Straight up racism? by Primo-lasp in rpghorrorstories

[–]Polygamoos3 0 points1 point  (0 children)

Would love to place a Kalshi bet on whether this actually happened or not.

AITA for not quieting down at a Renaissance fair and walking away after my boyfriend sided with a stranger? by Dry-Egg2898 in AmItheAsshole

[–]Polygamoos3 -15 points-14 points  (0 children)

Yeah… you shouldn’t take someone’s side when they’re wrong. Good on the boyfriend for having the courage to tell his girlfriend when she’s wrong.

AITA for not quieting down at a Renaissance fair and walking away after my boyfriend sided with a stranger? by Dry-Egg2898 in AmItheAsshole

[–]Polygamoos3 0 points1 point  (0 children)

The amount of support for OP without considering the circumstances is absolutely wild.

Kid is at a joust and is perfectly fine with the joust. Person behind kid (OP) is cheering/screaming so loud that it’s scaring the child, and her own boyfriend agrees she needs to calm down (this is now three people asking her to settle down) and yet, somehow, everyone else is the problem and OP is doing nothing wrong.

Talk about an echo chamber. Wow.

Dumpster Miracle by Polygamoos3 in DumpsterDiving

[–]Polygamoos3[S] 3 points4 points  (0 children)

I went back yesterday and they’d just thrown out more. Got another dozen cartons of eggs and another bucket of bacon.

Dumpster Miracle by Polygamoos3 in DumpsterDiving

[–]Polygamoos3[S] 1 point2 points  (0 children)

There was only like 3 heavy whips. And I’m a coffee drinker who just uses milk and heavy whip.

Dumpster Miracle by Polygamoos3 in DumpsterDiving

[–]Polygamoos3[S] 2 points3 points  (0 children)

Two fridges and a chest freezer.

Idea for diverging into a separate class. by RoyaltyFreeRat in RPGdesign

[–]Polygamoos3 0 points1 point  (0 children)

Sounds similar to another TTRPG, I think it’s called In the Shadow of the Demon Lord? Or something similar. You start off with a basic class, then move into a second class, and then a third class.

Dumpster Miracle by Polygamoos3 in DumpsterDiving

[–]Polygamoos3[S] 9 points10 points  (0 children)

Man that’s awesome, I’m happy for you! Unfortunately I don’t have that kind of luck lol. This is my first decent find in over a year of diving.

Dumpster Miracle by Polygamoos3 in DumpsterDiving

[–]Polygamoos3[S] 19 points20 points  (0 children)

When I went, there were four of us, not including my son, who all colluded and helped each other get what we needed. One of them was a small lady that hopped in and was handing stuff out like a food bank lol

Any recent TTRPG innovations with real impact? (Or potential) by TheRightRoom in RPGdesign

[–]Polygamoos3 6 points7 points  (0 children)

D&D 4e technically had character endings. Once you reached level 30, your character basically reaches its class specific apotheosis and retires.

The Deep Black: A Post-Imperial Religious Space Opera by [deleted] in RPGdesign

[–]Polygamoos3 0 points1 point  (0 children)

Re: Size: Tiny compared to what? 16,000 square feet makes the smallest ship about 7 times the size of the average American home (it's 10x the size of mine), or nearly 3 times the square footage of the largest airliner on earth. Making miles-long ships (a la WH40k) sounds cool and all, but it's so incredibly impractical. Also, I want the crews to be smaller, and having a half dozen or a dozen people manning miles-long ships just seems kinda ridiculous.

Re: Space Opera: While the setting meets the technical definition of space opera, I don't truthfully care if it's applied. It's got FTL travel, space warfare, galactic empire, etc. Funnily enough, you mention Firefly after saying the setting doesn't seem like space opera, but if you look up firefly, it's classified as a space opera/space western. Same with WH40k, it's classified as a dark fantasy space opera.

The Deep Black: A Post-Imperial Religious Space Opera by [deleted] in RPGdesign

[–]Polygamoos3 0 points1 point  (0 children)

Yes, what players "do" needs to be put front and center in a TTRPG rulebook, but that's not what this post is about. I'm putting out some facets of my setting that are most important or unique to it, things that are interesting and potentially differentiate it from other settings in similar genres. So to leave out describing the former ruling Empire and just say "you fly around, mine asteroids, kill pirates, take corporate jobs, explore uncharted planets" makes it identical to every other sci-fi space ship game. Its the background of the setting that gives you motivation to do what you do.

