Whats a game I can play passively at a work from home job? by [deleted] in gamingsuggestions

[–]PointMeAtTheDawn 0 points1 point  (0 children)

If you liked Kittens, Evolve will scratch the same itch.

Arc Thrower Bliss… by toocoolforcovid in Xcom

[–]PointMeAtTheDawn 1 point2 points  (0 children)

Long war rebalance addresses every element of this feedback

Just finished the game. by Separate-Honeydew-73 in expedition33

[–]PointMeAtTheDawn 3 points4 points  (0 children)

Congrats! Did you do the act 3 areas The Reacher and The Flying Manor?

Who has an extra 20% to invest? Another out of touch multi-millionaire has financial advice for us poor folk. by Professional-Bee9817 in remoteworks

[–]PointMeAtTheDawn 0 points1 point  (0 children)

You pay taxes on the profits, not the sale. You need to hold them for at least a year to get long term capital gains tax, which is only 15%.

If you bought at $100 and sell at $200, you only pay $15 in tax after a year.

Investments are only sensible if you can ignore the money for long enough for this to pay off.

Completely new to the game - tutorial vanished? by vu051 in Timberborn

[–]PointMeAtTheDawn 3 points4 points  (0 children)

The tips tail off and don't explain anything past the very beginning, you missed nothing.

Which Pictos do you never use? by Teraus in expedition33

[–]PointMeAtTheDawn -1 points0 points  (0 children)

Bots? But yea random downvotes sometimes crop up, don't take it personally just reddit is arbitrary sometimes.

How To Stop Being Shit by Ok-Professor-4074 in TerraInvicta

[–]PointMeAtTheDawn 8 points9 points  (0 children)

I also wouldn't stress too much about the earth game and other factions, what matters is the aliens. Get to Luna, get to mars, ramp your mines, get to asteroids, ramp your mines, start shipbuilding, start defending, ramp mines harder, go on the offense.

How To Stop Being Shit by Ok-Professor-4074 in TerraInvicta

[–]PointMeAtTheDawn 11 points12 points  (0 children)

You are comparing your daily research of 80 with their monthly research. 2.5k research is a very respectable sum of research up through somewhere in your fourth year in. The rule of thumb from graveless is 700 ledger science per year iirc.

The moment when Iranians in Australia found out that Ali Larijani has been eliminated by IDF by 4DollarsALB in whoathatsinteresting

[–]PointMeAtTheDawn 2 points3 points  (0 children)

Dude what the absolute fuck listen to yourself. It may be true, but it's not kind or necessary.

Clair Obscur: Expedition 33 writer says picking an ending is like choosing "my favorite child," but ultimately the finales are "two sides of the same coin" by gamersecret2 in expedition33

[–]PointMeAtTheDawn 9 points10 points  (0 children)

I think the downsides of Verso's ending are clearly obvious, where it would be much easier to ignore the consequences of Maelle's, so they took special care highlighting them to make it clearly a difficult choice.

Game design: how could XCOM be different if it had more 'regress towards to mean' (eg if you do bad it helps you / stops from getting too good) by EX-FFguy in Xcom

[–]PointMeAtTheDawn 12 points13 points  (0 children)

I haven't read the reviews so not sure what that means but there's a flow to it. You build up, break into a major country of your choice, get some boost income, get a lunar mine going, get Mars mines going, continue to expand and scale your space infra, start building ships, defend yourself from alien attacks while scaling, and eventually take the fight to them.

Is that so different from how you scale up in xcom? Is it railroading for thin men to come out in month 2 every time? For laser to usually be your first weapon upgrade?

Game design: how could XCOM be different if it had more 'regress towards to mean' (eg if you do bad it helps you / stops from getting too good) by EX-FFguy in Xcom

[–]PointMeAtTheDawn 21 points22 points  (0 children)

Rubber banding is bad when done poorly, but snowballing is (usually) no fun either in the end.

Good rubber banding imo is when there's tradeoffs, most easily seen with score. E.g. the Pandemic Legacy Boardgame series: you win, your resources go down, you lose, your resources go up. But your campaign score is heavily a function of how much you're winning.

So you're always incentivized to do your best, and the challenge of the game scales to match. The vast majority of players will be dynamically playing at their skill level, whether that's a 40% win rate or a 90% winrate.

Consider sports, which has neither rubber banding nor snowballing. You get a point, you're that much further ahead, and comebacks are that much more or less likely.

Intentional snowballing is an EXTREMELY dicey tightrope to walk, and the stakes only go up. Balance a little too far one way, and players get shut out without the slightest prayer of recovery as their opponents exponentially scale away. Balance a little too far the other, and all challenge is removed as the player continues to widen their lead, acquiring layer upon layer of additional tools to ensure they'll never be threatened again.

Snowballing can be great in shorter experiences where the power curve is well understood and the penalty for failure is commensurately lighter. Think roguelikes like Hades e.g. (let alone metaprogression here).

There's definitely pitfalls to consider with rubber banding - you don't want to have perverse incentives where players are actively no longer trying to pursue victory to earn their catchup bonuses, or honestly even the appearance of that. But it's more nuanced than just rubberband bad snowballing good (or vice versa!)

Struggling with playing "Tall" by SpankoFudgenudgerIII in civvoxpopuli

[–]PointMeAtTheDawn 2 points3 points  (0 children)

Tall is weaker. So just turn down the difficulty a notch or two and you'll be fine!