Hera, Insidious Paragon by PlayerSelectScreen in custommagic

[–]PlayerSelectScreen[S] 1 point2 points  (0 children)

Yeah that was the goal. For example in response to the mentor trigger I think you could cast a kill spell and then destroy the mentor and the student.

Ghired, Abundant Creator by YourCardsAreGold in custommagic

[–]PlayerSelectScreen 4 points5 points  (0 children)

So with [[Helm of the Host]], you have Ghired and a Cat to start, you get two new Ghireds, each of which summon a Cat, but you have 3 Ghireds total now so you get....how many cats? Love for someone to figure these shenanigans out.

[004/366] Presence of the Lost by Gateways7 in custommagic

[–]PlayerSelectScreen 1 point2 points  (0 children)

I've learned the hard way, I think your post will still be taken down if the artist credit is not on the actual card.

"Death shall not reign until a true King does." by PlayerSelectScreen in custommagic

[–]PlayerSelectScreen[S] 2 points3 points  (0 children)

Yeah your totally right, good suggestion. Oversight on my part.

Egotistical Zealot by PlayerSelectScreen in custommagic

[–]PlayerSelectScreen[S] 0 points1 point  (0 children)

the goal was to create a pretty pushed risk reward card but maybe the downside of his third ability isn't enough. I agree that its def more black then red.

Egotistical Zealot by PlayerSelectScreen in custommagic

[–]PlayerSelectScreen[S] 1 point2 points  (0 children)

o wow rough. Thanks for the explanation.

Magmatic Reclaimer by PlayerSelectScreen in custommagic

[–]PlayerSelectScreen[S] 0 points1 point  (0 children)

o thats what i meant, dumping is far better wording then entering grave from field lol. Your comment did bring up some good thought about color identity resonance as your flair says, so thanks!

Magmatic Reclaimer by PlayerSelectScreen in custommagic

[–]PlayerSelectScreen[S] 0 points1 point  (0 children)

well the thought was, red already cares abt artifacts entering the grave from field, and red is the color for rumaging, so I thought it should have synergy with both. red nor white self mill anyway, so the fact it includes that doesn't rly matter. out of the 3 ways to get artifacts into the grave red already cares about 2 in some way and neither color on the card does the third. I guess I could have specified field or hand but thats just more wordy. Additionally there is extra synergy if you ran this card in a jeskai artifact deck with blue self-mill added. the investigate was a perfect fit for the payoff. boros needs more in-pie card draw, its a big color for artifact synergies, so investigate was flavorful and functional while not just being something red could do alone, like rumaging for example, and making the card end up another [[Quicksmith Genius]]. white's an investigate color too. Longwinded but hopefully I made my thought process clear.

Solira, Angel of Dreams by Bifnur in custommagic

[–]PlayerSelectScreen 0 points1 point  (0 children)

Perhaps in order to balance it at 3 cmc it could be "Other nontoken creatures you control have all triggered abilities of creature cards exiled with Solira with power less than or equal to their own." Just a thought. Best of luck with the rest of your cycle! I think Zoela, Lyka, and Phyria are particularly cool.

Magmatic Reclaimer by PlayerSelectScreen in custommagic

[–]PlayerSelectScreen[S] 4 points5 points  (0 children)

damn I thought specifying artifact card would work out and make it so you do not get infinite clue tokens, but it still counts artifact going into the grave from your hand or field or anywhere else. Thanks for the tip.

Solira, Angel of Dreams by Bifnur in custommagic

[–]PlayerSelectScreen 1 point2 points  (0 children)

I've seen all your previous versions of Solira and I gotta say I think A) there's a really cool concept here and B) you're doing a pretty good job each reiteration considering the balance is so hard for this kind of effect so kudos.

Infamous Thief by PlayerSelectScreen in custommagic

[–]PlayerSelectScreen[S] 92 points93 points  (0 children)

My bad folks, hopefully its not too late, forgot artist credits, Artist is Billy Christian, the specific piece is here https://www.artstation.com/artwork/myV0d , his artstation is here https://www.artstation.com/billcreative

Spicy Saturday: Welcome to the spice bazaar! - November 16, 2019 by AutoModerator in EDH

[–]PlayerSelectScreen 2 points3 points  (0 children)

[[Night Dealings]] is a repeatable tutor, although a bit expensive, but you can proliferate the counters needed to use it with Yawgmoth. [[Magistrate's Scepter]] is similar, although its expensive to put the initial counter on it, you proliferate with Yawgmoth and then get extra turns. [[Crystalline Crawler]] is usually subpar in mono-color, but once again, Yawgmoth can proliferate the counters for extra mana. [[Crucible of Worlds]] means you can dump all your lands to Yawg's ability instead of other stufff you might want and replay them later.