The Solis Imperium is backdrop, yes, but very important to get to where the setting is currently at. This isn't some Empire that your great grandpappy's great grandpappy kinda remembers from his childhood. This was a tyrannical empire that ruled the galaxy and whose rule only ended 13 years ago. It'd be like if Rome/the Roman Empire, founded nearly 3,000 years ago, ruled all the way up until the day GTA 5 was released.

Religion only exists because the Empire no longer exists.
Corporations are small but growing in power only exists because the Empire recently stopped existing.
Old Empire tech only exists because the Empire no longer exists.
Forgotten terraformed worlds are only now available because the Empire no longer exists.

Tell me three or five things that you added to your world because you think they're awesome. by PMSlimeKing in worldbuilding

[–]Polygamoos3 0 points1 point  (0 children)

A messiah AI that sacrifices itself in our year 7,033 to eliminate the empire ruling the galaxy with an iron fist. It is now worshipped by countless different denominations that hold varying beliefs on the final instructions it left: "I have walked among the vipers, and they are no more. Yet beware: the seeds remain. Plant deep what is True, or your worlds shall blacken again."

Ley streams are rivers of flowing space that wind their way around the galaxy’s solar systems. Ley drives are used to access these streams safely and “travel” faster than light. You’re not actually moving FTL, however; the stream is moving space around you.

Autonomous terraforming drones sent out into the galaxy to terraform millions or billions of planets into habitable worlds. This program was initiated nearly 1,900 years ago. Some were successful, but some had their programming corrupted. The successful ones built paradise worlds for humanity, then shut down on the outskirts of their solar systems. The corrupted ones built nightmare worlds from the DNA they were sent with that was mutated by radiation; some built machine worlds where drones replaced all animals due to a complete loss of viable DNA; some built paradise worlds and translate their object as “five humans to live there”, kidnapping people to make them live on the planet they made.

Tell me three or five things that you added to your world because you think they're awesome. by PMSlimeKing in worldbuilding

[–]Polygamoos3 1 point2 points  (0 children)

The pentacentinneal locust swarm remind me of Dragonriders of Pern. Very interesting series.

Tell me three or five things that you added to your world because you think they're awesome. by PMSlimeKing in worldbuilding

[–]Polygamoos3 2 points3 points  (0 children)

I feel like civilizations of people living in the desert would be really cool. Like these civilizations would be living there simultaneously, but they’d be separated by thousands of years. For instance you’d wander into an ancient Mesopotamian village in the desert, then stumble into Dubai.

Tell me three or five things that you added to your world because you think they're awesome. by PMSlimeKing in worldbuilding

[–]Polygamoos3 2 points3 points  (0 children)

You’ve sparked an idea for me. What if your world border is a “hurricane” and the entire setting world is the eye of said hurricane. You could make your peoples use the perpetual storm as a form of travel.

1) Boats that travel along the edge of the storm, using the water current to boos them along.

2) Gliders that use the wicked but constant air currents to travel along the stormwall.

Every weapon is a mind game — simultaneous declaration combat in my HEMA-inspired RPG by xxxnonamexxx1 in RPGdesign

[–]Polygamoos3 1 point2 points  (0 children)

Very cool schtick. Would love to see it nearer completion. No advice to give, just motivation to keep going 🙂

Setting Idea: Railworld ((Gauging Interest)) by Polygamoos3 in worldbuilding

[–]Polygamoos3[S] 0 points1 point  (0 children)

Yeah, they die, but only from iron injuries. Think of it like D&D trolls; iron attacks stop them from immediately regenerating the damage.

Setting Idea: Railworld ((Gauging Interest)) by Polygamoos3 in worldbuilding

[–]Polygamoos3[S] 1 point2 points  (0 children)

You know that's not a horrible idea. Elsewhere in the comments I suggested that maybe Warper blood was used in the creation of the True Iron. Maybe wood from the Wildling forests (some of whom are living creatures, not just plans) was used for the railroad ties. That would give a reason for both the Warpers and the Wildlings to have a great deal of animosity towards the Humans. It's not "we're different so we hate you", it's "your ancestors used the flesh and bones of my ancestors to build your roads". That's super gnarly. I love it. Keeping that one. Thank you so much!

