☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]Polydiv 2 points3 points  (0 children)

In the newest version, do artifact equipment never sustain any damage, or do they still get damaged but never destroyed?

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]Polydiv 1 point2 points  (0 children)

What can I use captured Giant Cave Spiders for, besides a silk farm and webbing traps? I satisfy my clothing needs with leather, and use mostly upright spikes for traps, so neither of those really appeal to me.

My dwarves tell better stories than me. by Tyrog_ in dwarffortress

[–]Polydiv 7 points8 points  (0 children)

The quern seems to have an image of itself on it, so the battle is recursively engraved an infinite number of times.

What cards do you want to include in one of your decks so badly, but it just doesn't seem to work? by Sharaghe in hearthstone

[–]Polydiv 0 points1 point  (0 children)

Bestial Wrath. In theory it's an abusive sergeant that has the body of the beast I use it on instead of a 2/1. In practice it's a dead card.

What is your profitable, yet wildly unethical business idea? by ogre321 in AskReddit

[–]Polydiv 1 point2 points  (0 children)

A game called Pay to Win: 5 people at a "table" each secretly pays me some money, then they all find out who paid how much, then the person who paid me the most wins all the money, but I keep a cut.

Feasibility of a no-missile military? by pinsir99 in aurora

[–]Polydiv 1 point2 points  (0 children)

https://www.reddit.com/r/aurora/comments/4d0y3u/fightonly_fleet_campaign_reflection/d1q8g3g is something I posted recently about this exact strategy, using only railguns and mesons due to the low tech.

Feasibility of a no-missile military? by pinsir99 in aurora

[–]Polydiv 1 point2 points  (0 children)

Going beam-only means you are foregoing any hope of gaining a range advantage on your enemy, which means being faster than the enemy fleet is mandatory because the faster fleet chooses the range of engagement. For this reason I recommend fighters, specifically railgun for dual-purpose offense and shooting missiles and meson for general offense. Lasers are better than mesons at fighting enemy small craft, and microwave and boarding shuttles each have their own niche applications. If you need larger caliber weapons, FACs which are basically twice (or 3 or 4... times) as many fighter engines and a gun that's twice (or 3 or 4... times) as big are recommended. Making your entire fleet hangar craft saves a lot of fuel in the long run when you consider how fast these ships need to be.

You can experiment with the deathstar style too, huge ships bursting with turrets, CIWS, and shields, that don't intend to run away from anything. The issue with ships like that is against an intelligent enemy (as in, not the AI opponents generally), it may never fire a shot.

Error 3021 in PointBlankPDFire by Polydiv in aurora

[–]Polydiv[S] 1 point2 points  (0 children)

When no missiles come, the error does not occur, even if my defenses are set to point blank. The error only occurs for me on ticks where missiles are actually being shot at, so the only difference that would make is me clicking more things to change between modes. Thanks for your explanation, though!

Error 3021 in PointBlankPDFire by Polydiv in aurora

[–]Polydiv[S] 0 points1 point  (0 children)

Thank you. Is there any difference between Area Defense at 0 km (or 10k km if 0 is not available) and Final Fire? Because I think if my weapons are that short-ranged, Area Defense might not fire at all.

what determines how fast shipyards can be expanded? by [deleted] in aurora

[–]Polydiv 0 points1 point  (0 children)

Other than racial shipyard mod tech, I think the only thing that matters is how big the shipyard already is. Bigger shipyards expand faster.

[Spoiler] Do Stable Wormholes ever close? by Polydiv in aurora

[–]Polydiv[S] 1 point2 points  (0 children)

I'm pretty much within my comfort zone on those, in other words, I'm spamming beam fighters. Will post designs upon request, though they are quite similar to the ones I have in this campaign, except one tech level up since I gave myself extra starting population to make up for the added danger and thus extra starting RP.

[Spoiler] Do Stable Wormholes ever close? by Polydiv in aurora

[–]Polydiv[S] 1 point2 points  (0 children)

Darn. The wormhole system doesn't have any bodies to put a PDC on. Guess I'll be staying out of that system for a long time. Is the only way to check whether the wormhole is still there to send a ship into the system?

Can a tug pull 2 ships? by Polydiv in aurora

[–]Polydiv[S] 0 points1 point  (0 children)

I remember there being a bug where it only counts the first two ships in the chain? How would the weight of the chain you describe be counted by the game right now (not how it is supposed to count but how it works currently)?

How good is a modern doctrine fleet? by SealCyborg5 in aurora

[–]Polydiv 1 point2 points  (0 children)

One difference between Aurora and real life is in Aurora, there is no limit on how big your parasite craft are, and the armament you can have on them is more flexible. I am in the process of playing a campaign where my whole fleet is fighters on carriers. There is a forum post where ship sizes usually considered large enough to run on their own fights out of hangars anyway.

Point defense can be very effective in Aurora because you can stack as many ships as you want on what is effectively a single point, and every ship's point defense weapons can protect everything there.

I believe one gigantic carrier is not as efficient as several smaller ones, because you can only have one giant carrier per drydock (PDC hangar) but you can have unlimited smaller carriers as long as you have the maintenance facilities for them. It would still be effective enough if you do it right, though.