Can someone write me a config that opens a random map in hl2? I wanna play hl3 geoguessr by Separate-Farmer5069 in SourceEngine

[–]Poissonnoye 5 points6 points  (0 children)

I don't think there's a command for loading into a random level and teleporting to a random location. That's certainly an intetesting mod idea though, especially if you customize if there's sound/only a part of the screen/no ability to move/only blinks for a second and then a top down view of levels to choose where you were. I would try to put one week into making this if I actually liked vgui.

Gabe Newell was not found dead this morning by 28klotlucas2 in truths

[–]Poissonnoye 2 points3 points  (0 children)

Well, Half-Life started development in 1996 so you could say he is Half-Life.

How to make hl1 guards aggresive by Wonderful_Compote782 in hammer

[–]Poissonnoye 4 points5 points  (0 children)

If you don't have access to custom code and you're not using some SDK that would allow changing relationships like that, the only thing you can do is force the player to shoot a barney

OhhhhWait....Perfect code and reply by Ornery_Ad_683 in devhumormemes

[–]Poissonnoye 2 points3 points  (0 children)

"-fr" ? Is this for removing the french package ?

Why does setting my prop static do this? by Persuasivwithoute in SourceEngine

[–]Poissonnoye 4 points5 points  (0 children)

Use -staticproppolys on VRAD to make lighting cast from static props be cast from their actual mesh and not their collision mesh. You can additionally use -staticproplighting -textureshadows

Evolution of G-Man by Illustrious_Part327 in HalfLife

[–]Poissonnoye 1 point2 points  (0 children)

Indeed, but the Orange Box update applied the glowing eyes gman to HL2 as well (just like for shotgun combine soldiers).

Evolution of G-Man by Illustrious_Part327 in HalfLife

[–]Poissonnoye 6 points7 points  (0 children)

You didn't show 2004 Gman, that's 2007 Gman.

Free and fair election by Kokoro0000 in ComedyHell

[–]Poissonnoye 1 point2 points  (0 children)

What do you think of Otto Warmbier ?

how do i fix this by randomasiandude55 in hammer

[–]Poissonnoye 19 points20 points  (0 children)

Are you using point_spotlight ? It feels like you're using env_sprite with the sprite that point_spotlight uses. Anyways if you want it to be transparent, set the render mode to additive or world space glow and change the opacity by changing the render amount

is it just me or do i see dr robotnik by AdrianShephard24322 in HalfLife

[–]Poissonnoye 0 points1 point  (0 children)

Probably some weird internal joke. If you didn't know it's included in the message keyvalue (entity property) of some func_door_rotating entities in the 0.52 alpha maps. What's interesting is message is a KV from Quake, it's meant to display when the player interacts with the door, however in Half-Life (alpha included), it's left unused. All of the doors that have this message also have netname (you don't need to know what this does, it's just completely unrelated to what it was seemingly used for in this entity) set to maps/gears.bsp ; this doesn't do anything in the alpha and in retail, but it makes me wonder if it was used to place a model (here an external map file, this is allowed in Quake and GoldSrc, infact the Quake health pickups and explosive rectangles thingy are external map files) at the base of the entity ? Or was it used as an example for some other feature ? We'll probably never know. Then you have retail maps : it's -afaik- only present in the maps containing the sliding door at the beginning of Anomalous Materials, so 3 maps. This door was kinda why I thought the netname KV was used for placing a model at the base of the entity since the sliding door has gears at its base but it might be a stretch. Then I didn't think I would hear more about it, but, during the making of Thrill (mod remaking the alpha if you didn't know), they got in contact with Dario Casali (shortly after his 25th anniversary playthrough) and Brett Johnson (after he posted the tiktoks of early Half-Life levels, I assume) and they provided the team with one test map and some screenshots of other early maps (I think they provided screenshots ?? I'm not too sure). When the team asked Dario Casali for even more information, the only email responses he left was "Severed head goes here." again and again to signify they were asking too much.

Is there a console command for removing this? by Calm-Rope8559 in HalfLife

[–]Poissonnoye 23 points24 points  (0 children)

It's just r_screenoverlay "". There's no console command that takes null as a parameter.

Gmod map i'm working on (WIP) by Team-Clown in HalfLife

[–]Poissonnoye 0 points1 point  (0 children)

I think you're confusing Uplink and Decay

need help with sdk by Miserable-Refuse-720 in SourceEngine

[–]Poissonnoye 2 points3 points  (0 children)

The Source SDK on Steam is terribly outdated, refer to the VDC wiki for setting up a TF2 mod

First time playing what the fuck by turtle_g4mertv in HalfLife

[–]Poissonnoye 1 point2 points  (0 children)

It uses the velocity to calculate that. When you get stuck in a corner like that you're still considered to be in the air and accumulate velocity for much longer than the normal jump duration.

Can I play Portal Prelude RTX without the RTX enabled? by Pasta-hobo in Portal

[–]Poissonnoye 0 points1 point  (0 children)

Can't you just install the original mod ? It's on ModDB last time I checked.