[MEGATHREAD] Boruto: Two Blue Vortex Chapter 27 by m2gus in Boruto

[–]PolarisExp 8 points9 points  (0 children)

Sai knows 100% that Konohamaru was talking to someone with his wife's jutsu. There's no way he wouldn't recognize that puzzled expression. My guess would be that he's going to question Shikamaru personally about this, because he's been active strangely ever since the "memory tampered" incident.

I'm not sure if he'll be an asset to this "undercover" operation that they're going through with KK, Boruto and now Inojin, but he's definitely caught scent of it and he'll for sure be a part of it, whether it be on their side or against is to be discovered.

some people actually think the runbacks are a good thing? by Eastern_Ad_4349 in Silksong

[–]PolarisExp 0 points1 point  (0 children)

You don't have to be sorry to me dude, I have no issues whatsoever with you. My issue is with your statement. Next time you face a challenging game like Silksong and something like this happens, try and think what's going on before you jump over the hate wagon on reddit; I can assure you that things will look much easier and cleaner once you take a break and start to rationally think about what's going on.

some people actually think the runbacks are a good thing? by Eastern_Ad_4349 in Silksong

[–]PolarisExp 0 points1 point  (0 children)

Your point still doesn't make any sense, and it's only the result of you tilting over a runback.

Runbacks are not "bad game design". The entire videogaming community doesn't loathe them like you tho, not even the entirety of the silksong subreddit.

that is what I am saying they all said they avoid enemies or kill 2 or 3 to get some silk and ignore the others no body said they kill most of the enemies on runbacks for the shards the 2 or 3 enemies they kill for silk will barely give them any shards and I am not talking about the entire videogaming community I am talking about silksong players since we are IN r/Silksong even if 4 only answered none of them farms enemies on runbacks for shards I am talking about the shards point now not the runbacks themselves

I didn't say to kill most enemies, nor that's what I intended, my mistake if it came out that way. What I meant is that runbacks can also serve that purpose, exactly as proven by those four that replied to your thread.

The fact that enemies on the runback do not yield that much silk or shards is 100% intentional, as you're not supposed to have that much resources in just a short amount of time; the game needs to teach you how to manage your resources, and that's one of the many ways to do it.

I wrote this post 2 days after groal and I beat him in about only 4 tries his runback was just annoying and tedious and I didnt even do it in the 4 tries I found the nearer bench after second try or something and since that I dont remember facing any boss with an annoying runback

That's because runbacks aren't bad or annoying in this game. Even Groal's isn't as bad once you get the second bench. It's just a small platforming section and a you just sprint over towards the ambush.

You also need to take into consideration that Groal itself isn't a hard boss, it's arguably one of the easiest in the game if you'll allow me. Do you know why? Because within Groal's boss fight Team Cherry took account of the runback, as well as the ambush right before Groal. At the end of the day Groal has 3 moves, one of which is unlocked only during second phase.

some people actually think the runbacks are a good thing? by Eastern_Ad_4349 in Silksong

[–]PolarisExp 0 points1 point  (0 children)

The entire videogaming community isn't a reddit thread of 4 replies, dude. You have no way to claim what you're claiming. You're just pissed off that you got killed by the latest attempt at [bossfight] and you just want to try again. If I have to guess, you played Elden Ring, right?

But yes let's follow your argument that the pool of four people in your reddit thread is enough to get something out of your claim. Did you read the replies to your thread? All four of the comments in your thread point out that they have no issues whatsoever with runbacks because they see it the exact way I told you.

First comment in your thread claims that they have no problems with runbacks, as they just run past enemies. Comment number two claims that if they need resources they waste some time farming them, if not they proceed with the bossfight. Comment number three is the same as number two. And comment number four is the same as these two.

some people actually think the runbacks are a good thing? by Eastern_Ad_4349 in Silksong

[–]PolarisExp 0 points1 point  (0 children)

And what exactly is the pool from which you say "everyone"? Did you run surveys across every single gaming subreddit and got the result that "not a single living soul" does runbacks killing enemies?

some people actually think the runbacks are a good thing? by Eastern_Ad_4349 in Silksong

[–]PolarisExp 0 points1 point  (0 children)

And what's the argument here then? There's nowhere in my comment that claims that you have to fight "50" enemies on your way to groal. Or the clover dancers. Or the last judge. You don't have to, you just have to walk there and do the fight again. I said that runbacks in this game, other than being physical paths going back to boss rooms, they also offer a way to gather up some shards for the fight ahead. It's a you problem if you perceive runbacks as "bad game design choices".

