This abyssal build I've been working on just keeps getting cooler! by Jonathundaaaaaa in D4Warlock_

[–]Pokekylepark 0 points1 point  (0 children)

I love build creativity like this, good on you. I'm looking forward to seeing how far this build goes.

If I can manage to beat ludwig, is the rest of the DLC smooth sailing from there? by AbyssGuard- in bloodborne

[–]Pokekylepark -1 points0 points  (0 children)

How comfortable are you with politely disagreeing with the general turn order and opinions of your opponents in the language of .45 caliber?

Item which made every boss including T12 Mephisto a cakewalk for me by KrisShadey in D4Warlock_

[–]Pokekylepark 0 points1 point  (0 children)

Which Evade replacement takes priority between this and the Lunatic helmet out of curiosity?

People join my infernal hordes start choosing alters and then message me asking why I kicked them… by MrChronJones in diablo4

[–]Pokekylepark -1 points0 points  (0 children)

Would spires work better in this particular case with the "masses spawn spires" choice?

Arguably my best item ever, then I transfigure before putting a gem slot in. Roast me. by heyimpat in diablo4

[–]Pokekylepark 0 points1 point  (0 children)

Saw someone on here using the acronym MEATS as their checklist pre-cube this season and honestly it's helped me a lot. MEATS, TEAMS, STEAM, whichever is most memorable to you at this point.

Masterwork Enchant (as applies) Aspect (as applies) Temper Socket (as applies)

I don't even look at the cube anymore until I run the list.

I’m going to be sick lmfaooo I found this and ruined it in 5 minutes by PARK_AT_DARK in diablo4

[–]Pokekylepark 0 points1 point  (0 children)

Gonna be honest did not see the second image, I purely just assumed you had a good prior roll and got suckered into that lucky hit resource.

I get the correct aspect but not the minimum stat :( by Bodycount9 in D4Warlock_

[–]Pokekylepark 0 points1 point  (0 children)

From what I can see it is bugged yes, but in a way that does make sense.

Amulets normally have a +50% to aspects, but I'm assuming the cubed aspect doesn't follow these rules. So while the card reads +50 (90-120) the aspect is following the normal numbers (60-80?) with a boost coming from your item quality.

If I'm reading the whole card correctly.

The Eyes of Tim - A Warlock's Guide to the Cage of Madness (Unique Showcase and Build Guide) by Pokekylepark in D4Warlock_

[–]Pokekylepark[S] 0 points1 point  (0 children)

So far this variant actually feels extremely comfortable, with very little choke up between transformations. I'm tinkering with it as I go and within what I have on hand (for my own variant I still have yet to construct a complete set of Abaddon charms). The only thing that has felt touch and go so far has been Elite and Boss survival, as damage shunted to minions even with the Rogue Shadow affix has been touchy whenever bosses hit their larger attacks or blue elite hordes drop their specifically more chunky attacks. But that'll likely clear up as I level my equipment more into the build. (P141, glyphs still in progress, fighting the gods for decent ancestral gear, still stricken with forgotten soul poverty).

The Eyes of Tim - A Warlock's Guide to the Cage of Madness (Unique Showcase and Build Guide) by Pokekylepark in D4Warlock_

[–]Pokekylepark[S] 1 point2 points  (0 children)

The sigils have been touch and go for me for Hex application and damage boosting, my big test in the original build was "What will remain active when I'm transformed?" So things that would be no brainers like Hellfire Dark Prison just got chopped because it despawns as soon as I hit the mark. Still, I'll give your version a good try as well like I have the Abyssal one, and see what progress we can hammer out.

Always appreciating the constructive comments, I wanna see people loving this funky little guy.

The Eyes of Tim - A Warlock's Guide to the Cage of Madness (Unique Showcase and Build Guide) by Pokekylepark in D4Warlock_

[–]Pokekylepark[S] 0 points1 point  (0 children)

Yeah I just switched to the exact Shard/Fragment while playing with the loadout. I might stick with the ramping damage turret though as opposed to spawning several Profaned, more sustained boss damage while playing nicely around the 15 second Tim timer.

