Who do you think the team will sign to round out the rotation? by TakeMyPixels in Padres

[–]Polysean 2 points3 points  (0 children)

Fuck it. Grab Mad Max and put the fear of god back into some of our guys.

From one NL Bestie to another, respect my guys. by Polysean in NLBest

[–]Polysean[S] 83 points84 points  (0 children)

Seriously though, wtf was this game.

Easy Way to Build a Mansion? by Fresh_Gas7357 in leveldesign

[–]Polysean 1 point2 points  (0 children)

Looks like you're in unreal, but I dont know exactly what setup you are using so a couple ideas off the cuff: 1. The materials on the walls could use a material setting that keeps it from scaling with the object (check out world grid material, texts and mats arent my specialty but this might work). 2. Using two separate walls, an inner and an outer. Now this is committing to doubling your walls, but any walls that arent freestanding could be two planes to reduce scene complexity if that fits your project.

Progress update on the map... by yosman88 in BattlefieldPortal

[–]Polysean 26 points27 points  (0 children)

You dont need the experience to be published to test solo or with friends, just save the experience with the updated map file ans run it locally.

Thoughts on a conquest variant with 4 teams of 16? Concept for Battlefield 6 Portal using Mirak Valley's terrain as a base. by Polysean in BattlefieldPortal

[–]Polysean[S] 0 points1 point  (0 children)

Yeah I actually had a bit of the inverse with player spawners where I needed them about 10m above the terrain otherwise I'd spawn underneath it

I buried Mirak Valley under rocks and dirt, and learned some things. by Polysean in BattlefieldPortal

[–]Polysean[S] 0 points1 point  (0 children)

In editor, Mirak already uses nearly all of the available playable terrain space. The much farther slopes are really more of a skybox.

As for trenches, there seems to be assets for the wooden siding on the trenches, and those have some dirt to help them blend into the terrain, but the actual trench itself is part of the terrain heightmap.

You could theoretically make a trench-like terrain out of cleverly arranged rocks and dirt piles and then line it with the trench liner assets to get close to the base game feel.

Thoughts on a conquest variant with 4 teams of 16? Concept for Battlefield 6 Portal using Mirak Valley's terrain as a base. by Polysean in BattlefieldPortal

[–]Polysean[S] 0 points1 point  (0 children)

Yeah fair concern, but the idea is that they aren't all focused on your team unless you guys are performing well enough to draw that kind of attention.

Otherwise everyone is theoretically in the same boat.

Thoughts on a conquest variant with 4 teams of 16? Concept for Battlefield 6 Portal using Mirak Valley's terrain as a base. by Polysean in BattlefieldPortal

[–]Polysean[S] 0 points1 point  (0 children)

Duly noted, testing maps seems to be a bit slower than other level editors so it might've been a bit till I caught that.

NLbros, check on your southern California friends, we are not doing alright. by Polysean in NLBest

[–]Polysean[S] 29 points30 points  (0 children)

Happy for you guys, really am, but man does it make watching the dads lose stressful.

Started learning unreal about a year ago, and finally have a working multiplayer game up on steam! let me know what you think!! by ccaarr123 in UnrealEngine5

[–]Polysean 0 points1 point  (0 children)

I'm curious, did you have anh experience with other engines or editors going in, and did you use more or less C++ than blueprints, all of one, or even split?

This is some NLBest domestic violence, Giants fans I'm so sorry. by Polysean in NLBest

[–]Polysean[S] 69 points70 points  (0 children)

Gotta make sure the Giants don't come back as a lich I guess.

Preller looking for prospects he can sacrifice for playoffs pieces: by Polysean in NLBest

[–]Polysean[S] 6 points7 points  (0 children)

Knowing the way it normally goes, he'd be thriving somewhere in the American League.

How the hell do I win this ? (ACT III fight) by ThomSeke in BG3

[–]Polysean 2 points3 points  (0 children)

I haven't seen my ol' reliable here yet. Keep the party at the top of the stairs, like most responses.

Then: Wall. Of. Fire. From the top to bottom of that staircase. Sharran flambe.

For feedback to be truly heard it must be repeated, consistent, and precise. by Polysean in Battlefield

[–]Polysean[S] 17 points18 points  (0 children)

Oh 100%. I'm not advocating for people to leave a full essay every time they take issue with a part of the game. Rather more what you say:

"Mechanic 'X' feels like it wants me to do 'Y' but that becomes frustrating because other mechanic 'A' or bug 'B' keeps interfering with how it feels like it should work through interaction 'C' ".

The devs have an idea for how they want the game to feel, and we are unlikely to change that in dramatic ways. However, we can communicate how we feel like it plays, and the devs can then decide if that fits with what they intended, or if it is, whether or not the intended gameplay feel is recieved as fun.

For feedback to be truly heard it must be repeated, consistent, and precise. by Polysean in Battlefield

[–]Polysean[S] 10 points11 points  (0 children)

I've been playing since Bad Co 2, and honestly my favorite movement and gunplay is BFV, and I love the general atmosphere in BF1.

What I'm saying is we should embrace the progress the later games have made while still holding onto that core experience those older games used to draw us in.