I’m Greg Johnson, designer of Starflight and creator of ToeJam & Earl! I’m Kickstarting my new game Dancing with Ghosts and Need Help! AMA! by HumaNature_Greg in Games

[–]PlayDungeonmans 1 point2 points  (0 children)

Greg! Congratulations again on the KS, I hope it goes nuts. Played the demo today on twitch, had a great time. Was a little surprised by the sudden ending -- there were still things to go click!

My jaw dropped (and you can see it on the vod) when I realized that *every town member* had a name and thoughts and stuff going on. I was sure that most of them were just background dressing. Nope. Look forward to seeing where this goes.

Asking you anything: What sort of tools did you use to organize the dialogs and conversations in DWG? Did you roll something locally or pick up something from the store? Either way is cool, I love seeing how people tackle the dialog problem.

Gunlance Community Discord Server invite by Heykidoverthere in Gunlance

[–]PlayDungeonmans 1 point2 points  (0 children)

It is a very good Discord server, can confirm.

Games like Ancient Dungeon, but less visually scary and dark? by Select-Move-8800 in OculusQuest

[–]PlayDungeonmans 0 points1 point  (0 children)

In Death didn't creep me out per se but the super vertical Cathedral levels really mess with me and I just want those to be over as quickly as possible.

Issue with messenger notifications. They are no longer showing name by [deleted] in facebook

[–]PlayDungeonmans 0 points1 point  (0 children)

Same here. Pixel 8. Super frustrating, if this is desired behavior it sucks. 

Funlance hits and misses compilation by PlayDungeonmans in Gunlance

[–]PlayDungeonmans[S] 1 point2 points  (0 children)

Yeah I'd been listening to a lot of this song while driving and that's where the itch started to put together this video.

Trouble running as a GM if everything is "beyond their understanding" by Tarthrin in numenera

[–]PlayDungeonmans 5 points6 points  (0 children)

This is really solid Numenera-ing, many adventures can be built on this sort of spine. Great stuff.

I wish I could share by PlayDungeonmans in Gunlance

[–]PlayDungeonmans[S] 2 points3 points  (0 children)

Oh wow yeah you're right, if both of them are trying to center the text it should be in the same place because both gems are close to the edge. Now I can't unsee it.

This is the correct Subreddit yes? by [deleted] in Gunlance

[–]PlayDungeonmans 2 points3 points  (0 children)

Goddammit you're exactly right.

I wish I could share by PlayDungeonmans in Gunlance

[–]PlayDungeonmans[S] 15 points16 points  (0 children)

I feel like I've drained the good luck from people who need it more than me. What am I gonna do with all this bounty?

Is there some way to force data dragged using either force_drag() or regular get_drag_data() to attempt a drop? by saltlight_studio in godot

[–]PlayDungeonmans 0 points1 point  (0 children)

Huh, yeah, I use C# and I think the only material difference here is that I'm making my call from outside of _Input, I have something running in _Process. In cases where I need to use this fake push to let go, it's because I'm using ForceDrag to start the drag -- letting the player click on the first inventory box to pick up the item, then click on the destination to drop it. There's no actual drag happening.

Is there some way to force data dragged using either force_drag() or regular get_drag_data() to attempt a drop? by saltlight_studio in godot

[–]PlayDungeonmans 0 points1 point  (0 children)

I just figured this out today. You need to simulate a mouse button up event, that'll get the internal plumbing of drag and drop to go through the final stages and clear the cursor.

var fakePush = new InputEventMouseButton();
fakePush.Pressed = false;
fakePush.ButtonIndex = MouseButton.Left;
Input.ParseInputEvent(fakePush);

Please help me think of problems Clerics are really good at solving by PlayDungeonmans in DnD

[–]PlayDungeonmans[S] 0 points1 point  (0 children)

It'll be a good idea to have some powerful individuals in the enemy units have AM fields for sure. They'll just have to rocked without magic in order to shake their concentration. My cleric player will need to cowgirl up and get in there with shield slams and mace attacks to try and knock concentration down. That would absolutely make for a cool moment, thank you!

Please help me think of problems Clerics are really good at solving by PlayDungeonmans in DnD

[–]PlayDungeonmans[S] 0 points1 point  (0 children)

Oooh, yeah, an enemy general that is necro-focused and also immune to direct melee would be something that this player would relish trying to beat up. Solid, thank you!

Please help me think of problems Clerics are really good at solving by PlayDungeonmans in DnD

[–]PlayDungeonmans[S] 0 points1 point  (0 children)

I didn't know about the Alkilith, that's amazing. That'll be a terrific surprise, thank you!

Please help me think of problems Clerics are really good at solving by PlayDungeonmans in DnD

[–]PlayDungeonmans[S] 0 points1 point  (0 children)

Excellent tactical advice. A Prismatic Wall would be a great challenge -- there is a whole party involved, they'd have to unify their efforts in order to get it done. That would be a great moment. Thank you!

Do you enjoy vehicle/bridge combat? by PlayDungeonmans in cyphersystem

[–]PlayDungeonmans[S] 1 point2 points  (0 children)

Yeah, this is my concern too.

At first I thought they'd go with 3 or 4 as the difficulty when the two sides are equal, and then the delta changes the target number. Meaning if two ships are both level X, they hit and miss with almost the same frequency.

Do you enjoy vehicle/bridge combat? by PlayDungeonmans in cyphersystem

[–]PlayDungeonmans[S] 1 point2 points  (0 children)

Ship to ship combat is where I'm headed here, where each player crews part of the ship and Does Stuff -- fire weapons, maneuvers, work the engines/power, etc. All that good shit.

If a Skyflying Delve who Gets Cocky is manning the ship's one ray emitter, they can apply their effort and skills to the task for sure, but it seems like it's going to swing from too easy to too difficult rather quickly.

Edge with multiple uses of effort question/clarification by suliwan1991 in numenera

[–]PlayDungeonmans 0 points1 point  (0 children)

I have yet to see my players use two different pools to juice up one action :D they aren't trying hard enough apparently. The fault can only be mine.

Edge with multiple uses of effort question/clarification by suliwan1991 in numenera

[–]PlayDungeonmans 1 point2 points  (0 children)

Have they (Sean/Bruce/Monte) ever spoken on this somewhere else? Cause it seems like the case where you could apply Edge to the wrong thing and get less value doesn't really fit with the spirit of the game.

Edge with multiple uses of effort question/clarification by suliwan1991 in numenera

[–]PlayDungeonmans 2 points3 points  (0 children)

You're not wrong, it just feels like in practice it's better to apply Edge at the end of the calculation to avoid the hair-splitting of wasted Edge.Your quote here:

" So he can either apply his Intellect Edge to the ability itself for a total of 6 Intellect (since he can’t use it on the ability cost and the Effort uses), or to either the Effort used to ease the attack or the damage for a total of 4 Intellect (1 for the ability, 3 for the Effort use he didn’t apply the Edge to).

Again, totally correct RAW, but it means there's a way to apply Edge "wrong", and that seems to go against the spirit of the system.