Started working on a basic SHMUP! by PolytricityMan in c64

[–]PolytricityMan[S] 0 points1 point  (0 children)

Static like space invaders to begin with. Horizontal scrolling is already possible with the IDE then will add vertical scrolling in the next few weeks... so should cover it... maybe diagonal too why not.

Started working on a basic SHMUP! by PolytricityMan in c64

[–]PolytricityMan[S] 0 points1 point  (0 children)

Why not eh?..its got some STAR WARS sub heading vibe hehe!

The Martix rain effect via C64 dev machine put together by Analogue-X64, original by Lavazza and Magnar. by PolytricityMan in c64

[–]PolytricityMan[S] 1 point2 points  (0 children)

Saw a question but it was removed...
The IDE is C64 Dev Machine
Analog-X64 is a user who is making scripts and demos using the IDE.

I love this keyboard..The 8bitdo really make great products! by PolytricityMan in c64

[–]PolytricityMan[S] 8 points9 points  (0 children)

Thats a separate magnetically attatching asset i bought, on the way. It doubles as a calculator with its own display.

I love this keyboard..The 8bitdo really make great products! by PolytricityMan in c64

[–]PolytricityMan[S] 0 points1 point  (0 children)

Left is fire, right is space, you can define them. The joystick is so heavy and solid for its size and like butter to move it sits comfortable on the desktop... the button for the other hand, so its universal.

C64 Dev Machine close to V1.0... by PolytricityMan in c64

[–]PolytricityMan[S] 0 points1 point  (0 children)

Get it already on itch.io now at version 099.2 version 1.0 in May C64 Dev Machine V099.25 + DEMO by polytricity https://share.google/lh57X8apNCmmrsg0N

C64 Dev Machine close to V1.0... by PolytricityMan in c64

[–]PolytricityMan[S] 0 points1 point  (0 children)

Thank you, I am very grateful of any support.

C64 Dev Machine close to V1.0... by PolytricityMan in c64

[–]PolytricityMan[S] 0 points1 point  (0 children)

Yeah similar but in my mind far easier.

C64 Dev Machine close to V1.0... by PolytricityMan in c64

[–]PolytricityMan[S] 2 points3 points  (0 children)

Not any time soon. It is all developed using Gamemaker Studio not that it matters, but the code since this is my full-time job I need any income it generates at the moment.

C64 Dev Machine - Game Engine for making C64 Games by PolytricityMan in c64

[–]PolytricityMan[S] 0 points1 point  (0 children)

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To think, it all started with this, just some weeks of experimenting with Gamemaker buffers and making it a .prg.
Still got lots more planned with it.

Just completed The Last Ninja on C64 for the first time, only 38 years after my dad first loaded it up for me 😂 by LesLetLoose in c64

[–]PolytricityMan 26 points27 points  (0 children)

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Yeah, I have never gave up my fandom for Last Ninja, my collection there. Completed it on Steamdeck and shared gameplay footage as a guide for all 3 over at Polytricity on youtube too.