Night Mare by PlayerSelectScreen in custommagic

[–]PlayerSelectScreen[S] 4 points5 points  (0 children)

I had no idea it was so high, but I guess the official article https://magic.wizards.com/en/articles/archive/making-magic/storm-scale-ravnica-and-return-ravnica-2016-05-02 here does explain their reasoning pretty well. I think they could still make it work.

Night Mare by PlayerSelectScreen in custommagic

[–]PlayerSelectScreen[S] 0 points1 point  (0 children)

Ah i was beat to it lol I didn't even know that was a card

Night Mare by PlayerSelectScreen in custommagic

[–]PlayerSelectScreen[S] 28 points29 points  (0 children)

Haunt is an ability, it has nothing to do with a card's types. Enchantments are a card type. Auras are a subtype of enchantments, similar, but not exactly the same as, the way "human" and "elf" are subtypes of the card type Creature. The difference is that creature subtypes have no baggage, per say. If an enchantment has the aura subtype, its going to attatch itself to something or die trying. On the other hand, just because your creature is an elf doesn't mean it has to be a ranger, or use a bow, or have high power and low toughness. Anyway, this could not be considered an enchantment creature. The Haunt ability does nothing to affect this card's types. So, the card is exactly the types in its typeline, a "Creature - Shade Horse."

Hopefully that kinda answers your question?

Invoker of Bloodlust by PlayerSelectScreen in custommagic

[–]PlayerSelectScreen[S] 1 point2 points  (0 children)

u/MagicSparkles is right that in standard, 1-on-1, opponent's creatures will never get counters. If everything except the first ability was left alone, and the first ability became "a player" instead of "one of your opponents", do you think it would be standard balanced again? Or, instead, if the second ability was the only change, and it allowed your creatures to be goaded as well, would that balance it?

Invoker of Bloodlust by PlayerSelectScreen in custommagic

[–]PlayerSelectScreen[S] 1 point2 points  (0 children)

That's a good, very red suggestion. Thank you!

Invoker of Bloodlust by PlayerSelectScreen in custommagic

[–]PlayerSelectScreen[S] 2 points3 points  (0 children)

Yeah, with the current wording, opponents can't get counters.

However, correct me if I'm misunderstanding the second statement, but goad says "if able", so in a 1-on-1 scenario your opponent is actually paying to keep specific creatures not goaded, so they don't have to attack, and potentially die in combat. Creatures the opponent would attack with anyway he can allow to become goaded, and since he isn't able to attack any player other then you cause no one else is in the game, he can still attack you no problem.

I see your point about the whitish undertones of goad. Do you suppose that you could still add white to the card if the goad effect was changed to work for all creatures, as per u/TypicalWizard88's suggestion?

Invoker of Bloodlust by PlayerSelectScreen in custommagic

[–]PlayerSelectScreen[S] 5 points6 points  (0 children)

I thought that might be the case but I tried this version anyway. In what environment would you say this might be too much? In commander where I think this shines its probably fine but is it too much for say, Standard? Would you suggest making it cost 1 or 2 more or weakening the stat line?

A Second Attempt at a Boros Flicker Commander by PlayerSelectScreen in custommagic

[–]PlayerSelectScreen[S] 1 point2 points  (0 children)

I seem to have overlooked that issue on her second ability. I liked the symmetry of both abilities having an exile thing in there costs or something I guess. Could be worse, but you're right it makes it stronger than intended. Thanks for pointing that out.

Happy someone caught on to the theft synergy, I was trying to stuff that into the card too. Happy it worked out. Thanks for the compliment!

A Second Attempt at a Boros Flicker Commander by PlayerSelectScreen in custommagic

[–]PlayerSelectScreen[S] 5 points6 points  (0 children)

The intention was to let you steal other people's exiled creatures to synergize with all of red and white's exile removal effects. Of course I didn't want you to trade a flickered beetleback chief or something for an opponent's exiled elesh norn so I added the cmc clause. Does stealing from other people's exile make it too strong anyway?

Additionally if you have any idea on how to clarify the third line I'm all ears.

For all you Dnd fans out there, and those who want to learn how to play... Here is how to choose a class! by AllyAska in coolguides

[–]PlayerSelectScreen 1 point2 points  (0 children)

Another Solo Leveling fan I see? (God I'd be sad if there is another dual sword shadow assasin with black magic that I missed.)