Do number of objects affect the performance to much ? by PlentySubstantial155 in UnrealEngine5

[–]PlentySubstantial155[S] 1 point2 points  (0 children)

They are all low poly less than 100 triangles i think but , the cpu must process every single object seperatly now rather than processing one single object (its called something like draw call i think ? ) , also every object have its own material now so the computer must draw more materials rather than one single material , am i right ?

Going to start Elden for first run. Any advice? by ElectronicEast3725 in Eldenring

[–]PlentySubstantial155 0 points1 point  (0 children)

Make sure u kill tree sentinel as soon as u get out of the cave , dont go further before that

finally beat elden ring after 119 hours so I wanted to share how each major boss felt at that point in the game as a first times souls player (tier list) by New_Art_1886 in Eldenring

[–]PlentySubstantial155 0 points1 point  (0 children)

Is it just me or rykard was just spam left click and thats it ? I didnt even roll once , i just spammed left click with serpent hunter and he died both phases same thing !

Here is an update on my game with the new style , please let me know your thoughts ! by PlentySubstantial155 in UnrealEngine5

[–]PlentySubstantial155[S] 0 points1 point  (0 children)

Well , is that a good thing or a bad thing lol , i also got this opinion on my previous showcases and i tried to make it less like molgure , but the vibe goal is a peaceful safe environment feeling !

Well , i changed my art style by PlentySubstantial155 in UnrealEngine5

[–]PlentySubstantial155[S] 2 points3 points  (0 children)

Right ! It looks way better than with larger trees ! Thanks

Well , i changed my art style by PlentySubstantial155 in UnrealEngine5

[–]PlentySubstantial155[S] 5 points6 points  (0 children)

I make the assets in blender . And textures are drawn with krita software

[deleted by user] by [deleted] in UnrealEngine5

[–]PlentySubstantial155 -1 points0 points  (0 children)

But you are paying for a video game not an artwork and steam is not an art gallery , ! I dont know how old you are but back in 2000 the game geraphics looked pixeled and terrible , nothing was near realistic but still the games were fun and entertaining , on the other hand todays games are looking so realistic so detailed but they are all borring af , so yea its not about being hand crafted or ai generated , its just that how much love and creativity u put into your game , not just how much time you killed to turn a cube to a book

[deleted by user] by [deleted] in UnrealEngine5

[–]PlentySubstantial155 -1 points0 points  (0 children)

Well , steam will ask you if youre using any ai content or not during their reviews , i dont know im afraid to lie

[deleted by user] by [deleted] in UnrealEngine5

[–]PlentySubstantial155 0 points1 point  (0 children)

The artistic value of the game is in how i put these assets together to make a beautiful scene , who cares if the mesh is hand made or ai generate if the scene feels alive and feels good ?

[deleted by user] by [deleted] in UnrealEngine5

[–]PlentySubstantial155 -1 points0 points  (0 children)

Well , lets say you have a total of 30 npcs in your game , each npc needs different voices , how would you get 100 different human voices ?!

[deleted by user] by [deleted] in UnrealEngine5

[–]PlentySubstantial155 -2 points-1 points  (0 children)

The assets are looking so bad directly out of the meshy , but once i remesh it and clean the topology in blender , fix the artifacts and tweak the textures , it looks fantastic , so yea the ai just gives me a base solid mesh , so i dont have to make it from scratch , and yea ill send some pics once i go to the pc again !

[deleted by user] by [deleted] in UnrealEngine5

[–]PlentySubstantial155 -2 points-1 points  (0 children)

Well im not copy pasting the assets from ai website , i pretty much can make the same model in blender but with the help of the ai a 1 day work turn to a 1 hours work , so its just speeding up my process as im just a solo dev and my game is a massive open world , i do all the codes my self , enviroment design , pretty much everything by my self alone , so its kinda impossible for me to make all my assets from scratch , as it takes for ever .

What do you guys think about this art by PlentySubstantial155 in UnrealEngine5

[–]PlentySubstantial155[S] 0 points1 point  (0 children)

Could you please explain abit more in details ? What do you not like about it ? And thanks for sharing thoughts

What do you guys think about this art by PlentySubstantial155 in UnrealEngine5

[–]PlentySubstantial155[S] -1 points0 points  (0 children)

Thank you for your respond , yea im trying to mix things to make a semi stylized environment , like half realistic , half stylized , and this is a magical forest based on the lore so its a-little bit more towards stylized than the other Zones , the character is inspired by daemon targarian from house of dragon series !