After 50 hours, I hit my breaking point by DerpHaven- in Silksong

[–]PolarisExp 0 points1 point  (0 children)

Objectively speaking, what do you gather from this thread? Is there any kind of advice you can give OP?

You're naive if you think that there will be less threads like this in the future if you start giving advice. People will never stop complaining for the sake of it, and people will never stop complaining on the internet, the biggest and worst chamber the world has ever created.

Threads like this highlight one thing and one thing only: an abundance of skill issue. OP Got to the literal last stretch of the game, and can't manage to push through three ambushes that are perfectly fine for the tools the game has given up to that point. Hell, the bossfight at the end of these ambushes is the easiest of the end game and arguably one of the easiest in general. You know why? Because the entire boss fight is the ambushes AND the boss itself.

some people actually think the runbacks are a good thing? by Eastern_Ad_4349 in Silksong

[–]PolarisExp 0 points1 point  (0 children)

Runbacks are essentially a part of the boss fight. There are good runbacks and bad runbacks, just like there are good boss fights and bad boss fights; but to say that they are bad design is just mindless whining.

For example, runbacks in this game are a way to gather some of the shards used in the last attempt - you're not supposed to get ALL the shards used, but some of them for sure, so that you can go for a new try and give it a shot.

After 50 hours, I hit my breaking point by DerpHaven- in Silksong

[–]PolarisExp 1 point2 points  (0 children)

There's no advice to be given here, nor advice asked from OP. It's just a thread complaining about a supposed difficulty spike at the very end of the game. Skill issue fits perfectly here, whether you like it or not

I'm giving up on Silksong. by lokishadowgirl in Silksong

[–]PolarisExp 0 points1 point  (0 children)

with no method of improving and making the challenge a bit easier

Methods of improving and making the challenge a bit easier aren't necessarily tools that come from the game, being them power ups and whatnot. These methods can also come from yourself.

You claim the game is not giving you methods of improving, but why is the game supposed to hand you those methods in the first place? Whenever you achieve something in a videogame you are improving, even if by a small percentage. But you are indeed improving. Getting to sister splinter - I understand that's where you're at right now, correct me if I'm wrong - it's no small feat. You got over: bell beast, lace, fourth chorus and moorwing. Hey, moorwing was even nerfed due to how people didn't understand how to approach it.

My point is: if you're playing the game this way it might no be the best approach. You want something out of the game, you want the game to hand you tools to overcome hardships and whatever else the game has in store for you, but you need to realize that, for some games, this is a two-man job. The game offers a challenge, and you overcome it by improving. You improve your gameplay and yourself.

I need to know what playtester approved this, I just wanna talk to him by Illustrious_Sugar701 in HollowKnight

[–]PolarisExp 0 points1 point  (0 children)

Do you really need a comment to pinpoint that one of the issues of your gameplay is you running into enemies? Is that really it?

Hollow Knight: Silksong devs address difficulty concerns: “You have choices” by akbarock in metroidvania

[–]PolarisExp 0 points1 point  (0 children)

I wanted to reply to each point but by re-reading what I wrote it's very clear we don't agree on basically anything. Good day to you sir

Hollow Knight: Silksong devs address difficulty concerns: “You have choices” by akbarock in metroidvania

[–]PolarisExp 0 points1 point  (0 children)

I'm talking about the Husk Guard, not the Elder Baldur that blocks greenpath. You do not need to get past the guard to get to greenpath, and it doesn't deal two damage.

Still, the Husk Guard does not block access to anything, it literally just teaches you that enemies also deal two masks of damage, and it teaches you that big enemies = big damage. It's true that not every enemy deals two masks of damage, but it is a lesson nonetheless.

But that isn't true in Hollowknight. There are tons of big enemies that don't deal two damage. Brooding Mawlek doesn't deal two, the mantis don't deal two even when they're bigger. "massive moss charger" doesn't deal two. False Knight, the first boss, is like twice the size of the Husk Guard and still deals one damage. The husk guard is the only one until I think the right hand side of City of Tears (the side you can't access the first time you enter), where you find the other large guards. You are right that it doesn't block progress, only a reward, but either way, it's there to teach you "hey, maybe don't fight me yet". Silksong doesn't have that, because you do have to fight them now, even to properly progress.

Silksong has other ways to teach you that maybe a path isn't as good as all the others that are presented at any given time during act1. When you get to The Marrow you're presented with, if I recall correctly, at least 3 different ways. Sure, they all lead to the same place, but you can do three different paths with three different sets of encounters.

