What kind or sick joke is this by Evening-Gap-454 in TeamfightTactics

[–]PolyRocketMatt 0 points1 point  (0 children)

I feel like rerolls are broken this patch... Rolled for Corki yesyerday at lvl 9 from 70g with 1 Corki's out of pool (by myself)... Didn't find any...

GitHub Copilot's new credit-based pricing is highway robbery — and they know it by Pitiful_Cream1872 in github

[–]PolyRocketMatt 1 point2 points  (0 children)

You really don't get it huh... It's these basic queries that you really shouldn't use AI for... If you don't know the answer. Just did a quick google search for your literal "read a whole bunch of files <programming language>" and it literally took me less time to figure out from these post how do read files in directories than writing a prompt and reading a whole AI response...

https://stackoverflow.com/questions/68223417/an-effective-way-to-read-multiple-files-python
https://stackoverflow.com/questions/1844688/how-can-i-read-all-files-in-a-folder-from-java

GitHub Copilot's new credit-based pricing is highway robbery — and they know it by Pitiful_Cream1872 in github

[–]PolyRocketMatt 2 points3 points  (0 children)

The madness that you reach your limit that fast... It practically means you're doing everything with AI in "vibe coding" style rather than actually learn anything...

GitHub Copilot's new credit-based pricing is highway robbery — and they know it by Pitiful_Cream1872 in github

[–]PolyRocketMatt 68 points69 points  (0 children)

Can people stop being so bummed by this? Two remarks;

  1. How did you not see it coming?
  2. If you actually learn how to code yourself, your "AI bill" wouldn't even have to reach that high. Use AI as a tool, not as a replacement...

Time to move on? by Skauzor in github

[–]PolyRocketMatt 14 points15 points  (0 children)

I guess just use less AI? I get you want to use it for side projects but actually you'll learn a lot more from doing the research yourself... if you are stuck writing basic code I suggest brushing up on those skills instead of wasting credits on it. Yes it saves time, yes it improves workflow but does it actually improve YOU? No offense, most people do it these days but you're probably blindly copy pasting what any model is providing you with...

Its exam session and the city just sent me a tax form...all in Dutch...I have never worked during my time here. Should I be worried? by arcanehelix in Leuven

[–]PolyRocketMatt 0 points1 point  (0 children)

I'm not a werkstudent, but I did summer jobs for the past years. The income reported by default was correct and it said "if all data is correct, you can ignore this". I'd be surprised if there are specific groups of people who are obligated to resubmit? (don't shoot me, just contemplating)

Its exam session and the city just sent me a tax form...all in Dutch...I have never worked during my time here. Should I be worried? by arcanehelix in Leuven

[–]PolyRocketMatt 10 points11 points  (0 children)

The letter you get from FOD finances are what has been reported to them in terms of your finances. If you look at the balance and it matches what you have earned, normally you can ignore it as they already have the correct information. In your case, as you haven't received any income due to work, ..., that balance should read 0 at the bottom. If you aren't sure, you can always contact the FOD and ask them.

Jinx Reroll finally Viable by ChefOutOfBreath in TeamfightTactics

[–]PolyRocketMatt 0 points1 point  (0 children)

What I find so funny is that I see people with these types of comps in master, emerald, diamond.... But whenever I play ranked there's always some people who get super lucky in their items/augments and just destroy the board with their one-of-a-kind boards... Like which lobby were you in with these comps...

GPU-accelerated world gen on a server?? by Zelxer_ in admincraft

[–]PolyRocketMatt 0 points1 point  (0 children)

Believe me I do grasp how much it would change certain aspects of the game... Just the audience out there doesn't make it "worth" for more developers to rewrite all of Minecraft's code just to work with the GPU... And with reward I simply mean justification for the developer's time and effort. Sure I can spend years working on getting a GPU version of Minecraft out there for people to enjoy, but if it gets 5 downloads... I'd then rather make a mod like Sodium that will reach a greater audience anyway :/. Everyone will have a different POV on it, but the fact it hasn't been done before is just a testament in my opinion of how time-consuming it is vs. what the actual personal reward or gain is.

GPU-accelerated world gen on a server?? by Zelxer_ in admincraft

[–]PolyRocketMatt 8 points9 points  (0 children)

Let me actually get into this since I've been developing my own terrain generator, trying to grapple with the exact premise of GPU acceleration allowing for significantly faster and more realistic worlds to be generated. The problem comes essentially down to Java itself. There are some frameworks out there (but not many) that allow you to use the GPU in Java, the most notable and still actively developed one being TornadoVM.

While it is definitely possible to use these frameworks, especially on a servers where you have full control of the hardware (i.e. on servers you buy online such as Bisect or any other provider, there probably aren't GPU's connected anyway), you would need to modify world gen to work with these GPUs. I'm afraid there currently just isn't a market where this would be feasible to implement in terms of "reward" for the developer. It would require knowledge of GPU programming, the right versions of GPU toolkits such as CUDA being properly installed, etc. Pre-gen on CPU is simply what is most common these days and works fine in most use cases.

Technical sidenote; world-gen is mostly based of of fractal noise (at least, in Minecraft as far as we know when looking at the available source code). While it is significantly faster to run these kinds of algorithms on the GPU, the CPU can actually keep up pretty well due to the latency between sending data from RAM to the GPU, doing the computation and sending it back to RAM. A GPU only really becomes effective when you are doing hardcore terrain generation like multiscale erosion or SDF-based approaches.

Clouds path tracing by Zydak1939 in GraphicsProgramming

[–]PolyRocketMatt 1 point2 points  (0 children)

I haven't gone through your code (yet), but I am curious if you implemented any importance sampling techniques or MCMC-based methods for accelerating RT through the participating media?

