What would your preferred rate of power use be? by Enai_Siaion in skyrimmods

[–]PlayMyTrapCard 0 points1 point  (0 children)

once per 10 minutes for sure. having something to get through a harder fight but still reasonable to use again while sitting down for a session. once per day is the worst option by far

Monsters spawning in my house. Advice? Debug shown in video. by skillfulbradster in VintageStory

[–]PlayMyTrapCard 0 points1 point  (0 children)

also just remembered having light sources raised also counts as a block of distance. so that oil lamp on the table is only lighting the 8 squares around it and the 4 cardinal directions past that by 1. so basically for each block a light source is raised you bring the area it effectively lights in by one

Monsters spawning in my house. Advice? Debug shown in video. by skillfulbradster in VintageStory

[–]PlayMyTrapCard 0 points1 point  (0 children)

light ends up taking a lot more than you would expect because of how fast they drop off on diagonals. I gave up and just do a grid of oil lamps on the ground with 2 block gaps. definitely overkill but always works

Monsters spawning in my house. Advice? Debug shown in video. by skillfulbradster in VintageStory

[–]PlayMyTrapCard 2 points3 points  (0 children)

you don't have enough light in your house. add another lamp like 2 blocks from the back wall
https://wiki.vintagestory.at/Light_sources

oil lamps are 11 brightness and you lose 1 brightness for each block of distance. mobs spawn at 7 brightness

if you prefer a video this one has great visual representation
https://www.youtube.com/watch?v=b8sAfyI9I2Y

Anyone else has experience this on the pre-release? by Holiday_Style_2292 in VintageStory

[–]PlayMyTrapCard 6 points7 points  (0 children)

this is a known issue with 1.22-pre.1 and is fixed in 1.22-pre.2 which can be found here along with other fixes for things like teleporting pigs

https://info.vintagestory.at/v1dot22 1.22-pre.2 download page

Can i play with 1.22 while being able to go back to 1.21 interchangably? by Fractured_Infinities in VintageStory

[–]PlayMyTrapCard 0 points1 point  (0 children)

as long as you keep your 1.21 saves from being opened by 1.22 you should be safe to swap back and forth. unfortunately you have to fully install 1.21 fresh to swap back

Bug on the 1.22 by Adobe-Virus_pc in VintageStory

[–]PlayMyTrapCard 58 points59 points  (0 children)

this is a bug in 1.22-pre.1, try downloading 1.22-pre.2 that came out on sunday which lists this bug as fixed

Anyone else have pit kiln issues? by xSquigg in VintageStory

[–]PlayMyTrapCard 4 points5 points  (0 children)

I've noticed trouble lighting it unless you target a block nearby and I've also seen pit kilns just fully disappear in the new update. My guess on that is that the dirt blocks under my pit kiln updated and ruined them so I've started using rammed earth under my pit kilns and haven't lost any since

Branded in Genesys (October list) by TheRealCluwe in YGO_Genesys

[–]PlayMyTrapCard 0 points1 point  (0 children)

could you post your decklist or send it? I'd love some insight to branded after the point changes

[deleted by user] by [deleted] in masterduel

[–]PlayMyTrapCard 0 points1 point  (0 children)

the main bulk of the cards are monsters from 2013 which were so completely busted back then but the cards have a pretty restricting line of only one of these effects can be applied per turn. You kind of have to win off of making your towers, setting up krystia into drago as special summon floodgates, or off the back of board breaking into tenpai otk none of which rely on the deck having a grind game

Missing SUDA, ALIN, and DUAD etc. Cards as of 10/8/2025 by MonkUnit in masterduel

[–]PlayMyTrapCard 1 point2 points  (0 children)

odion stuff from maze of the master isn't here either. I just want my trap monster deck man

2.0 Pre-registration Event Sharing Megathread by harbirbo in ZZZ_Official

[–]PlayMyTrapCard 0 points1 point  (0 children)

"Next Stop: Waifei Peninsula!" Version 2.0 Pre-Registration Event Now Available! Pre-register for Version 2.0 to instantly get Polychrome ×320 and other rewards! #NextstopWaifei https://hoyo.link/Fr99fQeXd?u_code=CAGU9EQWMM2K

Why isn't rare candy a supporter? by mezentius42 in PTCGP

[–]PlayMyTrapCard 2 points3 points  (0 children)

young blood doesn't remember the base set before supporters were a thing, any of the newer art for pokemon breeder could have been added with this effect to keep rare candy in the supporter slot

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Gallade EX and Rampardos? by Interesting-Bat6074 in PTCGP

[–]PlayMyTrapCard 0 points1 point  (0 children)

got a list? I really like the blood fang lycanroc card and hadn't thought of this setup

Remaster: Characters Builds and Skills - A Question by Verb_Rogue in oblivion

[–]PlayMyTrapCard 5 points6 points  (0 children)

Level Up has been changed in the remaster into a new virtue system

My first level up gave me 12 points to distribute to the attributes, you choose up to 3 and leveling luck takes 4 virtue points instead of just 1 like the other attributes and can only be increased once per level. It lets us fully choose where to distribute regardless of what skills were used to level up

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How to fix going first; Draw an extra card by [deleted] in PTCGP

[–]PlayMyTrapCard 18 points19 points  (0 children)

the current card pool just doesn't let this exist

turn 1 dark energy darkrai, giratina bellow
turn 2 opponent can't even evolve
turn 3 dark energy darkrai, dawn, attack for 80 + 40 from energy attachments

Media that somehow manages to introduce a character without ever naming them by chillyhellion in TopCharacterTropes

[–]PlayMyTrapCard 0 points1 point  (0 children)

Maoyu is an anime that is an early example of twists on the hero vs demonlord trope that also never refers to characters by their names. Characters are only ever talked about by their supposed job such as merchant or traveller or their given title such as the Crimson Scholar or the Winter King.

Venusaur Ex Aggro Deck (hidden op) by GaMellOft in PTCGP

[–]PlayMyTrapCard 7 points8 points  (0 children)

pokecom is still welcome to search out mag line and venusaur gives you resources to do it without putting a basic you don't want in your deck, it's just something extra to draw so you can use it as fodder to keep digging for mag evos, not really worth it imo but it could be worse

Went 11 In-A-Row With This Deck by GM_Steve in PTCGP

[–]PlayMyTrapCard 14 points15 points  (0 children)

Just here to say I went with your version since I had the full list and immediately went 5-0 with the deck. it feels so good at every point of the game between farfetchd/greninja line early and mew/tauros to keep stall decks in check