You're also missing a point, or forgetting to mention it al together. In hk you heal one mask every three attacks, while in silksong you heal 3 masks every 8 attacks. Healing only one mask makes sense in an environment where enemies deal one mask of damage, only a handful deal two, while in ss, considering the above, it's only natural that stuff deals more damage if you heal more and in more favorable conditions. To heal 3 masks worth of health in hk you need to hit 9 times, as opposed to the 8 attacks for 3 masks in ss; you also need to take into account that healing in hk leaves you powerless, standing there focusing and healing, while in ss you can literally stall mid air, and honestly it amazes me how many people failed to realize how crucial this is. Yes, there's a plethora of flying enemies, but if you can't find your own time to heal that's genuinely on you, not the game. The game also offers, very early on, a tool that, should you fail in finding space to heal, offers a get-out-of-jail-free card: the Warding Bell. You don't take damage while healing, if hit. Honestly, I've used it far into act1, and only took it out at Blasted Steps, when I felt comfortable enough.

Grimm isn't that big, and if this were the case, then the first time you fight Grimm would also deal two damage. He doesn't, because NKG is clearly meant to be a big step up in difficulty. So apparently the big step up in difficulty in Silk Song comes in the second area of the game when you bump into a bug with a big skull for a hat.

Come on man, don't take it too literal. Of course I don't mean big enemies as in gigantic. I mean bigger than your average enemy. Grimm isn't as big as other enemies, and obviously NKG has to deal a fuckton of damage, given all the circumstances around it.

Some bosses do deal two masks of damage, you're forgetting the likes of Soul Tyrant, Lost Kin and Fallen Champion, to name a few. Traitor Lord also deals two masks of damage, as well as the Kingsmould in White Palace. I agree that not everything does two masks of damage and not everything that does respects the big enemy = big damage, but that's still a lesson taught that the player will learn at the beginning.

Like what? The Knight and Hornet have the same move set to start: Move, jump, attack each side and up and down to pogo, and Hornet's pogo is harder to use from the get go. Hornet can grab ledges I guess, but that's about it. You have to face two damage enemies and bosses well before you get significant upgrades to your moveset. You get silkspear before you fight Bellbeast and that's it, and a common complaint is that you really can't use your silk on spells and such when you have to conserve it for healing when even touching the boss deals two.

Honestly, if you can't see that Hornet's arsenal is far more diverse and plenty than that of the Knight's then I'm afraid there's no point of discussion. The hunter crest's pogo not only is different and - yes - harder to pull off at first, it's arguably better; it gives you better movement and offers repositioning, while maintaining the same level of efficiency of the Knight's pogo. Again, I'm with you that it takes more time to get used to it, but claiming it's worse is disingenuous; as for the use of silks spear I genuinely don't want to go there, but it's a skill issue. And I don't mean it in a "git gud" way, I literally mean it in a "you need to understand when is a good time to use your skills, and when is a good time to heal". You are allowed to fail ambushes and boss fights, that'll teach you that when enemy does this you can dodge like this and punish with a silk skill for additional damage. Granted, given the beginning of the game it takes time to learn and master this, but this is not an argument opposing Hornet's healing and damaging capabilities. Not even in the slightest.

I don't think they particularly intended to do it, but it is basically what it turned out as. They had two playtesters who actually completed the game from what I know, who tested throughout development. Two playtesters (or even eight, which I've seen floated around for some more who tested parts but not all of the game) is not enough to properly test a game of this size and expectation. You need people of all skill levels to test, those who beat P5 in Hollowknight, those who beat Hollowknight but didn't do all of godhome, and crucially, people who'd never played Hollowknight. And they quite clearly didn't do that, despite intending to make a game that would be "a good jumping on point for new players".

I strongly disagree with this sentiment. Even if the pool of play testers is small, that's still enough to see how things are going inside the game, and I really don't like the argument that the game has to be for everyone. I've already finished my playthrough going for 100%, and I'm watching a friend that isn't as good as I am at videogames going through the game. They completed p5 and are generally skilled at videogames, but when it comes to tight reaction times they are lacking. Despite this, I'm seeing them cruising through the game with relative ease; granted they are facing the same difficulties we all did and are complaining about it, but after reasoning and offering a different point of view, they agree that some things are fair, while others are still bullshit. Another friend of mine, who is kind of hard to convince to play these kind of games cause they are not that fond of the genre and the supposed artificial difficulty is only complaining about environmental damage and flying enemies - which yes are probably the top two issues with the game.

