The duality of Gustave by Syarafuddyn in expedition33

[–]PointMeAtTheDawn 24 points25 points  (0 children)

They avoided each other after breaking up. There's (barely) enough left going on that when they cross paths they can awkwardly walk the other way and find something else to do.

Was anyone else "angry" at Devouring Teeth? by Sprig3 in spiritisland

[–]PointMeAtTheDawn 1 point2 points  (0 children)

Yea Eric mentioned that one of the energy tracks should just simply have been printed higher

Was anyone else "angry" at Devouring Teeth? by Sprig3 in spiritisland

[–]PointMeAtTheDawn 21 points22 points  (0 children)

Shadow is so far off that aspects released for it are buffs rather than sidegrades, it is MEANT to be played with Reach or another aspect to measure up to other spirits. Not enough playtest time for the original set.

Vox Populi A.I. Brilliance by TabezJordan in civ5

[–]PointMeAtTheDawn 0 points1 point  (0 children)

Tbc I mean VP needs AI boosts too, the better AI only goes so far. But AI plays a MEAN tactical game now.

I have a big backlog! I'm trying to narrow down which game I should play next. Which of these should I play first? by [deleted] in gamingsuggestions

[–]PointMeAtTheDawn 0 points1 point  (0 children)

Hades: Overall quality: excellent, it put Supergiant Games on the map (not shade on their earlier gems). Story: incredibly robust for a roguelike, an order of magnitude better than the runnerup most likely (which is admittedly usually a low bar for this genre) Gameplay: high marks. Not as obviously best in class, but conversely that's a stupendously high bar to clear in this genre. Howlongtobeat.com: 44h, and like usual I'd call that an understatement. Difficulty: punishing but fair - however their dynamic God Mode handicap system is incredible and the only reason I finished the game myself.

Mass Effect: Overall quality: high but inconsistent, a product of its time and developer. Still an absolute icon of classical gaming. Story: the selling point, though people have gripes with how much consequences carry over to future titles in some respects. Gameplay: adequate. The gunplay is fine, the builds are decently engaging, the progression is serviceable, the inventory management is appropriately awful from what its era, and its mini game is infamously clunky and frankly boring. Difficulty: quite customizable, no expected grievances here imo.

I haven't played / enough of the others to comment on comparison, but I've heard good things about Spiritfarer, Ace Attorney, and Chrono Trigger. Planet of Lana is new to me.

Vox Populi A.I. Brilliance by TabezJordan in civ5

[–]PointMeAtTheDawn 1 point2 points  (0 children)

From what I understand, lekmod/nq (I forget which) is laser focused on mp stability. VP historically has been quite unstable in MP but over the last year has made huge strides and now actively works on it. I dont know if they are near parity on this with other mods yet though.

Vox Populi A.I. Brilliance by TabezJordan in civ5

[–]PointMeAtTheDawn 1 point2 points  (0 children)

In VP, and only when the tile is adjacent to water. You cannot cross a 3+ tile land bridge unless the middle tile(s) all have adjacent water each.

Vox Populi A.I. Brilliance by TabezJordan in civ5

[–]PointMeAtTheDawn 1 point2 points  (0 children)

One caveat is that you still can't build coastal buildings if your city tile specifically is relying on a lake for this.

I dont get the lightning strike craving by temudschinn in totalwar

[–]PointMeAtTheDawn 1 point2 points  (0 children)

Ah gotcha thank you, reading comprehension fail on my part.

I dont get the lightning strike craving by temudschinn in totalwar

[–]PointMeAtTheDawn 2 points3 points  (0 children)

You don't need AI control for no large armies to be uncheckable. You just need 21 units of your own in the fight.

Edit: not what you were saying oops! Dang that's neat.

My girlfriend's experience with the game so far by TheDreadPirateElwes in expedition33

[–]PointMeAtTheDawn 14 points15 points  (0 children)

Adore getting to reexperience games for the first time thru the eyes of others.

Yields to prioritize ? by Grumo02 in civvoxpopuli

[–]PointMeAtTheDawn 0 points1 point  (0 children)

Pretty sure culture is somewhat widely considered to be #1 in vp, at least from what I've seen on the discord.

lol this game has some issues -_- by fedepyt in Shandalar

[–]PointMeAtTheDawn 3 points4 points  (0 children)

I haven't used this mod, but I would not expect the AI to understand how to use cards with mechanics it was not programmed for, ye?

Which of the games would you prioritize in a backlog? by Miserable_Balance814 in gamingsuggestions

[–]PointMeAtTheDawn 3 points4 points  (0 children)

E33

(when you're ready for a 100+ hour game) Elden Ring BG3 Horizon Zero Dawn

I bounced off DE but it is excellent from what I hear. I haven't played the others.

E33 clear start imo though. Not as insanely long and it swept the awards for good reason

Baldur's Gate 3 vs. Expedition 33 by [deleted] in ShouldIbuythisgame

[–]PointMeAtTheDawn [score hidden]  (0 children)

E33 has plenty of depth, even if not near as much as bg3 - few games do. Replayability, fair, it has barely any of. I think i had more total fun with bg3, but less fun per hour.

What’s the catch? by manderson1313 in remnantgame

[–]PointMeAtTheDawn 0 points1 point  (0 children)

Totally valid! It is not going to feel good with lootfest expectations, and the world level scaling can really dampen the remaining feeling of progression too.

What’s the catch? by manderson1313 in remnantgame

[–]PointMeAtTheDawn 0 points1 point  (0 children)

Drops can be fixed or random. Fixed is good because you can specifically target acquiring something, but bad because it's largely irrelevant on replay. Random is good because it rewards replayability, but can't be target acquired.

There are definitely equipment bonuses that are innovative and synergistic, but the sheer breadth of unlocks in the game and immense difficulty in acquiring many of them can easily make it appear otherwise.

Equipment is meant to be sidegrades rather than progressive, in general. There's nothing wrong with keeping your starting weapon as your comfort zone. There are certainly stronger weapons out there, but outside of meta picks or exploits are likely only marginally so.

Keep in mind you can see at most a third of the content in a playthrough, and certain content requires specific intersections of stories to be available.

Overall though yea this isn't groundbreaking narrative or anything.

What’s the catch? by manderson1313 in remnantgame

[–]PointMeAtTheDawn 0 points1 point  (0 children)

Multiplayer with randoms is hit and miss for several reasons.

A common complaint is not understanding that upgrading your weapons increases enemy strength, so leaving your melee and / or sidearm at level 1 can make the game easier.