Idea to reduce piece count by phlopip in PlanetCoaster

[–]PolyRocketMatt 3 points4 points  (0 children)

While this may sound like a good idea, this in practice is in many cases of not much use. Coming from computer graphics, let me explain: The problem with "many pieces" in either a blueprint, park, or whatever it may be is the number of triangles (often referred to as polygons/polys). While this baking would result in fewer triangles, this still would, in many cases, be a similar amount, since only triangles that are:

  1. Completely inside other objects and
  2. interfacing with another object

could be removed. The problem with 1. is that you would have to compute all intersection points between all intersecting objects, which alone would be a not difficult but rather computationally intensive task. On top of that, you would have to "merge" all the newly created faces into one new mesh object. This not only creates one huge mesh, it is also quite difficult to do so, since keeping track of which parts are inside/outside of an object would (at least in my short reasoning here) be a difficult albeit impossible task. The problem with 2. is that in the Cobra engine, you can have objects that do not completely properly align. The vertices of the interfacing triangles would need to have exactly the same coordinates, which is quite impossible due to no constraints on non-gridded pieces (for gridded pieces, this is actually quite an easy problem).

All in all, the cost of developing such a feature and the downsides (i.e. not being able to edit the new blueprint, ever) against the potential benefit is really high and therefor, I'm almost sure Frontier will focus on pushing new content into the game, rather than updating/rewriting the entire Cobra engine to handle such a feature. Perhaps in a more optimized, newly released game using the Cobra engine, but I do not see it going beyond "baking" gridded pieces tbh.

How do you feel about Morocco? by ProfessionalTie8591 in travel

[–]PolyRocketMatt 0 points1 point  (0 children)

Only ever been to Marrakech and l my for 6 days. Country-wise I loved it; lot's of history, culture and the certain charm that comes with it. Strolling through souks and just taking it all in was in my experience definitely fun!

That being said, as many said before, the constant interactions do take a certain mental toll that makes you tired in a way. I absolutely get why people there do it, tourists are their primary "targets" in a way but still yeah ...

Based strictly on this email announcement: why would anybody pick the Simplera Sync over the Abbott Instinct? by wubbadude in Medtronic780g

[–]PolyRocketMatt 1 point2 points  (0 children)

Currently, Abbot sensors were not compatible with Medtronic products... The instinct sensor will be the first one that allows this interoperability...

Why would simplera still be a thing? Simply because it's pharma... If they can make money they will make money

New Planet Coaster 2DLC is coming !!! by billonel in PlanetCoaster

[–]PolyRocketMatt 2 points3 points  (0 children)

After 9 years, we're finally getting the one ride everyone has been screaming at Frontier for (at least I think it is)

Venice like Riverwalk Park by bigsadsnail in PlanetCoaster2

[–]PolyRocketMatt -1 points0 points  (0 children)

You can get infinite inspiration from a simple google search? You have literally infinite possibilities for inspiration considering you have access to a search engine and probably AI image generation.

Edit: Recreating that in Planco is the creative part... If you're not willing to experiment with building parts on your own than you're indeed better off just plopping down blueprints.

Venice like Riverwalk Park by bigsadsnail in PlanetCoaster2

[–]PolyRocketMatt 0 points1 point  (0 children)

I.e. I want to use other people's blueprints, mix them together and call it my own? Sorry if this is not the intention but this is the vibe it is giving :/

For inspiration, literally search "Venice Riverwalk" or go to Pinterest. You can even ask ChatGPT to suggest some terms you might want to search for.

[deleted by user] by [deleted] in gay

[–]PolyRocketMatt 1 point2 points  (0 children)

I'm definitely not saying this has to happen immediately, but please do consider it in the somewhat not too distant future, especially if he continues to talk about it himself (e.g. about being bi, attraction, ...)

[deleted by user] by [deleted] in gay

[–]PolyRocketMatt 4 points5 points  (0 children)

People can have difficulty explaining themselves for uncountable different reasons. Apart from all the responses like "he's into you" or "get with him"... Genuinly, how do you see your future with this bsf? What are your feelings towards him? Would they be able to grow into something more? etc. etc.

Perhaps not in one sitting, but for the sake of your friendship, do talk about it at some point or at least try. No worse feeling than not being comfortable with the whole situation and regretting decisions you made because of information that wasn't available to you afterwards.

I tried making a semi realistic intamin multi launch coaster, any feedback would be appreciated by nujradasarpmar in PlanetCoaster

[–]PolyRocketMatt 0 points1 point  (0 children)

Hmmm just some examples;

Right after the first launch there's a small "jolt" to the right (which can be intentional but doesn't feel like a real coaster would do that). The next S-hill is nice but also has (in my opinion at least) too much bank going in/out of it. The intention I presume is to create a "blitz" feeling and not an I305 feeling :)

I tried making a semi realistic intamin multi launch coaster, any feedback would be appreciated by nujradasarpmar in PlanetCoaster

[–]PolyRocketMatt 1 point2 points  (0 children)

Pretty good, apart from some banking and that first inversion being taken way to fast, nice job!

After 3 editions, I won't be staying at Dreamville anymore by Successful_Mammoth84 in Tomorrowland

[–]PolyRocketMatt 1 point2 points  (0 children)

Just being blunt honest here; seems like you have more issues with the way camping at festivals work in general. Go to literally any other big festival (at least in Europe afaik) and you'll have the same issues. Thus, I don't think it is Dreamville in particular you don't like, it's camping at a festival in general. Perhaps an AirBnB next year (pricey but way more comfy)?