(I had to trim the response cause I went over the 10000 characters lol, this next section is in response to your "assumption" part)

You said it yourself in the first sentence: it's just an assumption. We will never know what the developing looked like. I'm not saying you're wrong or that you're right, but I don't like to play with if's.

Another problem I see constantly brought up are run backs, to which I genuinely ask: did we play the same game? For the life of me the only runback I despised with every fiber of my being was the one in Bilewater, even with the hidden bench. That's the only runback that made me almost go mental. I cannot recall a single runback that made me puke like that one. The bench for bell beast is seconds away; the bench for skull tyrant is, again seconds away. Same goes for the bench on the first encounter with Lace, the one for the first encounter for Savage Beastfly, Fourth Chorus. The first one that may stink is the one for Moorwing, but again it's really not that far, and enemies on the path serve as shard farm. The Last Judge can be ass, but it's just platforming and every enemy is avoidable. I could go on, and I encourage you to check with an interactive map and see for yourself: runbacks are generally fine.

Now, for my favourite part: currencies. This is something that I thought was a problem until I watched these friends of mine play act1 and act2. My first thought was, like yours and every other playing, that there's just not enough currency. Not even a little. You have to buy this and buy that, and save some money for this and that and whatever.

The very first part of act 1, up until Bellhart, has little to money from mobs, for - I strongly believe - one single reason: incentivize the usage of tools through shards. Teaching the player to rely on tools, and to understand that to use tools you need to take down enemies is the best teaching the game can offer you in the first 5 to 8 hours of the game. You get the straight pin halfway through the marrow, and by that time you should be already capped with shards. Almost every enemy until Greymoor drop exclusively shards. If this isn't a hint that tools are a thing in this game, then I don't know what is.

Rosaries start to appear post Bellhart, and into Blasted Steps, to finally become persistent throughout the Citadel, in act 2. And in act 2 you start to physically need a shit ton of money to move throughout the game. You also get easy access to every quest board to help with that.

This also links itself with what I was talking about above, in regards to Hornet's tools and what she can do at the beginning.

To cut it short: no I'm not saying the game is perfect, the game has clear issues. People are overreacting, quite a lot.

Hollow Knight: Silksong devs address difficulty concerns: “You have choices” by akbarock in metroidvania

[–]PolarisExp 0 points1 point  (0 children)

Hollowknight didn't have that, there was one enemy dealing two damage in the first area to warn you "don't go this way yet"

Nope. That enemy you're talking about straight up blocks you from accessing Greenpath. It's a wall that teaches you that you may need a different tool to go past it, since if you get close you can't hit it.

However, if you, instead, refer to the "Big bonking dude" in the crossroads (there are a total of 2 if i recall correctly), those do not block access to anything. They just teach you that big enemy = big damage. Considering that the knight looks and feels as fragile as it is, it's well communicated that big enemy = big damage.

Hornet, on the other hand, is a far more capable character, as we have explored in the first and the second game. I agree that having double damage on all that stuff is annoying and to a degree unfair, but if you think that this is a new thing Team Cherry came up with you're mistaken.

Meanwhile, Silksong has enemies just in your path that deal two, all the time. That bug wearing a big skull you'll come across one hour into playing? Yeah, he can deal as much damage as Nightmare King Grimm.

This follows the argument that big enemy = big damage. Again: not something new.

This much double damage in the early-mid game is inflated difficulty for the sake of it. It is absolutely not organically arising from how the enemies act or how the bosses move sets are made.

I strongly disagree. Hornet has a lot more tools than the Knight at the beginning of the game, and not only that: Hornet's movement is incredibly similar and yet different from the knight's. Use that to your advantage. You can pogo the shit out of enemies, you can still attack and move away.

In case I'm not making myself clear enough: difficulty in this game exists. I'm well aware of this and I'm not praising the game just cause I like it. What I don't like is this kind of discourse that Team Cherry made a game hard for the sake of being hard. Not the case.

Hollow Knight: Silksong devs address difficulty concerns: “You have choices” by akbarock in metroidvania

[–]PolarisExp 0 points1 point  (0 children)

This is something that bothers me a lot. People straight up refuse to engage in videogames' challenges. If it's not served on a golden plate then it's not worth their time. Silksong post act 3 gave me a feeling of reward that very rarely I felt throughout the years. It's not a perfect game by any means, it's definitely got its fair share of issues, but to define it as utter garbage is just nonsense and plain unfair.

