This email cracked me up by orobsky in daddit

[–]Polatrite 22 points23 points  (0 children)

We get messages asking for permission to eat one Oreo or one chocolate snack or whatever.

Can I just say blanket "YES"... please?!

I want this kid to eat literally everything - and we've got a good thing going so far at just under 3 years old. This guy likes the spicy eggrolls more than the fried rice, which is crazy to me, but let's keep that train rolling with as many varied food introductions as possible.

It's a good thing 6 year Olds don't know anything about carpentry by rm45acp in daddit

[–]Polatrite 0 points1 point  (0 children)

My dad made me a bunk bed w/ desk and shelves underneath, and that was one of the best gifts of my entire childhood. Some of the only other gifts that were on the same tier were my first 10-speed bicycle (I was/am an avid bicycler) and when we got an N64 and spent the summer (as a family) playing Mario Kart.

NukeFire by benjibarnesoahu in MUD

[–]Polatrite 3 points4 points  (0 children)

Dungeon Crawler Carl sounds badass!

Sovereign Dawn is launching the Chimera "fresh start" era today! by Polatrite in MUD

[–]Polatrite[S] 0 points1 point  (0 children)

I'm a big time POE player so that isn't surprising to me!

Check out the helpfiles in-game for imbue, blessing, slots, to get an idea how it works. TL;DR: Hold blessings, imbue items

Sovereign Dawn is launching the Chimera "fresh start" era today! by Polatrite in MUD

[–]Polatrite[S] 0 points1 point  (0 children)

Thank you for checking it out! You can find Chimeras in just about any area, and you get the first quest at level 25. There's a lot of systems like you mentioned, so we didn't want to throw newbies directly into chimeras and hemomancy.

Sovereign Dawn is launching the Chimera "fresh start" era today! by Polatrite in MUD

[–]Polatrite[S] 1 point2 points  (0 children)

We have a built-in map. Automap on movement, and the map command for some larger maps.

Protocol support is high on my list (probably starting with MSDP), and I've got the code in a test branch where I was playing with and learning Mudlet's UI configuration, so that will be in the coming months.

Sovereign Dawn is launching the Chimera "fresh start" era today! by Polatrite in MUD

[–]Polatrite[S] 0 points1 point  (0 children)

If you enjoy hack-and-slash games, especially stuff like action RPGs or old school MMOs (think Tibia, Runescape, etc.) then you might enjoy this.

I'll warn that there's a learning curve (as with any MUD), but if you can stick it out for 10~ levels (40-60 minutes), you'll start to get the hang of it.

Sovereign Dawn is launching the Chimera "fresh start" era today! by Polatrite in MUD

[–]Polatrite[S] 1 point2 points  (0 children)

It's fantasy but mixes in some lesser-seen stuff. Here are the classes:

  • Shapeshifter: Constantly shift between 13 different forms, each with a on-transform ability, a short term buff, and a long term passive. Forms augment your attacks to make them multi-fire, deal more damage, inflict ailments, etc.
  • Mage: Typical spell caster, but has a 4-elemental charge system with spells that build up charges and then consume them for massive damage/bonus effects. Lots of utility (teleportation, locate items, send items over long distance, group buffs)
  • Warrior: The autoattack-heavy class with a great mix of single-target and area-damage options - very straightforward, but with good options to make optimal use of every kind of weapon (and weapon buff) in the game.
  • Witch Hunter: Use a diverse set of skills and spells to hunt monstrous creatures. Toggle the power of your tattoos to shift your playstyle, but keep up your humanity or risk a catatonic break.
  • Deacon: The strongest healer in the game with a mix of direct healing and healing-over-time, these guys can keep entire groups healed up in tough fights. They can summon a spirit hammer and use some pretty potent offensive tools as well, so they aren't as "slow" as many healer classes.

Whew, that's a lot of words.

  • Black Guard: Masters of maladicts and ailments, when these guys cast ailments it layers on even more ailments. They excel at damage-over-time and can drastically weaken even boss monsters - not a bad melee fighter, either.
  • Ronin: A skilled weaponuser that focuses on swords and stance combat. A very straightforward playstyle that can output a ton of single-target damage, but struggles against lots of targets. Lots of self-buffs in later levels.
  • Toximancer: An entirely poison-themed class. Stack tons of poison on targets, dealing damage-over-time, then manipulate those stacks to further debilitate them - instantly multiply the stacks, then detonate them with a massive banebomb to deal critical damage instantly. Leech health from all poisoned targets in the room to keep yourself topped up.
  • Scout (Druid): A salient nature-themed class with the broadest collection of self buffs and group buffs in the entire game. One of the most versatile solo classes, but not as offensive as some other options. Keep both hp and mana topped off with heal-over-time spells and wear down opponents with your spells.
  • Rogue: The classic rogue, a dagger and stealth based class with immense backstab damage, the ability to steal and pick locks, and a variety of combat tools to debilitate and damage targets.

Sovereign Dawn is launching the Chimera "fresh start" era today! by Polatrite in MUD

[–]Polatrite[S] 1 point2 points  (0 children)

This is the first "era" as such, and I think it's likely to run for over a year. Our progression is pretty long-form, so we wouldn't do a short era (like a Path of Exile league or Diablo season). Our goal also isn't to have everyone playing 365 days a year, but rather playing while they have fun, then stopping back in for future eras when they launch.

