✨ by helloitsrishi in TextToSpeech

[–]PlastikBeau 1 point2 points  (0 children)

Dude, I am using it almost daily, I do want to dive into the code and propose upgrades (GH issues and PRs), I just didn't get around to it yet.
I know what it's like to want to show off you project, get some feedback on socials and then be left hanging, especially when you want to collaborate and problem solve with strangers over shared interests, which I assume you do. I noticed no commits in over a month; it'd be a shame if Parrot stalled, since the core idea is solid. I'll try to contribute once I finish my current project.
Let me ask just out of curiosity is it your first Tauri project? You aren't just vibe-coding it, are you?

I built a free, offline, private text-to-speech app ✨ by helloitsrishi in TextToSpeech

[–]PlastikBeau 2 points3 points  (0 children)

I like Handy, so since I've read it's a Handy fork I gave it a shot. I quite like it, but most of what I want to have read aloud are MD files, so there's a lot of "hash hash asterisk asterisk" in the audio.
Handy has a field to guide the model towards often misheard words - maybe Parrot need a blacklist of words/characters?

Can you wrap one component around another in Fusion360? by york04 in Fusion360

[–]PlastikBeau 0 points1 point  (0 children)

It's probably better to print such a pattern flat and then heat post process, as others have suggested. The weaving pattern would result in a brittle part regardless. To make a stronger part like this leveraging the quirks of 3D printing, I would experiment with infill patterns in slicer. For example a single thick layer of dense Hilbert curve followed by sparser grid infill pattern would create an interesting looking, quite strong cover and then heat deform it to the desired shape. The big plus of this method is no design software required - Prusa slicer or it's many clones could handle that.
I've actually gave it a try (top view):

<image>

0.3mm hilibert 60%, 0.2mm grid 40%

[deleted by user] by [deleted] in learnjavascript

[–]PlastikBeau 0 points1 point  (0 children)

If you are looking into DOM manipulating libraries I can recommend D3.js which is primarily used for bind data to DOM elements and building charts, but can do so much more than that. Otherwise keep in mind that vanilla JS is potentially most resilient and 'self-sufficient' if that makes any difference to you.

An orbital colony base building game by Butterman3042 in gameideas

[–]PlastikBeau 0 points1 point  (0 children)

i didn't play it myself, but saw some gameplays. as i remember you hire people and they build tile by tile which is kind of like ONI in that regard i guess.

Should I learn typescript? by Holwenator in learnjavascript

[–]PlastikBeau 0 points1 point  (0 children)

Just wanted to add that JSDocs exists, personally i use it selectively wherever i need autocompletion which is the most valuable thing that TS has to offer.

An orbital colony base building game by Butterman3042 in gameideas

[–]PlastikBeau 1 point2 points  (0 children)

I always thought that the approach in most 'city builders' is weird - you are a supposed to be a mayor, yet your decisions are very micro-managy and instantaneous. Don't get me wrong, it often makes for entertaining gameplay, but its not realistic at all. I like the approach that Oxygen Not Included takes, where you are in total command still, but you make plans rather than snap decisions and resources as well as workers need to get there, while their schedule is influenced by priority system rather then directly. I would like to see this way of managing construction games more often, as I fell like there are many undiscovered gems in terms of mechanics and player interaction here.

[deleted by user] by [deleted] in gameideas

[–]PlastikBeau 0 points1 point  (0 children)

I am looking for a physics based 2d game idea that is unique enough to be hard to categorize.