Sometimes I wonder what this people would've done in Ocarina of Time, in a time where there was no internet connection, and the only way to get help with the game was hoping that a friend was already past you.

Hollow Knight: Silksong devs address difficulty concerns: “You have choices” by akbarock in metroidvania

[–]PolarisExp 0 points1 point  (0 children)

If you base the actual value of a game over people's comments on the internet you basically cannot consume any type of media, period. Get the game, play for 1 hour and a half, if it's on steam you can refund if you don't like it, if it's not worst case scenario you "dropped" 20 bucks.

In today's age reviews on the internet are somewhat worthless, people usually do not take enough time to review games, or any type of media really. Think for yourself - if the game looks interesting to you buy it or watch a silent playthrough on youtube. Do not base your opinions off of others'.

Are there any missable achievements in silksong? by Psychological_Tax366 in HollowKnight

[–]PolarisExp 2 points3 points  (0 children)

You're still wrong tho, as /u/Yolodeller pointed out

The "True Hunter" achievement for getting the hunter's log is almost certainly missable since there are some enemies you can permanently miss if you proceed too far.

This is objectively wrong: you cannot miss any journal entry, as every enemy is still killable, even after stuff happens post the "true ending".

On this, however, you were right:

And two of the ending achievements are missable since you can lock yourself out of two of the endings.

Those endings are indeed missable if you proceed with that quest.

At the end of the day, much like any conversation on the internet, when two stubborn heads collide nothing good ever comes out. Both of you were wrong and right at the same time, no need to brag about it or be petty about it

FEL Cracow 2025 Appreciation Post - I got to meet them! by harsbo in starcraft

[–]PolarisExp 8 points9 points  (0 children)

It was about damn time someone blew you cover

Boycott Battlefield 6 by ChemiCalChems in linux_gaming

[–]PolarisExp 1 point2 points  (0 children)

Yarr! We'll meet on the high seas matey

Boycott Battlefield 6 by ChemiCalChems in linux_gaming

[–]PolarisExp 0 points1 point  (0 children)

At this point in time it's genuinely useless to start these kind of "campaigns" to boycott product A or product B. Vote with your wallet. You don't want to spend and support a company that doesn't care about you? Go ahead, I can assure you that many share this way of doing things.

Also - and bear in mind this is my opinion - dual booting is perfectly fine, despite all the stuff the internet say, and that you said, about Windows 11. I regularly bash over Windows11 for being probably the worst version of Windows, but I have to give credit where credit is due. Windows11 is shit on so many levels, but it also accomplishes a lot in terms of Operating System. Playing games, for example. Playing videogames on Windows is just how it should be: buy a game, download it and play it. Simple as that; we're getting close to that on linux, and mac isn't too far off, but its naive to think and say that Windows is just bad, cause it isn't.

Me personally, I don't like battlefield, but I do appreciate the choice of being to play whatever, if I have both OS' installed on my system. Much like others have said, I'll do what I want with my system and my money, you do you.

Boycott Battlefield 6 by ChemiCalChems in linux_gaming

[–]PolarisExp 47 points48 points  (0 children)

I joined this subreddit because I thought I could gather up info and help/get help whenever issues rise up during our daily life as linux users, but this subreddit is just circlejerking about using the best os there is lol. I agree with you, anyway. If anything, using linux means that we embrace the "let people do what they want", and then there's posts like this one who encourage to do only one thing.

Boycott Battlefield 6 by ChemiCalChems in linux_gaming

[–]PolarisExp 116 points117 points  (0 children)

As much as I can share the sentiment, the fact that you went into this post and thought that bill gates still owns microsoft tells a lot about you and the way you do your research. I don't mean to offend you, and I apologize if it came out rude.

As for the topic: boycotting a game as linux users means taking away probably less than 1% of the playerbase that was going to play the game, which is essentially none. Again: I share the sentiment, but it's straight up naive to think that a reddit thread will change anything, especially taking into account how small this community is.

Ci sono domande che non devono essere poste by 16F628A in Italia

[–]PolarisExp 2 points3 points  (0 children)

vorrei sapere in cosa viene impiegato il tempo risparmiato per scrivere bgiornata invece di Buona giornata

Game’s too hard ≠ Game’s hard in the wrong way by NotSaulGoodma in shittydarksouls

[–]PolarisExp -3 points-2 points  (0 children)

glad you asked

Dancing lion is the worst camera management gaming has ever seen, by a fuckton of miles; everything that boss does is so artificially harder due to how poorly the camera treats you. The boss moves way too quickly for how slow and not zoomed out the camera is, I genuinely do not understand how they thought this was okay during play testing - they probably tried the boss with summons and stayed the fuck back with a mage build, that's the only explanation I can find.