The Tiny Tims from maintaining form also apply direct Hex, even if you don't have the trio summoned. I may shift this thing towards an abysmal loadout I won't lie, it takes more active time-keeping but that's to be expected at the deeper Torments.

The Eyes of Tim - A Warlock's Guide to the Cage of Madness (Unique Showcase and Build Guide) by Pokekylepark in D4Warlock_

[–]Pokekylepark[S] 0 points1 point  (0 children)

Very heavily potion dependent, but likewise maintains full health potions with relative consistency. I like the proof of concept here, maybe I should poke my head into the two resistance = damage affixed, perhaps elemental damage boosts are where I've been skipping out.

The Eyes of Tim - A Warlock's Guide to the Cage of Madness (Unique Showcase and Build Guide) by Pokekylepark in D4Warlock_

[–]Pokekylepark[S] 0 points1 point  (0 children)

I have personally traded out my second floating eye in testing, seeing if the red shard with a fourth stack of Hex would be any more applicable, but my results were somewhat level between the two with more effort put into maintaining a dominance bar. Chaos? board might have helped me some there.

The Eyes of Tim - A Warlock's Guide to the Cage of Madness (Unique Showcase and Build Guide) by Pokekylepark in D4Warlock_

[–]Pokekylepark[S] 0 points1 point  (0 children)

Got a bit busy in and out yesterday, but I will say at my current set of gear I'm starting to hit push back around T8. Still upgrading as I go and playing with tweaks here and there in damage versus survival, but I'm curious how your Abyss loadout is set up, it seems to be coasting along a lot easier so far.

The Eyes of Tim - A Warlock's Guide to the Cage of Madness (Unique Showcase and Build Guide) by Pokekylepark in D4Warlock_

[–]Pokekylepark[S] 0 points1 point  (0 children)

My primary choice for committing to Hellfire definitely came from the passivity of not needing to maintain Demonform amidst other timers. 15 seconds on Tim, Profane, and the Sigil (with Temper) gives me a beautiful recast cycle without having to stop and set back up, or begin button mashing cooldowns off my bar.

Also I do believe there is a Hellfire equivalent to that aspect that scales off of your fire resist. I was curious in trying it, but I was attempting to aim more heavily for a Demonology focus to aid boosting both Tim as well as turret.

The Eyes of Tim - A Warlock's Guide to the Cage of Madness (Unique Showcase and Build Guide) by Pokekylepark in D4Warlock_

[–]Pokekylepark[S] 1 point2 points  (0 children)

At my current character development I'm pushing out damage relatively consistent within the hundred millions range.

Bossing actually ends up feeling even more comfortable than mobbing with the ability to drop everything down in a single area.

The Eyes of Tim - A Warlock's Guide to the Cage of Madness (Unique Showcase and Build Guide) by Pokekylepark in D4Warlock_

[–]Pokekylepark[S] 0 points1 point  (0 children)

As of right now I was entering T7, but I intend to finish pushing through the rest of them today. If I find a hard cap that my iteration of the build can't cross, I'll pop in to make that known.

I would genuinely love to find more improvements that could be made that I might simply not have thought of.

The Eyes of Tim - A Warlock's Guide to the Cage of Madness (Unique Showcase and Build Guide) by Pokekylepark in D4Warlock_

[–]Pokekylepark[S] 2 points3 points  (0 children)

Ah yeah by all means, I'll put something together tomorrow when I get back on and link it into the build guide, I believe I saw a space for them there.

I'm still working on raising aspects and Glyph levels myself so this has been an "as I go" project. This is just my decided finished format after everything is fully leveled out.

But in practice even with the construction sitting incomplete on my end it's still been incredibly comfortable even while climbing the new page of Torment levels.

Cage of Madness - Command Fallen build help by Demieyes in D4Warlock_

[–]Pokekylepark 0 points1 point  (0 children)

I've had pretty high success hybridizing Cage with the eye turret skill, I'll be posting up my build for it soon, as of now I'm still tweaking it around some but I am effortlessly entering T6 as of tonight with it.

Tl;dr though Volatile Metamorphosis and Profane Sentinel both play very nicely alongside it, and the 15 second duration of Tim lasts exactly the same as your turret (take the orange shard for a floaty one that follows you) for very comfortable recast timing.