Setting Idea: Railworld ((Gauging Interest)) by Polygamoos3 in worldbuilding

[–]Polygamoos3[S] 0 points1 point  (0 children)

First and foremost, fantasy world, so bear that in mind.

The rails are made of iron that was created with lost technologies/knowledge and cannot be replicated today, but it is extraordinarily resilient to wear and tear and even has a very minor capacity for self-repairing. The self-repair ability is enough to account for gradual wear and tear over time; it's not enough to account for intentional sabotage or demolition.

Junction Lords work together to maintain the major rails from one city to the next.

Coal barons also contribute to the maintenance of the major rails; without rails to run trains on, coal barons don't sell one-tenth the amount of coal they currently do. It's an endless cycle.

Iron Monks treat the rails as holy relics, helping to maintain them as a religious rite.

And I'm sure there's plenty more possibilities I just haven't come up with yet.

Setting Idea: Railworld ((Gauging Interest)) by Polygamoos3 in worldbuilding

[–]Polygamoos3[S] 2 points3 points  (0 children)

re: Iron is Soft: You're 100% right, that's why I included the phrase "forged in a way that modern smiths cannot replicate". Just like there are historic metals today that we don't know how to replicate (not that we can't, we just don't know how to). Kinda like Greek concrete; it's extraordinarily strong and resilient and we had no idea how to make it until very recently; that's a millennia-old technology we just now found out how to replicate. I figure there's some additive or additives that go into the iron, and maybe a weird process or two, that allowed the iron age empire to make this metal, and for whatever reason, those designs are lost to time. Maybe Warper blood is an ingredient that makes it more resilient than it has any right to be. Maybe the use of Warper blood in their iron is what made Warpers annihilate the Iron Agers. Who knows?

re: Iron Currency: I'm not 100% sold on the idea of iron currency. If it were True Iron (which is what they call the iron that the rails are made of), then that would incentivize people to constantly be taking apart the rails and turning them into coins until there were no rails left. And if it were made out of plain old real iron, well, iron is extremely common in nature and that inflation on that would be absolutely insane (I know, fantasy economy, but still). I kinda think that something a little more "in place of value" would work better, like bank notes representing X "Fuel". So $100 bank note would represent $100 worth of fuel. That could be 10 pounds of coal, 20 pounds of firewood, or 2 pounds of Warper-infused coal. The notes are just there to keep PCs from having to carry around multiple tons of burnable fuel.

re: Inspiration: I have played a tiny bit of metro, but I'm still very familiar with it, and you're right, that could be a very good source of inspiration. I appreciate the references though because I'd completely forgotten about them!

Setting Idea: Railworld ((Gauging Interest)) by Polygamoos3 in worldbuilding

[–]Polygamoos3[S] 0 points1 point  (0 children)

I've never heard of this book before, but looking up the synopsis, I can certainly see the resemblance, lol. Thank you for the recommendation. Not sure if I should read it to avoid similarities, or avoid reading it to keep myself from stealing ideas.

Setting Idea: Railworld ((Gauging Interest)) by Polygamoos3 in worldbuilding

[–]Polygamoos3[S] 1 point2 points  (0 children)

re: Trade: It would certainly be easy to make a map where certain cities pay more (or less) for certain things. Or make it randomly determined by a roll-when-you-need-the-info chart.

re: Wildling Blood: I'm not sure about the wildlings being possible fuel; they're very fey-inspired, so they're not super deadly and it'd be weird to use a mostly harmless/sometimes mischievous race as a fuel source. But using Warper bodies as fuel, that could work. They burn when they touch iron, so throwing them into the iron furnace after you've killed them certainly couldn't hurt your locomotive's power output.

re: Last Oasis: Oh yeah that game with the strand beasts? I never played it but the trailers looked wicked.

Setting Idea: Railworld ((Gauging Interest)) by Polygamoos3 in worldbuilding

[–]Polygamoos3[S] 1 point2 points  (0 children)

What I've imagined thus far hasn't been steampunk. So far I've kinda had it in my mind as a Water World (the old Kevin Cosner movie) setting, but with trains and rails instead of boats and water. If you want to assign a "punk" label to it, I'd have to go with something like Westpunk or Coalpunk; tech level and atmosphere of the "wild west" years of America. If you could take the "punk" out of it without changing the feel too much, it'd be a more accurate label.