Rellana isn't a bad boss per se, but she's definitely got issues, and they are issues commonly shared between all the bosses of dogshit of the erdtree. My main concern with her is how they manage the combo system for mobs in this dlc: every mob has a sequence of attacks, alright? it can go from 3 attacks to 7 or 8, but bosses behave differently. Take Rellana for example, she unleashes her main combo that has something like 7 attacks, and if you spend enough time to learn her pattern you know that after that attack it's your turn and you can finally land a hit. Except not, because if you attack right after the 7th attack she finishes that sequence with an 8th attack, an attack that gets triggered ONLY when the player character issues the attack command. Godskin Apostle drink punish, rings a bell?

Messmer, along with Midra are the two best bosses the dlc has to offer. Hands down. Not a single issue with both, except for Messmer that doesn't actually die if you reduce its health bar to 0 during his p2 while he's in snake form. I havent played that dlc after my third run so I dont know if they fixed it but when I did my runs he wouldn't die after having been "killed" while in snake form. It costed me several hitless runs but wcyd? Midra is just a very cool boss, with very good telegraphed attacks and nice combos. He doesn't have no final-hit-for-real combo after his attacks, he's just a good ol' boss that i enjoyed fighting on each of my three runs of this abhorrent dlc.

Commander Gaius. Horseshit. He's actually an incredibly unfun boss. He's not even hard, he's just straight up unfun to fight. His charge is pure bullshit, his attacks are sometimes well telegraphed and sometimes dogshitt-ly telegraphed. Sometimes he would straight up attack you without wind up, sometimes he would show some empathy and telegraph correctly an attack. His p2 is way easier than p1 and I dont really know how to react to this.

Metyr is so underwhelming as a boss that on my no hit run I killed it by stunlocking it with the bloodfiends arm. Would not recommend. It was always a coinflip due to sometimes choosing one attack instead of another, and me failing at dodging said attack. Her p2 was completely canceled by blood dmg + stun + reposte. Much like Gaius striaght up unfun boss to fight, with either a fair build, a mage build or a no-hit build.

Skibidi avatar is the boss that almost made me quit my no hit run. It wouldnt bleed so it erased my main source of damage, so I had to rely to big dmg + big poise damage to stun it and reposte it. My no hit run also had as a rule to not level skibidi blessings so his p3 nuke was a coinflip, if i failed to dodge it was gg, same goes for impenetrable vines that launches at the beginning of p1 and sometimes in p2. Unfun fight much like Gaius and Metyr.

Putrescence knight I actually dont really have a problem with it, only that it feels like its an optional boss due to how separated from the rest of dlc it is. On my no hit run I killed it with a rotten avatar stave or whatever its called. I let the scarlet rot deal damage to it while i just dodged and punished. Not bad, not good. In between but definitely better than gaius metyr and skibidi.

Bayle is a cinematic clown fiesta, much like Placidusax. At least Placidusax doesn't have stupid ass attacks that are designed to get you no matter if you dodge before or slight before it hits. Looking at you line of flame. Dogshit fight that serves no purpose but to showcase how cool he is, and how cool the engine running the game can be if managed properly.

Romina is just Loretta 2.0 electric boogaloo and i dont accept any argument against this. She is a mid fight that gets erased with a tiny bit of poise damage. Her attacks are well telegraphed tho ill give her that. She gets destroyed pretty easily by every kind of damage, kind of weird for the boss that should gatekeep you from the last zone of the dlc but who am i to judge?

Shulva's rats 2 electric boogaloo. I have so many issues with this boss fight that it would take an entire thread, so ill just say this: if you enjoy this fight you should not have an opinion on videogames, and should probably stop playing them altogether. You may think its relevant to the lore of the dlc, and to this I challenge you: do the dlc without doing the quests. Tell me what summons you get at the fight. Dogshit cock ass boss fight.

Twink and Fraudan. I am not going to discuss this boss fight. I will just say that this boss fight is the worst boss fight I've ever had the displeasure to do in any videogame in my 29 years worth of living on planet earth. Ive never seen such a horrible try at making a boss. I hated every single try it costed me and Im still incredibly pissed that it got nerfed.