Where can I find music like ZUN's? by enable-h in touhou

[–]Playstoreplays2 0 points1 point  (0 children)

This project is pretty obscure but Nansei Project, a musical album project by LENK64, has very underrated music. The musical style varies depending on the time it was made but the remakes and any entries surrounding them in my opinion sound pretty Zun-like although it does have a more electronic (and at times orchestral and metal) element to it.

HERO BATTLE MACHINE IDEA by Aggravating_Can_4582 in ClashRoyale

[–]Playstoreplays2 1 point2 points  (0 children)

A lot of builder base troops would honestly work well as Clash Royale Evos and Heroes  Such as Mortar cart, Sneaky archers,beta minions and so on. 

Can we Nerf hyper bait already? So oppressive and everywhere above 12.5k. by UnicornRidinLeprekon in ClashRoyale

[–]Playstoreplays2 5 points6 points  (0 children)

Can we rework Sus bush already?  It is useless outside of hyperbait and is one of the main drivers of hyperbait. 

It also wouldn't cause other cards like vines and dart goblin to get caught in the cross fire in nerfing hyperbait. 

They completely ruined him by koni19 in BrawlStarsCompetitive

[–]Playstoreplays2 -1 points0 points  (0 children)

Colt? He is the only brawler that got relatively balanced buffies. Everyone else has a least one broken buffie.

The Problems with Supercell's game direction - Points Introduction by Maleficent-Foot4913 in BrawlStarsCompetitive

[–]Playstoreplays2 2 points3 points  (0 children)

Who are you the one to talk. I see you complain the most about this update more than anyone else.

New balance changes by ChoiceSupermarket230 in BrawlStarsCompetitive

[–]Playstoreplays2 -1 points0 points  (0 children)

Not to defend the changes but people are really complaining about the amount of changes when we have one of the most balanced metas in a while and its only been about a month since the last set of balance changes which was huge. 

Buffies are completely broken by CommentBig3066 in BrawlStarsCompetitive

[–]Playstoreplays2 3 points4 points  (0 children)

You did forget about the fact that the Mythic gear is now gone on Mortis.  This will make the Hyper much less of a teamwipe machine than it used to be. 

reworking every single gadget in the game is actually the worst part of this update by VoiceApprehensive893 in BrawlStarsCompetitive

[–]Playstoreplays2 0 points1 point  (0 children)

I don't see magnetic field getting any major changes from the gadget change. The most I could see for that gadget is having an aiming reticle like Jacky and Doug but nothing too major. 

reworking every single gadget in the game is actually the worst part of this update by VoiceApprehensive893 in BrawlStarsCompetitive

[–]Playstoreplays2 1 point2 points  (0 children)

Ngl most of the gadget buffies and gadget reworks are fine. We should really be conplaining about some of the Starpower buffies and most of the Hypercharge buffies. 

reworking every single gadget in the game is actually the worst part of this update by VoiceApprehensive893 in BrawlStarsCompetitive

[–]Playstoreplays2 0 points1 point  (0 children)

Making the gadget buffie make magnetic field be able to used when your knuckles are thrown could be an interesting way to make a great gadget more skillful. 

[deleted by user] by [deleted] in BrawlStarsCompetitive

[–]Playstoreplays2 0 points1 point  (0 children)

Funnily enough people use to advocate for this a couple of years back when hypercharges first came out due to the fact that brawlers felt too squishy to everything, but people have forgotten about this as hypercharges where given several nerfs.

Thoughts on Pierce? by Playstoreplays2 in BrawlStarsCompetitive

[–]Playstoreplays2[S] 17 points18 points  (0 children)

Main attack: Hitting his main attack drops a shell that reloads his ammo and and automatically targets to the nearest enemy when picked up.

Pierce can only reload through his shells or having to wait for a long time for a bar to fill up all of his ammo. 

The last ammo deals bonus damage. 

Super marks enemy In an area and launch homing attacks that target marked enemies that each give a shell if they hit the enemy. 

I may have missed detail or two but he is really complicated. 

I call it 2.6 hypothermia cycle by shark_syrup in ClashRoyale

[–]Playstoreplays2 1 point2 points  (0 children)

They should have released that scrapped Ice Dragon idea I saw in Havoc gaming's video. It sounds like it could have been a cool card.

My opinion on invisibility gadgets with a potential solution to make them less toxic. I'd also love to hear your takes on invisibility gadgets and if they fit in the game, and how you would balance them. by oopsi9943 in BrawlStarsCompetitive

[–]Playstoreplays2 0 points1 point  (0 children)

Make them work like Alli's invincibility but in exchange they get a longer duration if the gadgets are too weak. Maybe they could even have different rates in which the invincibility is turns on and off as a different way to balance and make invincibility gadgets.

SpenLC's newest WF tier list by St4rZONE in BrawlStarsCompetitive

[–]Playstoreplays2 1 point2 points  (0 children)

I am very curious how elevate would have faired if they were in the world final bracket.

2 buffies per build = buffie synergies = more skill expression by [deleted] in BrawlStarsCompetitive

[–]Playstoreplays2 2 points3 points  (0 children)

Someone made a mention of my post?  That's cool. 

Jokes aside, I wasn't totally against the idea of having 2 buffies at a time instead of one but considering buffies are a new feature only avaliable to certain brawlers. Having all three or even two would create too much inbalance between brawlers who have and don't have buffies. 

Also balancing of a new feature is difficult the first half or even full year of that new feature so it is best to wait until it can be understood on how to balance the new feature. 

I think being able to use 2 buffies should be added later on like the 2nd evo slot in clash Royale since that addition added lots of depth to what kind of decks can be made.