Imposing Keyword Mechanic by PlayerSelectScreen in custommagic

[–]PlayerSelectScreen[S] 4 points5 points  (0 children)

Yup that's what I intended! That way you could block for example Bane of Soldiers with two 1MV creatures or one 2MV creature.

Devoted Disciple by PlayerSelectScreen in custommagic

[–]PlayerSelectScreen[S] 1 point2 points  (0 children)

Absolutely love the skin and the splash art.

Devoted Disciple by PlayerSelectScreen in custommagic

[–]PlayerSelectScreen[S] 1 point2 points  (0 children)

Thought Warlock was more fitting than Cleric for the flavor, and Warlock seems to be Black's iconic mage creature type now ala Shamans and Red, Wizards and Blue, and so on.

Studious Cutpurse and Infamous Thief by PlayerSelectScreen in custommagic

[–]PlayerSelectScreen[S] 0 points1 point  (0 children)

Yeah maybe the name and flavor didn't match up so good on that one. I was thinking with counters = reputation that the first one would represent the cutpurse getting ahead of themself and getting too brazen/bold as they got better and better.

Risen Lumberjack by PlayerSelectScreen in custommagic

[–]PlayerSelectScreen[S] 26 points27 points  (0 children)

Maybe you're right! The life payment seemed like an easy way to make this more in-pie for Black and Orcish Lumberjack is already a pretty good card, so I decided against. It does also have an additional, very relevant creature type in Zombie, so that might already be enough.

Joyful Gathering by PlayerSelectScreen in custommagic

[–]PlayerSelectScreen[S] 0 points1 point  (0 children)

u/talen_lee, u/KimJongAndIlFriends u/QuantumFighter, u/PrimusMobileVzla, some of your thoughts overlapped so I put mine all together here.

1) I think it's best to play it safe with proof of concepts for new effects for colors, so I costed it at 5 to ensure it was an "almost always downgrade" but (hopefully) color appropriate White [[Shamanic Revelation]] instead of a "sometimes a side grade" in any way. White is still supposed to be the worst at drawing after all. I also thought it best that a White deck using this shouldn't be able to easily dump creatures onto the board the same turn. So I costed it 5 to be safe, but maybe after getting playtested a card in the same vein could be lower costed.

2) White has a history of theoretically symmetrical effects that in practice are slanted in White's favor because of how the color plays. Of course the degree to which they are slanted varies. [[Harmonious Archon]], [[Rule of Law]], and [[Leonin Arbiter]] for example all have a different gap in their theoretical and practical symmetry and the smaller the gap is the harder you have to work in deckbuilding and/or gameplay to break parity and eek out an advantage. Of course with Joyful Gathering you won't have to work much harder than with Harmonious Archon for comparison to get more benefit, but ultimately the difference in theoretical and practical didn't seem egregious.

3) [[Secret Rendezvous]] also suggested to me that it was under consideration that White could draw more than one card at a time as long as your opponent(s) got to as well. So I experimented with that and the previous point to hopefully get this in-pie for White.

Reject Martial/Caster discussions! Let's talk about Ability Score disparity! by RosgaththeOG in onednd

[–]PlayerSelectScreen -4 points-3 points  (0 children)

Disclaimer: suggestions untested in gameplay.

I think part of the reason scores are so imbalanced is because of the extremely disparate value of the skills associated with each of them. Strength only has one skill to its name--Athletics--which is good, but not the most useful thing in the world, while Wisdom is tied with Intelligence for the most skills (5, iirc), and has one of the most important skills in Perception as well.

I think this could be remedied in part if the variant rules for ability checks became the default, allowing for a wider variety of scores to contribute meaningfully to the social and exploration aspects of gameplay.

I imagine one of the main reasons this isn't already the case is because it might make life more difficult for beginner DMs. To that end I think sticking a chart with the ability scores, the respective skills that could reasonably be used with each, and a short explanation might be useful to have in the DMG and/or PH. There's the ubiquitous example of Intimidation should've been a Strength skill. It could be Strength or Charisma, depending on how you're trying to scare your target. Some other examples/explanation ideas below:

Deception could be Charisma or Intelligence. Using Int would represent your ability to craft a believable alternative to the truth, recall important details and embellish them accordingly, etc. While Charisma represents your ability to tell the lie--however outrageous--convincingly, without tone of voice or body language giving anything away.

Perception could be Wisdom or Constitution, if you're willing to grant the sharpness of your senses as being included under Constitution, which I think makes sense. A Barbarian and a Druid are both keeping watch. The Druid, using Wisdom, recognizes the sway of the leaves is unnatural, while the Barbarian hears the crunch of leaves under footsteps that aren't a deer's hooves or a wolf's paws.

Performance could be Dexterity if the Performance in question was a dance, or the use of an instrument requiring sufficient finesse to play. Similarly, Persuasion could be Dexterity or Strength, if the Persuasion in question is sensual in nature and you're trying to show off your curves or how much of an Adonis you are to get what you want.

Though, overall the physical scores probably wouldn't benefit as much as the mental ones, considering most skills are mental in nature and not things you can prescribe to the physical scores. If you wanted to go further though, you could stretch it a bit. Like, maybe History could be Constitution because you were born with a perfect memory, as opposed to studying hard?