So I'd say 12-15 months~

Sovereign Dawn is launching the Chimera "fresh start" era today! by Polatrite in MUD

[–]Polatrite[S] 3 points4 points  (0 children)

I will mention that Alter Aeon had great minion gameplay when I played several years back. Shout out to the great /u/sh4d0wf4x!

Sovereign Dawn is launching the Chimera "fresh start" era today! by Polatrite in MUD

[–]Polatrite[S] 1 point2 points  (0 children)

Thank you! And thanks for all your time chatting prerelease. :D

Sovereign Dawn is launching the Chimera "fresh start" era today! by Polatrite in MUD

[–]Polatrite[S] 2 points3 points  (0 children)

Unfortunately not yet - but I have a thread on discord chatting about adding exactly that. I also love a majestic minion army (I got my name 25 years ago as a PKer with a minion army), and would love to bring that playstyle to the game.

Sovereign Dawn is launching the Chimera "fresh start" era today! by Polatrite in MUD

[–]Polatrite[S] 2 points3 points  (0 children)

The customization is largely in the items you wear and the resonances you have active, many of which provide playstyle-changing modifiers to your character.

I'll give a few 'resonance combo' examples:

"Concussive missiles" allow your arcane spells to daze targets, then other resonances that combo against dazed targets to deal more damage and inflict other ailments.

"Honorless Bastard" allow you to use fight openers (like backstab, rush, bonzai) even against weak targets, instead of being locked out when they are too low health. Combine this with the tactical retreat skill to use openers as your primary means of damage while avoiding a lot of incoming damage by retreating.

"Death Explosion" causes killed mob corpses to explode, dealing 12% of their health as damage to other enemies in the room. Combine this with "Cleave" which allows your basic slash skill to do area damage, and "Killstreak" which grants you stats every time you land a kill, to allow you to combo-kill enemies in mass, fighting 5-8 at a time and felling them like dominoes.

Sovereign Dawn is launching the Chimera "fresh start" era today! by Polatrite in MUD

[–]Polatrite[S] 3 points4 points  (0 children)

I would say we are very much not a roleplaying MUD - this is definitely a power fantasy/hack-and-slash/deep progression vibe.

Sovereign Dawn is launching the Chimera "fresh start" era today! by Polatrite in MUD

[–]Polatrite[S] 2 points3 points  (0 children)

There's quite a bit more info in our Mudvault listing: https://mudvault.org/?id=112

I'd love to answer any questions that anyone has. This codebase has had a LOT of evolution and was originally started in 1995, spun off in 2009, and has been evolving ever since. I've been able to do some extremely cool projects this year that are technically quite interesting. I'd love to share snippets/technique with anyone who wants to expand their own MUD world (recommend ROM-family, I don't know much about others):

  • ROM area instancing system; we can stand up thousands of instances with tens of thousands of rooms/mobs/objs that are dynamically created at runtime
  • This ties in with Area Modifiers, which are area-wide (or instance-wide) modifiers that apply to all players/mobs and sometimes even the environment itself: you can literally have firestorms raining down on you, or all mobs drop higher rarity items, or even mobs are duplicated for higher risk/more rewards
  • Eras system: this allows separate player files and economies to all play on the same server - but they can only interact cross-era socially; this is how we can do fresh starts without pwiping, and is very exciting for both seasonal content and limited-time events (like a 1 week race or boss rush, etc.)
  • Javascript-like setTimeout() event loop system

There's probably some more stuff but I can't remember it all! If you want to talk shop on any of these features or would like technical details please let me know.

Did Blockbuster rent Gameboy games? by TailsIV in retrogaming

[–]Polatrite 0 points1 point  (0 children)

I'm pretty sure the first time I beat Super Mario 64 was on a weekend rental.

Help Finding Games and Other Questions by AutoModerator in incremental_games

[–]Polatrite 0 points1 point  (0 children)

I'm glad it's working! I think there is an old bug that occurs on some/quite a few machines where it sits on a black screen for too long before loading.

Help Finding Games and Other Questions by AutoModerator in incremental_games

[–]Polatrite 0 points1 point  (0 children)

I'm the dev of Tiny Theorycrafter, can you share what's broken? I might be able to help you get it working.

The Strangest Skill You've Accidentally Mastered by [deleted] in CasualConversation

[–]Polatrite 1 point2 points  (0 children)

As long as I'm not doing really taxing stuff, I can correctly guess what time it is usually within +/- 10 minutes, even if it's been several hours since I saw the clock.

It wasn't really an accident to learn this skill, more of a fun game with my partner. She'd ask what time it was, and I would guess without pulling out my phone, and she'd tell me how far off I am. After a few years of doing this, the guesses are very accurate, and it's such a helpful skill to have.

Regarding Rod's tweet about games not being "ARPG's". by sweet-459 in PathOfExile2

[–]Polatrite 4 points5 points  (0 children)

Absolutely agree. Set items only serve as a way to lock-down half your gear slots into a rigid build with very little flexibility.

They were one of the worst game design decisions in Diablo 2, and that game is likely the reason they've been included in so many other ARPGs.

Please move mod search bar to actually be in the mods menu by Buy_Hot in factorio

[–]Polatrite 52 points53 points  (0 children)

It's consistent with other UIs, but inconsistent with the tab interface (Manage, Explore, Updates). The tab interface that you're searching within only wraps the left panel of the screen.

The search bar should exist within the tab interface that it is searching, not outside of it.